yes i know 100% it can be exploited everying thiing thats ever new has always been exploited and most things old as well
Yeah Yasa is right. Was there exploiting when it was Deflect and any other?
As for 2 v 1, yeah i can and have won. 2 hypers would cut down the 3 or 4 v 1 which tends to happen alot. I'm only thinking of it as * v 1. Imagine the possibiltys of going 3 or 4 head on into 6 or 7 and actually winning due to the team being able to defend better against who is hitting. Clothes do work good but i don't think % match up against the def points of a hyper.
Vosiler wrote:yes i know 100% it can be exploited everying thiing thats ever new has always been exploited and most things old as wellAre you a dev? No, you're not, so you don't know it can be exploited or not.
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.
my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,
theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on
there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game
pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on,
numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.
Gerik wrote:Vosiler wrote:yes i know 100% it can be exploited everying thiing thats ever new has always been exploited and most things old as wellAre you a dev? No, you're not, so you don't know it can be exploited or not.yes i am, and everything can be exploited nothing is fool proof and this double hypers HAS been ingame before and it was EXPLOITED then and infact if your a exploiting type you can still have 2 hypers, god stop complaining the skill in pvp is knowing when to switch your hypers ie you see a sniper pop out and go back in sneak, or maybe we should make it so its like poekmon where you have to take it in turns hitting also???
Grave wrote:there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,By this logic, combat should just be stopped as of now. I love the combat, but I don't want to fight people exploiting it. People will always look to exploit stuff, by either a means of fixing it or to take advantage of it. That doesn't mean the rest of us shouldn't get an improved system.theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs onThats because Martial Artists, Naturally are weak against gunman. We all know this. MA has an advantage over hackers. MKT has an advantage over gunman. Hacker has an advantage over MKT's. Each tree has an advantage and disadvantage. Sounds balanced to me. there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in gameThere has to be some form of balance in pvp. All that is being asked for is something which gives the players in interlock a CHANCE to kill their opponent. I mean, by your logic, if it's a numbers game why even bother with interlock? it becomes pointless, all it does is keep someone inplace and roots work just as well.pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on. Hurrr, again, you can win 2 vs 1. It's not easy, you might not do it 60-80% of the time but you can still win, though as the numbers get bigger it's harder to win as the underdog. IT CAN STILL BE DONE THOUGH. Howitzer Zerging is a tactic that comes to mind (lol tactics in pvp no wai!) numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.So, an MA should just stop playing the game because he doesn't have the numbers? Doesn't seem like the best message to send out.
By this logic, combat should just be stopped as of now. I love the combat, but I don't want to fight people exploiting it. People will always look to exploit stuff, by either a means of fixing it or to take advantage of it. That doesn't mean the rest of us shouldn't get an improved system.
Thats because Martial Artists, Naturally are weak against gunman. We all know this. MA has an advantage over hackers. MKT has an advantage over gunman. Hacker has an advantage over MKT's. Each tree has an advantage and disadvantage. Sounds balanced to me.
There has to be some form of balance in pvp. All that is being asked for is something which gives the players in interlock a CHANCE to kill their opponent. I mean, by your logic, if it's a numbers game why even bother with interlock? it becomes pointless, all it does is keep someone inplace and roots work just as well.
pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on.
Hurrr, again, you can win 2 vs 1. It's not easy, you might not do it 60-80% of the time but you can still win, though as the numbers get bigger it's harder to win as the underdog. IT CAN STILL BE DONE THOUGH. Howitzer Zerging is a tactic that comes to mind (lol tactics in pvp no wai!)
So, an MA should just stop playing the game because he doesn't have the numbers? Doesn't seem like the best message to send out.
Vosiler wrote:Gerik wrote:Vosiler wrote:yes i know 100% it can be exploited everying thiing thats ever new has always been exploited and most things old as wellAre you a dev? No, you're not, so you don't know it can be exploited or not.yes i am, and everything can be exploited nothing is fool proof and this double hypers HAS been ingame before and it was EXPLOITED then and infact if your a exploiting type you can still have 2 hypers, god stop complaining the skill in pvp is knowing when to switch your hypers ie you see a sniper pop out and go back in sneak, or maybe we should make it so its like poekmon where you have to take it in turns hitting also???No, you're not. lol So if I use Enhanced Dodge (which has two hyper buffs), I'm exploiting? Where did you get that "stop complaining the skill in pvp is knowing when to switch your hypers"? I don't see anything in my post that has to do with what you just said, you just posted some pile of crap response and then went onto talking about Pokemon. I don't see how that has anything to do with what I said.
Vosiler wrote:Grave wrote:there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,By this logic, combat should just be stopped as of now. I love the combat, but I don't want to fight people exploiting it. People will always look to exploit stuff, by either a means of fixing it or to take advantage of it. That doesn't mean the rest of us shouldn't get an improved system.theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs onThats because Martial Artists, Naturally are weak against gunman. We all know this. MA has an advantage over hackers. MKT has an advantage over gunman. Hacker has an advantage over MKT's. Each tree has an advantage and disadvantage. Sounds balanced to me. there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in gameThere has to be some form of balance in pvp. All that is being asked for is something which gives the players in interlock a CHANCE to kill their opponent. I mean, by your logic, if it's a numbers game why even bother with interlock? it becomes pointless, all it does is keep someone inplace and roots work just as well.pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on. Hurrr, again, you can win 2 vs 1. It's not easy, you might not do it 60-80% of the time but you can still win, though as the numbers get bigger it's harder to win as the underdog. IT CAN STILL BE DONE THOUGH. Howitzer Zerging is a tactic that comes to mind (lol tactics in pvp no wai!) numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.So, an MA should just stop playing the game because he doesn't have the numbers? Doesn't seem like the best message to send out.
Grave wrote:there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in gamepvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on,numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.And 2v1's are not impossible to win either.
so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat
thats life get over it.fyi i dont give a toss if i spell correctly and i wont spell check for the sake of anyone reading if you dont like it DONT READ IT