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Balance Out PvP - Hypers Related
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MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Vosiler wrote:
yes i know 100% it can be exploited SMILEY everying thiing thats ever new has always been exploited and most things old as well
Are you a dev? No, you're not, so you don't know it can be exploited or not.



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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Yeah Yasa is right. Was there exploiting when it was Deflect and any other?

As for 2 v 1, yeah i can and have won. 2 hypers would cut down the 3 or 4 v 1 which tends to happen alot. I'm only thinking of it as * v 1. Imagine the possibiltys of going 3 or 4 head on into 6 or 7 and actually winning due to the team being able to defend better against who is hitting. Clothes do work good but i don't think % match up against the def points of a hyper.




Jacked Out

Joined: Nov 11, 2005
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Location: Atlanta, GA
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How would this change 1v1 though?  Not that it's the topic at hand, but just wondering.


Systemic Anomaly

Joined: Jan 26, 2006
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It wouldn't affect 1 v 1 at all. Might even hinder peoples attempts to gank someone in a 1 v 1. Happened to me alot lol



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Exactly. 1v1 PvP is basically a /duel with a prize or DE at the end so what has been mentioned in this thread won't have any effect on it which is how it should be. It's when it turns into multiple PvP or a zerg when the ideas presented here become relevant.


Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Gerik wrote:
Vosiler wrote:
yes i know 100% it can be exploited SMILEY everying thiing thats ever new has always been exploited and most things old as well
Are you a dev? No, you're not, so you don't know it can be exploited or not.

yes i am, and everything can be exploited nothing is fool proof and this double hypers HAS been ingame before and it was EXPLOITED then and infact if your a exploiting type you can still have 2 hypers, god stop complaining the skill in pvp is knowing when to switch your hypers ie you see a sniper pop out and go back in sneak, or maybe we should make it so its like poekmon where you have to take it in turns hitting also???



Transcendent

Joined: Aug 26, 2005
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there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.



Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Grave wrote:
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.


my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,

theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on

 there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game

pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on,

numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.


Message edited by Vosiler on 10/09/2008 06:51:20.



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Vosiler wrote:
Gerik wrote:
Vosiler wrote:
yes i know 100% it can be exploited SMILEY everying thiing thats ever new has always been exploited and most things old as well
Are you a dev? No, you're not, so you don't know it can be exploited or not.

yes i am, and everything can be exploited nothing is fool proof and this double hypers HAS been ingame before and it was EXPLOITED then and infact if your a exploiting type you can still have 2 hypers, god stop complaining the skill in pvp is knowing when to switch your hypers ie you see a sniper pop out and go back in sneak, or maybe we should make it so its like poekmon where you have to take it in turns hitting also???
No, you're not. lol So if I use Enhanced Dodge (which has two hyper buffs), I'm exploiting? Where did you get that "stop complaining the skill in pvp is knowing when to switch your hypers"? I don't see anything in my post that has to do with what you just said, you just posted some pile of crap response and then went onto talking about Pokemon. I don't see how that has anything to do with what I said. You honestly can't stay ontopic, can you?

Message edited by Gerik on 10/09/2008 07:02:23.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
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Vosiler wrote:
Grave wrote:
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.


my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,

By this logic, combat should just be stopped as of now. I love the combat, but I don't want to fight people exploiting it. People will always look to exploit stuff, by either a means of fixing it or to take advantage of it. That doesn't mean the rest of us shouldn't get an improved system.

theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on

Thats because Martial Artists, Naturally are weak against gunman. We all know this. MA has an advantage over hackers. MKT has an advantage over gunman. Hacker has an advantage over MKT's. Each tree has an advantage and disadvantage. Sounds balanced to me.

 there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game

There has to be some form of balance in pvp. All that is being asked for is something which gives the players in interlock a CHANCE to kill their opponent. I mean, by your logic, if it's a numbers game why even bother with interlock? it becomes pointless, all it does is keep someone inplace and roots work just as well.

pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on.

Hurrr, again, you can win 2 vs 1. It's not easy, you might not do it 60-80% of the time but you can still win, though as the numbers get bigger it's harder to win as the underdog. IT CAN STILL BE DONE THOUGH. Howitzer Zerging is a tactic that comes to mind (lol tactics in pvp no wai!)

numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.

So, an MA should just stop playing the game because he doesn't have the numbers? Doesn't seem like the best message to send out.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Gerik wrote:
Vosiler wrote:
Gerik wrote:
Vosiler wrote:
yes i know 100% it can be exploited SMILEY everying thiing thats ever new has always been exploited and most things old as well
Are you a dev? No, you're not, so you don't know it can be exploited or not.

yes i am, and everything can be exploited nothing is fool proof and this double hypers HAS been ingame before and it was EXPLOITED then and infact if your a exploiting type you can still have 2 hypers, god stop complaining the skill in pvp is knowing when to switch your hypers ie you see a sniper pop out and go back in sneak, or maybe we should make it so its like poekmon where you have to take it in turns hitting also???
No, you're not. lol So if I use Enhanced Dodge (which has two hyper buffs), I'm exploiting? Where did you get that "stop complaining the skill in pvp is knowing when to switch your hypers"? I don't see anything in my post that has to do with what you just said, you just posted some pile of crap response and then went onto talking about Pokemon. I don't see how that has anything to do with what I said.
1. Spellcheck PLZ Vosiler.
2. You're not a dev, so don't waste our time.
3. Changing hypers - Nah. Sometimes it pays off, but most of the time on Vector, people know what theyre doing, and the numbers mean you're going to drop in a matter of seconds, even with high resistances. I don't know what it's like on Syntax or Recurs, but we can't get away with wearing the dragonskin 24/7 in pvp on Vector.



Transcendent

Joined: Aug 26, 2005
Messages: 288
Location: uk
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Yasamuu wrote:
Vosiler wrote:
Grave wrote:
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.


my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,

By this logic, combat should just be stopped as of now. I love the combat, but I don't want to fight people exploiting it. People will always look to exploit stuff, by either a means of fixing it or to take advantage of it. That doesn't mean the rest of us shouldn't get an improved system.

theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on

Thats because Martial Artists, Naturally are weak against gunman. We all know this. MA has an advantage over hackers. MKT has an advantage over gunman. Hacker has an advantage over MKT's. Each tree has an advantage and disadvantage. Sounds balanced to me.

 there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game

There has to be some form of balance in pvp. All that is being asked for is something which gives the players in interlock a CHANCE to kill their opponent. I mean, by your logic, if it's a numbers game why even bother with interlock? it becomes pointless, all it does is keep someone inplace and roots work just as well.

pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on.

Hurrr, again, you can win 2 vs 1. It's not easy, you might not do it 60-80% of the time but you can still win, though as the numbers get bigger it's harder to win as the underdog. IT CAN STILL BE DONE THOUGH. Howitzer Zerging is a tactic that comes to mind (lol tactics in pvp no wai!)

numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.

So, an MA should just stop playing the game because he doesn't have the numbers? Doesn't seem like the best message to send out.


OK OK all im going to say is Yasamuu FTW



Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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Vosiler wrote:
Grave wrote:
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.


my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,

theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on

 there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game

pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on,

numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.

Some people actually prefer pvping on their own, instead of with a full team, they should at least have a chance to fight back, no matter how much they're outnumbered.
Also, title stacking, unless I'm mistaken, was meant to have been fixed about a year ago, so if you have proof of someone doing either that or having two hypers on, you should /bug or /ccr it, instead of just saying people do it.



Jacked Out

Joined: May 27, 2008
Messages: 1519
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Vosiler wrote:
Grave wrote:
there are allways going to be the ones who exploit thats life... If thats what they need to feel good about there said little world thats up to them. But for the rest of us who dont then it might not be a bad thing to bring two Hypers back.


my point is if you can exploit 1 hyper slot and 1 ma gm slot to get 2 of each on then whats going to happen when they put in 2 slots ? 4 hypers stacked ? i my self would love to have 2 hypers but i dont want to go upagainst the people who exploit them and this will only make the exploiting much more powerfull,

theres other things in pvp that arnt balanced ie rolls so lets say ma vs gun the guner has more rolls than the ma before they even put clothes or buffs on

there is no balance in pvp thats why its pvp and a group is the best way, if you want to 1 vs 1 some one, there IS a duel feature in game

pvp is ment for Group pvp if you could fight 2 vs 1 and win then why would you bother 2 vs 2? and does this mean 5 vs 10? 10 vs 20? 20 sv 40? and so on,

numbers are important in pvp if you dont have them dont get stuck in interlock its comon sence if theres a zerg your not going to kill some one in il best bet is mkt or sniper so it take them a while to get you.

 MxO now handicap accessible...


Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.



fyi i dont give a toss if i spell correctly and i wont spell check for the sake of anyone reading if you dont like it DONT READ IT


Message edited by Vosiler on 10/09/2008 07:27:33.

 
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