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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  13  Next
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Femme Fatale

Joined: Aug 15, 2005
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I've been noticing a lot more miss miss animations going through. By that I mean, say I throw on Punch Catch Reversal slam and it's blocked, the animation still plays. Before it did some weak dancing about before the next round.

Which brings me to my next point: I'm missing a lot more since the patch. I doubt EVERYONE in the server got 20x better in 48 hours.



Mainframe Invader

Joined: Aug 15, 2005
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I've noticed a lot of punts/knives blocked by the lvl 53 corrupted NPCs as well, haven't noticed a difference against players though.



Jacked Out

Joined: Aug 29, 2005
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It's not only on corrupterd and I noticed it with my 2 main classes MA and gunman aswell. It's really annoying. 9mmfu if u tried to sneak in a fix for the normal tactics for which I made thread about it kinda fails... if not then I can't even imagine what bug the next patch might bring...


Systemic Anomaly

Joined: Oct 7, 2005
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Ok I've pretty much identified the problem, When you do a special attack, it shows as if you missed or it was blocked with the red light, the animation that you hit on the other hand goes through but you do no damage, and there isn't a chat log record of the attack ever happening. I think there's about 20% chance of this bug happening with a special attack, this bug doesn't affect any out of interlock specials and it doesn't affect normal attacks.



Femme Fatale

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pack-hunter wrote:
Ok I've pretty much identified the problem, When you do a special attack, it shows as if you missed or it was blocked with the red light, the animation that you hit on the other hand goes through but you do no damage, and there isn't a chat log record of the attack ever happening. I think there's about 20% chance of this bug happening with a special attack, this bug doesn't affect any out of interlock specials and it doesn't affect normal attacks.
I know WHAT causes it, I'm saying it's happening MORE OFTEN.

Sorry if I wasn't clear.

Rarebit wrote:
Roukan wrote:
Did something change in this patch that involved interlock? I'm missing A LOT more specials on just about everything, and the animation plays anyway.
Yeah, there's a batch of additional engineering changes/fixes that didn't get build notes. Raijinn is gonna be getting those posted today, I think.



Message edited by Roukan on 06/01/2007 14:36:34.



Transcendent

Joined: Mar 9, 2007
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I'm thinking whatever was messed with didn't work.



Code Breaker

Joined: Jan 9, 2006
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Yes we did put in a fix related to the Tactics problem.

  • Special moves no longer automatically hit when both attacker and defender miss in interlock. The animation may still play, but the ability will not do damage or trigger any other effects.
  • What this means is before this you were hitting when you shouldn't have been. And the fix for the animation issue is still pending.

    Your sense of how often you should hit will now be off obviously.


    Message edited by 9mmfu on 06/01/2007 16:42:21.



    Femme Fatale

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    9mmfu wrote:

    Yes we did put in a fix related to the Tactics problem.

  • Special moves no longer automatically hit when both attacker and defender miss in interlock. The animation may still play, but the ability will not do damage or trigger any other effects.
  • What this means is before this you were hitting when you shouldn't have been. And the fix for the animation issue is still pending.

    Your sense of what often you should hit will now see off obviously.

    So now I won't hit as much with specials?



    Transcendent

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    This sucks. I was basically hitting double what I was supposed to before, I guess? Archive missions have now become near impossible for me to do.

    Message edited by MotorZ on 06/01/2007 15:55:24.



    Systemic Anomaly

    Joined: Oct 7, 2005
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    9mmfu wrote:

    Yes we did put in a fix related to the Tactics problem.

  • Special moves no longer automatically hit when both attacker and defender miss in interlock. The animation may still play, but the ability will not do damage or trigger any other effects.
  • What this means is before this you were hitting when you shouldn't have been. And the fix for the animation issue is still pending.

    Your sense of what often you should hit will now see off obviously.

    ahh I see, so does this mean that it goes off defense now aswell then?

    Jax


    Jacked Out

    Joined: Apr 25, 2007
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    .....

    ='-(


    Jacked Out

    Joined: Aug 29, 2005
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    Yay tht means block works right RIGHt? RRRIIIIGHT????
    well I can wait patiently for the animations fix...
    *rolls thumbs*
    *gets frustrated and kicks computer*


    Systemic Anomaly

    Joined: Oct 7, 2005
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    The Leo wrote:
    Yay tht means block works right RIGHt? RRRIIIIGHT????
    well I can wait patiently for the animations fix...
    *rolls thumbs*
    *gets frustrated and kicks computer*
    DON'T BOOT COMPS!! I broke my off switch so now my computer is turned on 24/7.



    Femme Fatale

    Joined: Aug 15, 2005
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    9mmfu, did you change the damage boost you got from using the power tactic?

    Like, before the patch if I used green hand and the green circle went off and I switched to power, I got a damage boost, but not anymore.



    Jacked Out

    Joined: Aug 29, 2005
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    Roukan wrote:
    9mmfu, did you change the damage boost you got from using the power tactic?

    Like, before the patch if I used green hand and the green circle went off and I switched to power, I got a damage boost, but not anymore.
    Originally that wasn't intended anyway so I guess they "fixed it". In my case it works 90% of the time still escept for latency probs lately around barthary row *looks around*
     
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