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Update 58 Discussion
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Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
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Well if people didn't like the idea of permanent hyper deflect at least allow us to have 2 on at a time.



Femme Fatale

Joined: Jun 27, 2006
Messages: 1144
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In the FFA district is would be sweet to also have Merv Cake and Opera music..

don't ask it's very early /late

>>

 




Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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I love the fact they are making this change with hyperdeflect. I'd have to dig around, but I also said a while back, either make you choose ANY 2 defenses, or remove hyperdeflect from being a standalone defense. I'm glad to see this done, while I'd prefer the dual defense, this makes for much more interesting pvp.

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.




Ascendent Logic

Joined: Mar 16, 2006
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Finally. I thought it was supposed to be only 1 hyper at the time from the beginning? So yay!



Fansite Operator

Joined: Jun 17, 2006
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Rarebit wrote:

Additional Update 58 changes:
 
- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

 

OH SNAP :O BEST BUG FIX EVER.



Systemic Anomaly

Joined: Feb 12, 2006
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Aquatium. wrote:

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.

Do you use Personal Firewall for that, or one of the resistance abilities in awakened? Cause I think that's impossible to get with clothes.



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Riac wrote:
Rarebit wrote:

Additional Update 58 changes:
 
- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

 

OH SNAP :O BEST BUG FIX EVER.

Next up: Clothe and Tactic switching xD



Transcendent

Joined: Mar 28, 2006
Messages: 284
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All the MAs will moan because they can't steamroll hackers anymore. Haha!



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Rarebit wrote:
Brommerz77 wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:

-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.


Trust me Rarebit these things mean NOTHING, absolutely NOTHING. In the heat of a Zerg you have absolutely no time to fanny around with stupid little buffs that only last 10seconds, becuase in a zerg you'll be dead in that time. The only things that matter are the Hyper's (Defense) and your resistence.
At the end of the day that is what it all comes down to in PvP your Defense and your Resistence!

By stopping Hyper-Deflect from being used you are powering up the Hacker tree even more, if you have ever PvP'd you would know that hackers are a huge force to be reconned with, even in interlock hackers can do a craps loads of damage even you are are a full MA.

In short this change is Hyper-Lose, and I hope that I have put my point of view accross. Be sure that there will be a thread about in Development Rountable when the Patch is out.

Just to let you know, the only Buffs that make sense are Combat Tatics and Upgrade Master.



Perceptive Mind

Joined: Aug 19, 2006
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Mashoe wrote:
All the MAs will moan because they can't steamroll hackers anymore. Haha!
Too right they will. The whole point of MA, is that it PWN'S in interlock. The whole point of Hacker is that it PWNS outside of interlock. Currently hackers can do both, removing the Hyper Deflect stack makes things a whole lot worse.



Veteran Hacker

Joined: Mar 30, 2007
Messages: 138
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Pylat wrote:
Aquatium. wrote:

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.

Do you use Personal Firewall for that, or one of the resistance abilities in awakened? Cause I think that's impossible to get with clothes.
Highly plausible.



Veteran Hacker

Joined: Mar 30, 2007
Messages: 138
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Noticed an increase of hackers on Vector.. thought it was a little mellow dramatic.. Now I know why.......  SMILEY



Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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*digs out his hacks*

O'Rly?


Veteran Hacker

Joined: Mar 30, 2007
Messages: 138
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Brommerz77 wrote:
That hyper deflect change is just daft.....

Now along with the other hypers, it makes group pvp just suicidal. Defense against one thing, and get raped by everything else.....


/agree

At least you won't have to ask for lube! SMILEY



Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


i had about 146 resist...and a few clothes that add resit bonus and defense bonus

 

gonie get ripped to shreds off hackers if IL with someone else like a MA or MKT

 
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