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Image Retrieval - November 15, 2006
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Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Maybe someone can enlighten me a bit more?

As a machine, and admittedly primarily by choice, I pvp alone.  Even if this wasn't the case, and due to the time of day I'm on, I'll find myself alone regardless.  In order to gain the slightest modicum of success, I will often be in the middle of a crowd of hostiles as I'm IL'd with the weakest build there, or facing a 2/3 v 1 situation if I've managed to draw a small number out. 

In the event that I've bitten off more than I can chew, hyperjump is my only means of escape.  The /face command is a valid way for the group to track me once I've made said escape, but as I only have to get out of targeting range, it is by no means a guaranteed method.  /ok, /salute etc are also used as a clandestine alternative to /face, and can still be used if /face gets cut from the system.  The new contrails, in addition to the aforementioned commands, gives a huge advantage to the chasing group.  You can argue that I could run instead of using HJ, but if the group has any sense they'll have one person following the contrails, whilst another uses a directional command to follow me. 

With the old HJ, you could just keep going until you made it out of an opponents range.  With the contrails, they now have a visual representation of your direction, as well as follow commands they can still use.  Your escape now depends on whether or not the opponent can summon the will to follow you.  As they'll have a big, shiny beacon trailing the jumper I'm sure this is a foregone conclusion. 

As Tytanya said, it seems the game is encouraging the prevalence of duels as opposed to spontaneous battles.       




Systemic Anomaly

Joined: Aug 16, 2005
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With countless different ways to root, immobilise or tie an opponent to the ground available to every tree, disabling the cntrl+space from of the jump seems pandering to the inept and/or extremely lazy.

And to what end? Making kills so much easier? Removing the 'hands on' part of the challenge (rather than the background number crunching)? Is the kill so very nescessary to you? Are cq's so valuable you must always ensure your enemy gives one up?

As we consider what might be a more realistic environment less killing and more 'making people run' actually qualifies as a significant improvement.

Edit: The trails do assist the pursuing party, but I can accept that as a challenge when escaping...but yeah urgently it is impromtu or typical pvp that needs some love, not more restrictions insisting on long battles tied from the very first blow!


Message edited by Tytanya_MxO on 11/16/2006 06:32:48.


Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
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You're Tytanya, you never have to escape because no one ever knows you're there!

Kidding aside, with the innumerable methods of tying another to the ground, escaping is already a challenge for an MA working outside of their jurisdiction.  The contrails will be aesthetically pleasing I'm sure, but as the lone machine in a sea of hostiles, I envisage them being my downfall.  I look forward to the challenge, but wonder where pvp is heading with these new additions.




Systemic Anomaly

Joined: Sep 2, 2005
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To be honest, I never had much of a problem with people using /face. I STILL managed to escape regardless. Alot of people that have tried to catch me know that. There's sooo many wayy's you can loose someone. Using manual hyperrjump, using the loading area, BAMF to another hardline. Run to an elevator and use it. I was being chased by a group of furious angels once and started up a mission as a tempory safe zone. (LOL!! ) by all means, its good for those that have face and auto run macro'd. or use autorun and face without the macro for that matter. I think the contrails are a good alternative.

Besides, there's no fun in pvp if your not being chased. SMILEY

spha x




Systemic Anomaly

Joined: Nov 18, 2005
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Sphairo87 wrote:

I was being chased by a group of furious angels once and started up a mission as a tempory safe zone.

Besides, there's no fun in pvp if your not being chased. SMILEY

spha x


Haha, never thought of doing that before, I imagine they weren't impressed.

Correct, being chased is fun.  However, escaping is better SMILEY

Like everything else, we'll have to wait and see what happens.  I envisage a dramatic increase in being ok'd and saluted.




Systemic Anomaly

Joined: Sep 2, 2005
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But if people DO start using ok and salute.. at least you will be able to see it in system chat (surely? ) so if they do it enough times and you compile enough incident's of them using/abusing it, you can ccr them.

/banstick 2.0

spha x




Ascendent Logic

Joined: Sep 12, 2005
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Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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ex has a very valid question there, where is pvp heading?

I envision a day when all you will see are gunmen and mkt's

The only people who still load martial arts are people who hope their opponents will also be martial artists or hope to zerg their opponent and look good doing it.

People who load hacker in this system either load it as a pure support class (ie, I'll h4x0r them while you keep them busy) or are just flat out courageous.

Assume for a moment that a player's given skill level remains the same for all classes.
Their kill/death ratio is going to be higher with a spy or gunman class than with an martial arts class.

One of the primary reasons for this is because it is much easier to escape with a free fire class than with an interlock class. The primary method of escape being ctrl-space hyperjump.

Interlock classes are given the following tools to get someone into and keep in interlock: powerless, enrage, confuse, stun, force combat upgrade

Free fire classes are given the following tools to keep someone from interlocking them or get out of interlock: various escape moves, a plethora of roots and slows, pacify(hacker only), powerless, force combat downgrades, stun, evade combat upgrade, sneak/concealment/invis, hyperjump

Where is pvp heading? Free fire and zerg.





Joined: Aug 17, 2005
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Sphairo87 wrote:

But if people DO start using ok and salute.. at least you will be able to see it in system chat (surely? ) so if they do it enough times and you compile enough incident's of them using/abusing it, you can ccr them.

/banstick 2.0

spha x


Why should you /ccr them comon what good is PvP if you could just roll out and jump, the system is good as it is and although it is annoying when being chased its also fun and adds a new concept, atleast whilst there being chased ppl cant just sit and run back into PvP so quickly. 


Systemic Anomaly

Joined: Sep 2, 2005
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mitez wrote:
Sphairo87 wrote:

But if people DO start using ok and salute.. at least you will be able to see it in system chat (surely? ) so if they do it enough times and you compile enough incident's of them using/abusing it, you can ccr them.

/banstick 2.0

spha x


Why should you /ccr them comon what good is PvP if you could just roll out and jump, the system is good as it is and although it is annoying when being chased its also fun and adds a new concept, atleast whilst there being chased ppl cant just sit and run back into PvP so quickly. 

Yeah. Definately agree with you there. But People do not nescesarily (can never spell that properly ~_~ ) need to abuse the emotes. They'll be able to give a good chase using the contrails!

spha x




Jacked Out

Joined: Aug 17, 2005
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I like the idea, but in the picture it kinda looks like the guy jumping is a jet fighter with the trails.


Jacked Out

Joined: Aug 19, 2005
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I don't like the idea, but only because I think it's a waste of valuable dev resources.

 This reeks of a crybaby feature.  "Wahhh, I almost had them down and they rolled out and hyperjumped away! Wahhhh"

 I mean, hey, I don't mind having contrails on my feet when I hyperjump away, it'll look cool. But as an experienced pvp coward, I don't think this is going to encourage pursuit unless hyperjump itself is changed.  Contrails or not, if I make my first hyperjump, I am gone, and there's nothing anyone can do about it. Yet, anyway...

 PS I can't believe there's still people out there who ctrl-space to hyperjump. You haven't changed your key bindings yet? Nyuk, nyuk.

 



Systemic Anomaly

Joined: Aug 16, 2005
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Dagonet wrote:
ex has a very valid question there, where is pvp heading?

I envision a day when all you will see are gunmen and mkt's

The only people who still load martial arts are people who hope their opponents will also be martial artists or hope to zerg their opponent and look good doing it.

People who load hacker in this system either load it as a pure support class (ie, I'll h4x0r them while you keep them busy) or are just flat out courageous.

Assume for a moment that a player's given skill level remains the same for all classes.
Their kill/death ratio is going to be higher with a spy or gunman class than with an martial arts class.

One of the primary reasons for this is because it is much easier to escape with a free fire class than with an interlock class. The primary method of escape being ctrl-space hyperjump.

Interlock classes are given the following tools to get someone into and keep in interlock: powerless, enrage, confuse, stun, force combat upgrade

Free fire classes are given the following tools to keep someone from interlocking them or get out of interlock: various escape moves, a plethora of roots and slows, pacify(hacker only), powerless, force combat downgrades, stun, evade combat upgrade, sneak/concealment/invis, hyperjump

Where is pvp heading? Free fire and zerg.
I share your concerns here but what is happening to date is making gobal changes that affect all pvp and not targetting the instances that need most help. IMO the multifighting ability needs to be employed for IL classes, there have been a few discussions of what it could do but far and away the best is to offer a defence and/or resistance buff to free fire attacks while the player is in IL..... this strategy would allow IL combat to be played through to a proper conclusion and leave the winner with an option to escape... atm IL against all but the most even of odds is a virtual deathtrap.... we want to encourage and see more varied and diverse pvp, the IL classes need help.... BUT only while they are IL'ed in other circumstances they need to be targets for other classes etc.


Systemic Anomaly

Joined: Aug 16, 2005
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Dagonet wrote:
The only people who still load martial arts are people who hope their opponents will also be martial artists or hope to zerg their opponent and look good doing it.

Dag, I resent that.

I look great when I zerg.  SMILEY

 

I think the contrails are a nice compensation for the butchering of /face and /follow.  Of course, I (along with a vast majority of the rest of the community) would rather have the commands be left alone.  But hey, if this is the way it's gotta be, then the contrails are a reasonable substitute.  I just wish the devs wouldn't feel the need to fill one hole by digging another one.  It just seems more reasonable to have left /face /follow as they were, rather than changing them and then adding something to make up for the change.

And I'm glad to see Rarebit state that "Mario Jump" isn't going anywhere.  It may be used/abused during pvp, but I think Mario Jump is the best way to explore Mega City.




Development

Joined: Dec 2, 2005
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Aquatium. wrote:

Well Ive been tracking without face just like I used to from before for a while now, but this is something, however quick thing, and please say yes. IF I have "effects = None" selected, it wont show the trails right? otherwise you just messed up screenshots and video editing for a lot of ppl.

I would like the Effects toggle to work. It has never worked correctly. Maybe one day we'll finally be able to fix it.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 2714
Location: HvCFT Excalaris Server: Recursion Organization: Machines Designation: Code Guru
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Rarebit wrote:
Aquatium. wrote:

Well Ive been tracking without face just like I used to from before for a while now, but this is something, however quick thing, and please say yes. IF I have "effects = None" selected, it wont show the trails right? otherwise you just messed up screenshots and video editing for a lot of ppl.

I would like the Effects toggle to work. It has never worked correctly. Maybe one day we'll finally be able to fix it.

Wait....so we're are going to be stuck with these big ugly arse white lines all over the sky in our videos? Yeesh it mean an end to FA's HJ co-ordination...

Message edited by Trax on 11/16/2006 11:01:51.

 
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