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Jacked Out

Joined: Aug 15, 2005
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This is the version I'm going with...

 

Cypherites

[12.2.1] Cryptos informs the Cypherites that they will form a line between the Oligarchs and the bluepills of the Matrix, to act as protectors.  A battle ensues between the Cypherites and tons of Override Programs.  Tesarova appears, toys with the group, and then brutally kills Cryptos.

[12.2.1] Veil takes over as the leader of the Cypherites, stating that "This is how it should have been to begin with."

[13.1.1] Veil sends operatives to make contact with an old member of the Cypherites, who went into hiding in the real, some time ago.  After a great deal of effort, eventually players make contact with Gemaskeerd, an old friend of Veil's, who is invited back into the fray to attend a meeting with Veil and several others.

[13.1.1] Cypherite operatives learn that after Enmascarado's death, Gemaskeerd went into the real, to wait for things to blow over.  When Cryptos took control of the Cypherites, Gemaskeerd had considered returning... but he didn't agree with the ‘passive' stance that Cryptos took with the organization.  Veil says that she agrees, and that now things will be run "their way, and to Hell with everyone else."

 

E Pluribus Neo

[12.2.1] EPN offers Ghost and Trinity refuge, while they hide from the Oligarchs and the Machines.  There is an interesting interaction between Ghost, Trinity, and the Kid.  In the end, Kid orders EPN to prepare for large-scale detonations of CPD's, to eliminate any chance of Ghost and Trinity being tracked by the Machines or the Oligarchs.

[12.2.1] Trinity expresses a mixture of astonishment and worry concerning what Kid has become.

[12.2.3] Dislodge is appointed the position of Controller, in place of the recently deceased Shimada.

[12.3.3] Trinity encounters the Morpheus Simulacrum.  The two share an interesting dialogue concerning her, Neo, purpose, and the real Morpheus.  Trinity explains that she doesn't want to live this way, and that she'd rather be dead than be trapped in the Matrix once more.

[13.1.1] E Pluribus Neo learns of Neo's fate.  Kid is overwhelmed with anger, and prepares to send EPN to its doom, if it's necessary, to get revenge.  Before he can get too fired up, however, they find themselves under attack from the Cypherites.

 

Machines

 

[12.2.1] The Architect expresses that a reset of the simulation is imminent.  All operatives are to continue to humor the Oligarchs, while bluepills are put to sleep in preparation of the reset.  Agents will be dispatched to begin purging the simulation of all redpills not aligned with the system.

[12.2.1] Agent Gray expresses to Machine operatives that there is a theoretical solution to the problems concerning the Oligarchs, and that it is currently being tested, before a decision can be made as to whether implementation should be attempted.

[12.2.1] Intensifying their search for the Biological Interface Program, Helian and Tesarova initiate the "Eyes in the Sky" throughout the simulation.  Meanwhile, the system begins changing billboards and signs throughout the Matrix to send messages to non-machine aligned redpills.  "Jack Out Now.  Discomfort Will Be Extreme."

[12.2.1] Squads of Agents begin appearing at random, to begin dispatching redpills from the simulation.

[12.3.2] The origins of the Oligarchs are revealed to Machinist operatives, along with the true status of Neo's body.

[12.3.3] The Machines implement their last resort against the Oligarchs, and begin a contained infection Tesarova with a pure copy of the Smith Virus, overwriting her completely, and beginning an catastrophic effect inside the Oligarch Network.  All Overrides and Oligarchs are overwritten by the Smith Virus.  Because the Oligarchs function through a series of codes derived from Neo, the Smith Infection results in their destruction.  Sentinels descend upon the Oligarchs in the Real, destroying their advanced fighters.  Neo's body is found, within the Oligarch City, and has been in stasis since it was obtained by them, shortly after his death.  The Machines return the body to Machine City, where it will remain in stasis.

 

Merovingians

[12.2.1] The Merovingian receives intelligence that the Machines are preparing to reboot the simulation, and begins to make preparations for the survival of his empire.

[12.2.1] Merovingian operatives are sent to speak with various members of the Merovingian's organization, and partnering organizations, about the impending situation.  Beirn is unaccounted for, and it is up to the operatives to make sure he receives notification from the organization.

[12.2.2] Merovingian operatives meet with the Effectuator, who is in the process of making necessary calculations for transport between the Matrix and the Merovingian's Survival Construct.

[12.3.3] The Merovingian, Persephone, Flood, Ookami, Malphas, The Effectuator, Beirn, The Twins leave for their own personal survival construct, telling the Merovingian operatives that they're "on their own."

[12.3.3] As all of the Merovingian's loyals prepare to be transported to the survival construct, everyone is caught by surprise when Persephone and The Effectuator betray the Merovingian.  The Merovingian is sent to Blackwood instead, while Persephone takes control of the organization.

[13.1.1] Persephone returns with her new loyal subjects, and makes contact with the operatives through Flood.  She explains that her betrayal of her husband has been something that she has planned for some time now; she was simply waiting for the next system reboot to occur, which looked like it would never happen.

[13.1.2] Flood is outraged by Persephone's actions, and begins an underground effort to free the Merovingian from Blackwood, unbeknownst to Persephone and the others.

[13.1.3] Flood's attempts are discovered, and Flood is targeted by Persephone and her followers, forcing him to go on the run.  Flood seeks out the operatives, calling them "old friends," to help him restore rightful order.

 

Zion

[12.2.1] Niobe takes a personal interest in the Ghost/Trinity situation, and jacks in, in an attempt to aid both them and EPN.

[12.3.1] Zion orders for all operatives to be recalled from the Matrix, in preparation of the system reset.  All operatives begin spreading the word, similar to the way Niobe and Ghost did in Enter The Matrix, when they called the meeting regarding the information obtained by the Hovercraft Osiris.

[12.3.1] Machines and Oligarchs begin coming down hard on Zion, tracing every telephone call that is made, in an attempt to force Trinity to the surface.

[13.1.1] Zion is contacted by Seraph, and operatives are sent to meet with him.  Seraph leads Zion Operatives through the White Hallways, and directly to the Oracle, who turns out to be alive after all.



Vindicator

Joined: Aug 16, 2005
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I like it!

 




Ascendent Logic

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I like the overall Phrack, especially Dislodge getting a seat of control in EPN SMILEY. Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)

Fen


Systemic Anomaly

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Synapse777 wrote:

I like the overall Phrack, especially Dislodge getting a seat of control in EPN . Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)


Zion Chapter 13.2.3 - Colt blows up, Zion celebrates.




Vindicator

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Fen wrote:

Synapse777 wrote:

I like the overall Phrack, especially Dislodge getting a seat of control in EPN . Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)


Zion Chapter 13.2.3 - Colt blows up finds his marbles and stops prancing around like a girly man, Zion celebrates.

Fixed.




Jacked Out

Joined: Aug 15, 2005
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  • Colt (in my version) is put in charge of a hovercraft and sent to Siberia for scientific research, and is never heard from again.
  • My concept for the Merovingian organization would be for the organization to spend a chapter or so, under the leadership of Persephone, while Flood is forced to suck up to the players (via Critical Missions?  Hm...) to help get the Merovingian back.  Of course, once he returns, Persephone'd probably only get a slap on the wrist... but yeah, things would go back to normal.
  • As far as the Oligarchs go, I'd reveal them to have derived much of their Within-The-Simulation powers from Neo's body, stolen from the Machines some time ago, in some form of stasis.  This would explain why the Machines would claim that they no longer had the body, and could/would not answer any further questions about it.  As far as the Oligarch powers, Morpheus himself said that it was possible for downloads to occur from Neo's neural jacks.
  • Morpheus/Trinity...  no clue where I'd go from there, but I can tell you that I'd lean towards killing Trinity off once and for all, if not completely debunking the theory that she was Trinity at all.  The only qualm I have with that, though, is that it would make a complete fool out of Ghost in the process.
*shrugs*

I don't know.  It's got holes, sure.  Call me biased, but I like my version better.



MC Photographer

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Re: the Merv concepts... I like this, but there's things that have me going "Hm..." for several reasons. I like the idea of Perse finally growing a spine and socking it to her husband for being such an expletive-deleted to her for so long. However... if I remember correctly from the character sheet for Flood (on the old Lith-era MxO site), there was a strong hint that Flood had a hidden agenda of his own and that he might have some cards tucked into the cuffs of his black PVC gloves. But... having him gain the operatives' confidence would definately play well for him in the end and make it easier to put those cards into play... :: Smirks mysteriously::




Vindicator

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In the Source, Flood was a subroutine of a larger program. He was a good subroutine. He got things done when the other routines crashed or failed. If there was something that needed doing, there was only one subroutine to call. And what did he get for his trouble? Marked for deletion, that's what. Handling every problem that came his way since cycle number one didn't matter when there was a revised routine who could do it just a little faster.

Bitter and angry at the Source for deriding his code as non-optimal, Flood made the decision to jump to the Matrix and become an Exile. He was determined to make himself someone important in the Matrix. Flood wouldn't be anyone's subroutine anymore. From now on he'd be his own boss, make his own decisions, and nobody would ever judge him again. Only it didn't really work out that way.

It wasn't long before he crossed the Merovingian and ended up deeply in trouble with the Frenchman. It was a hard lesson for Flood to learn; that there's no such thing as being an independent operator in the Matrix, that everyone has to report to someone. Fortunately for Flood, he's very good at what he does, and what he does is manage jobs for a larger program. With little recourse to save his code from permanent deletion, and faced with the threat of being imprisoned in the Blackwood, Flood offered his services to the Merovingian.

In the time since, he has become nearly indispensable to the Merovingian, working his way up to a position of great trust and authority. In the wake of the Truce, Flood had been handed responsibility for running human operatives in the Matrix as a counter to both Zion and new Machine initiative in using humans.

Description & Style: Flood is a vain man, who deeply resents his position as second fiddle and lackey to the Merovingian.

Regardless, he plays up his position as one of the most powerful in the Matrix and a role to be coveted. He's always clad in ultra-stylish clothing, his hair bleached and styled perfectly. In dealing with humans, Flood is sarcastic and sometimes even sadistic, lacing his instructions with qualifiers that suggest his operatives are incompetent. In conversation he hints that he's only biding his time in this subservient position until his true plans come to fruition.




Vindicator

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Phrack wrote:

  • Morpheus/Trinity...  no clue where I'd go from there, but I can tell you that I'd lean towards killing Trinity off once and for all, if not completely debunking the theory that she was Trinity at all.  The only qualm I have with that, though, is that it would make a complete fool out of Ghost in the process.

 

Sometimes people are fools. It just tends to happen. Especially when dealing with loved ones.

My version just goes like this:

Trinity was a toy of Tesarova and Helian used to eliminate Wright and distract redpills in order to get the BIP. It started to take on its own form shortly after it eliminated Wright since it encountered her memories and from very directly when she terminated her. The oligarchs attempt to turn the program off, but are unable. They simply leave it to its own devices.

The oligarchs do more research and find out that the BIP is Sati, but that she was encoded onto two separate disks by the Oracle and is in split possession of EPN and the Cypherites. They tap both of them to try to get the disks, and the Cypherites get EPN to agree to a cease fire to get the oligarchs out.

EPN copies and modifies the code Zion used to cut Halborn off from the Matrix and present this code as their half of Sati, causing Helian and Tesarova to be removed. They then steal the Cypherite disk and recompile Sati, who is given to Seraph and begins crafting anti-oligarch protection routines for the Matrix.

Before they are complete, Helian finds a way back in, nabs Sati, and gets fancy human bodies for himself and Tesarova. In the process, Helian's ship is attacked and he is destroyed. Sati is captured by the Machines and given over to the care of the Architect for study and so she can finish constructing the protection routines. Tesarova wanders the Real as she likes in a human frame. The machines reveal the origin of the oligarchs.

Mauser re-emerges, finally, pissed off that Danielle Wright has been killed. He concedes that his form in the Matrix is simulacrum designed to test Danielle's ability to code oligarch powers and instill them in programs. After arriving at her lab with Lock, he left on a small hovercraft with her, where they have been operating. He chastizes Zion for aiding in her termination and notes that he will have to think a good long while before he can ever visit New Zion.

Cryptos requests an audience with Sati, which the Machines grant. As per the instructions of the Oracle, Sati removes the last bit of Machine overwriting on him and he becomes a free human being, contemplating his purpose once more. Veil is unwilling to deal with this and kills him in the Real as he sleeps. The Cypherites become much more violent and detatched from the Machines following this incident.

The Morpheus Simulacrum, as a part of the deal to unlock the data from the Zion mainframe, also makes contact with Sati and is placed into a human body. In the Matrix he appears as he always has - like Morpheus. In the real, he has a very different looking human body, however.

The war gears back up, and an EPN dispatch team finds the wreck of the Nabonidus. Morpheus is jacked-in, and with some skillful operator routines, is removed from a construct. The Assassin's bullets removed him from the Matrix and placed him in a specalized construct which only the Effectuator had access to. Without an operator or an exit, he had no way of escaping and was trapped within his own mind. He explains that he was looking for Neo's body to ascertain whether or not Neo was alive or dead. He never found it.

The Machines announce why they never turned over Neo's remains - they feared that Zion might reverse engineer the program of the One within him and mass produce it to gain supremacy over the Machines in and out of the Matrix. They do not reveal the location of the remains, or if they are still around.

Morpheus announces his intention to continue fighting the Machines, but is dissatisfied with both Zion and EPN and goes his own way. He garners a following who seek to do exactly what the Machines fear and continues to utilize weapons such as the code bomb and code pulse to achieve his goals. Radical EPN and Zion join with Morpheus, while the more conservative members stay in their respective organizations. EPN and Zion grow much closer, while the Morphites make a case of separating themselves. Mauser eventually joins the Morphites to become their controller.

Where does this leave us?

Essentially with a blank war slate and a few more option routes. Zion are the semi-diplomatic route of human v. machines. EPN are for human supremacy, but not for manipulating Neo to win the war. They could go the war path or the peace path. The Morphites are war hawks supreme. They will win the war by destroying every last machine.

The Machines remain militantly anti-human, while the Cypherites are even more aggressively anti-redpill, but butt heads with the Machines on a frequent basis due to the difficulty they have in reconciling their causes.

The Merovingian still stands to profit from everything and continues pulling the strings from behind the scenes, looking into adopting the rogue Tesarova into his flock now that she has her body and nothing to do with it.

The Oligarchs are essentially useless, with the exception of Tesarova, and keep to themselves, though they may stir the pot in the Real here and there.




MC Photographer

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Garu wrote:

Regardless, he plays up his position as one of the most powerful in the Matrix and a role to be coveted. He's always clad in ultra-stylish clothing, his hair bleached and styled perfectly. In dealing with humans, Flood is sarcastic and sometimes even sadistic, lacing his instructions with qualifiers that suggest his operatives are incompetent. In conversation he hints that he's only biding his time in this subservient position until his true plans come to fruition.

Bolding mine. for emphasis: Thanks a million, Garu!




Ascendent Logic

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This thread is shaping up to epic, you got the plot holes patched and are delivering a plausible continuation of the Storyline, I am all for the real Morpheus coming back as well. SMILEY some great storyminds in this community. =)



Matriculated Mind

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id like morpheus back but the only problem is with the assassin story

 

how would that be covered up?

 

morpheus hid away and sent a identical untraceable sim inplace of him and thats what the assassin killed?

and has been in hiding since?

 

and phrack i love ya story




Vindicator

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CraftyZee wrote:

id like morpheus back but the only problem is with the assassin story

 

how would that be covered up?

 

morpheus hid away and sent a identical untraceable sim inplace of him and thats what the assassin killed?

and has been in hiding since?

 

and phrack i love ya story

Prior to his death, Morpheus told several people that he wouldn't let anything stop him. Not even if it seemed that he was killed.

There was also a Merv circular that went around saying that the killcode was never actually designed to kill Morpheus, but simply to render him unable to jack in.

Couple that with the fact that they never found his body in the Real and boom, you can have a living Morpheus.


 
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