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Update 43 Hotfix Discussion Thread
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Femme Fatale

Joined: Aug 16, 2005
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They aren't making the red codes worse, they are just changing them back to the way they were before SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
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Nicksie wrote:

They aren't making the red codes worse, they are just changing them back to the way they were before SMILEY






Just what it was like before nicks.


Wait was that a question? lol - nm

Message Edited by Aquatium on 04-25-2006 03:18 PM
Message edited by Aquatium. on 04/25/2006 06:18:29.




Systemic Anomaly

Joined: Nov 18, 2005
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So the evade exploit still exists?



Systemic Anomaly

Joined: Aug 16, 2005
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Whereas I can understand the use of weapons receiveing a buff by having a specific related ability loaded, actually giving a penalty for not loading the ability seems entirely the wrong thing to do, is this an issue that has been raised by anyone? Seems to me CR2 has already *CENSORED* the effectiveness of our RSI's on a relative basis so I can only express dissapointment by this approach.


Jacked Out

Joined: Aug 17, 2005
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Aquatium wrote:

Thanks for the update, finally an end to a Megacity full of farmers SMILEY



Where are our overalls, and straw hats eh?

Now that's REAL farming gear.

I will miss my farming... wonder if my trail of code bits is still around after the server reboot... (most likely not)


Mainframe Invader

Joined: Aug 16, 2005
Messages: 344
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So, you changed the date for the release... How come that didn't suprise me?... Does anyone remember the last time an update was actually released the day it was supposed to be?...



Jacked Out

Joined: Aug 16, 2005
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Sabus wrote:
So, you changed the date for the release... How come that didn't suprise me?... Does anyone remember the last time an update was actually released the day it was supposed to be?...

Posty Post

Seems like most people think this is totally normal. I am with you on this one though.

And to the person like 3 posts before - so you think it makes SENSE to get an accuracy bonus for let's say Dual Handguns when you don't even have dual handguns ability loaded?

I think it makes actually a LOT of sense to actually only "be efficient" in the classes/weapons that you actually have abilities loaded for.




Jacked Out

Joined: Aug 16, 2005
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Nicksie, I apologize for not sharing the same enthusiasm. The way things were just utterly sucked as I have been around since April 2005. I'm already a lvl 50 that just got all of the known abilities last week. Honestly, the old way of gathering the red frags would take me literally a year just to get at least ten different frags, which is why I'm pesimistic about the reversion. I'd be feeling sorry for the new players that are stuck with whatever crappy ability sets they have just because they don't have the resources to create their martial arts abilities. 




Joined: Aug 17, 2005
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The big issues were not addressed:

  • Evade shield timer bug (NOT exploit!)
  • Paralyzing throw timer (6 sec times, 8 sec effect?!?!?!?!?!?!?!)
  • Knives that perma root due to overlapping timers ?!?!?!?!?!?!
  • Dungeon drops that are now worthless?
  • Multifighting ability: WHAT DOES IT DO?!?!?!
  • Hmmm, lets just get rid of fighting altogether. It causes too much problems anyway.
  • Buff timers so short that the whole tree is cribled
  • Archive drops that are useless.
  • Elevator doors that show closed, but are really open
  • Sound loop (Yes, it's still here, I have just had it)
  • "Your jump has exceeded the limits of the Matrix" warning. Previously fixed...NOT.
Thanks for the small stuff. Now that that's out of the way, let's make the game fun and fullfilling with stuff to do, especially for the veterans who now have NOTHING to do.

:smileysad:



Transcendent

Joined: Mar 10, 2006
Messages: 516
Location: ATL from NYC
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Using a weapon without the required Ability now causes a significant Accuracy penalty.


 


Have you Devs really, really thought this thru? I'm a lvl 15 RSI now that has Operative, Coder & Hacker loaded in order to get thru the lower lvl's easier & even if I were to drop all of Coder & Hacker , thereby gimping myself against NPC's that even tho being same lvl as me will use higher lvl abilites on me, couldn't load past Firearms Skill & Martial Arts Intiate because of all the memory space taken by my Awakened abilities. I heavily rely on my Q-Gun, lvl 15 subs & Ragani Combat Shotgun, there is no possible way that I could load up the extra 10 slots needed for each of the SMG, Gunman & Rifle abilities. Why would you further infuriate us low lvl's like this? How "significant" is this accuracy penalty for using these weapons without their required abilities? Do you plan on next cancelling all the weapon drops for lower lvl's including the Redpill Special that is given to us in the tutorial? Maybe you'll go the other way & increase memory space? Trying to pisz me off?




Systemic Anomaly

Joined: Aug 15, 2005
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Great thanks.... leanwalloop is awesome lol





Jacked Out

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Aquatium wrote:

Great thanks.... leanwalloop is awesome lol




Now if we can just get mimeelbowloop ... then we can all be standing around chill'n!


Jacked Out

Joined: Aug 17, 2005
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Seems alot of folks are getting paranoid about the accuracy penalty...

I have'nt tryed the new patch yet, but this is my guess...

The penalty most likely applies to weapons that you are not efficient using... ie DUAL pistols... DUAL smgs... Sniper Rifles...

Normal pistols, rifles, and SMG's are most likely fine.


Femme Fatale

Joined: Aug 16, 2005
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Dibol wrote:

Nicksie, I apologize for not sharing the same enthusiasm. The way things were just utterly sucked as I have been around since April 2005. I'm already a lvl 50 that just got all of the known abilities last week. Honestly, the old way of gathering the red frags would take me literally a year just to get at least ten different frags, which is why I'm pesimistic about the reversion. I'd be feeling sorry for the new players that are stuck with whatever crappy ability sets they have just because they don't have the resources to create their martial arts abilities. 




Are you fighting the right bad guys? There are specific gangs that give you specific red code you are looking for SMILEY SMILEY



Jacked Out

Joined: Aug 16, 2005
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Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY



Now all we need is a /urinate command, and we can use the HLs for their
normal purpose: Lazing about next to and as an impromptu toilet.

 
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