In the FFA district is would be sweet to also have Merv Cake and Opera music..
don't ask it's very early /late
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I love the fact they are making this change with hyperdeflect. I'd have to dig around, but I also said a while back, either make you choose ANY 2 defenses, or remove hyperdeflect from being a standalone defense. I'm glad to see this done, while I'd prefer the dual defense, this makes for much more interesting pvp.
As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.
Additional Update 58 changes: - An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.
Rarebit wrote:Additional Update 58 changes: - An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed. OH SNAP :O BEST BUG FIX EVER.
Brommerz77 wrote:Rarebit wrote:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.
Rarebit wrote:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
All the MAs will moan because they can't steamroll hackers anymore. Haha!
Aquatium. wrote:As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.Do you use Personal Firewall for that, or one of the resistance abilities in awakened? Cause I think that's impossible to get with clothes.
That hyper deflect change is just daft.....Now along with the other hypers, it makes group pvp just suicidal. Defense against one thing, and get raped by everything else.....
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?
i had about 146 resist...and a few clothes that add resit bonus and defense bonus
gonie get ripped to shreds off hackers if IL with someone else like a MA or MKT