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Project Save MxO
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Transcendent

Joined: Oct 7, 2005
Messages: 174
Location: The Netherlands
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Ok, I'll keep this clean, save and simple:

Instead of whining about MxO dieing out, and just watching....
I decided to take action.

Project Save MxO (title is Work in progress) is currently Recursion based, though everyone is welcome to help...
We're looking for people with:
- HTML / PHP / Flash knowledge
- MxO clips*
- MxO pics*
- MxO Stories
- MxO music
*clips/pics to compare MxO and movie will be welcome too
NOTE: Things will be filtered on quality, low quality pics, clips or Stories that can do harm will not be used

Our goal: To promote MxO and try to activate the community

Ofcourse any other help is welcome, and I also hope the MxO crew will see this as a support for them and the game...


Please leave a message in this thread or PM me if you want to help out with this project...

Check back later for a meeting date...



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I'd like to offer my extensive knowledge of the english language.
I'd offer pics and clips too but there are plenty of people with better graphics cards than mine.



Vindicator

Joined: Oct 22, 2005
Messages: 8303
Location: Ye Olde Hole Ine The Tree
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Should be renamed "Project Save Recursion."

Even Vector has more players than that hell-hole.



Systemic Anomaly

Joined: Sep 5, 2005
Messages: 1989
Location: Sheffield, England
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You will need more than Recursion to save MxO, you will need the whole; extend this to further than recursion. Create a Team Speak or Vent channel, create a think tank. You will need more than a nice looking website with pretty pictures and player movies to grab attention, you need rep.

EDIT: You will also need a less dramatic name, "project save MxO" kills MxO straight away; people like a less negative name.

Message edited by Twaggy on 07/05/2007 06:39:30.

art


Clairvoyant

Joined: Aug 15, 2005
Messages: 62
Location: Syntax
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Twaggy wrote:
You will also need a less dramatic name, "project save MxO" kills MxO straight away; people like a less negative name.

how about: "Project Boost MxO"?



Jacked Out

Joined: Dec 18, 2006
Messages: 926
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wait, is this related to the savemxo.com thing from a few weeks ago or something different?


Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5144
Location: Germany
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What the heck? How many times is it now that somebody launches another promotion/support initiative for MxO?

There was a "fan marketing initiative" a year ago, several other threads about real life promotion, then there were two threads about a petition (one of them involving writing letters to SOE and draw gaming magazines' attention, which ended with a short, nothing-saying response and nothing happened), and now... lol.

I wonder how many players will stay after watching your clips and joining, and if you can actually make these clips so that they are attractive enough and at the same time aren't awfully euphemizing.

If this project makes any difference or doesn't get forsaken in two weeks, I'll be very surprised.

Good luck and stuff.


Femme Fatale

Joined: Nov 26, 2005
Messages: 4218
Location: Shellcode
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//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.




Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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Fist i heard of the game "dieing" in a couple of months.. there used to a "the games Dieing i quit" thread every day, then it was every week, now its every other week. i see more " i'm back" & "New Player" threads these days which is awesome.



Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5144
Location: Germany
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Reeverb wrote:

//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.

ROFL


Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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zeroone506 wrote:
Reeverb wrote:

//Projects started since 2005: 4560467

//Projects that have failed since 2005: 4560466

Good lucjk.

ROFL
I dont remember any of them working and I dont think it needs saving anymore we got quite a few people going here

EDIT #
<------------------- 666 :o

Message edited by FrostyV on 07/05/2007 09:14:31.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3116
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I wish you well with your endevour but sadly is clear game quality is not directly related to game success.... take WoW as an example, lets assume it isn't just a bland generic PoS suitable only for wooly mammals and the grossly immature, lets assume its the best mmo out there there is still no real explaining why it has ten times the success of its closest rival. What makes that sad crayola designed timewaster so very popular, why are so many mmo's based around characters with floppy ears and stunted growth? I think its only when we have answered that will we really find out why phenomenal concepts and orignality inherent in franchises such as Matrix and SWG only manage to occupy a tiny proportion of the market - then we might be able to do something about it.

(As an aside I think variety of character, both appearence, personality and aim are elements the fantasy games emphasise on every level and MxO doesnt promote well).




Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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yea recursion is dead lately



Jacked Out

Joined: Aug 15, 2005
Messages: 1361
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I don't know if this game can be saved, but here are a few suggestions.

1. Players create a bug list in the Tech Help section. Put someone in charge of editing the list, i.e. Liaison between the Devs and the players.
2. PM the devs let them know that its there.
3.  Petition to get the thread stickied.
4.  Edit as needed
5.  Change the structure of LE story-telling (combine static and dynamic storytelling)
* Dynamic LE - same as always
* Static LE - static versions of the LEs using the contact mission structure with REWARDS AT THE END.  The Dynamic story will be told on the LE so why not just create a static version from the dynamic.
* Preferably group-oriented missions
* Could be in-place of a dynamic LE or critical mission.
6.  Advertise to people when something new happens.  The only time you guys get gung-ho about mass communications is when the game is in a lull.  Something new happens or is about to happen and you guys clam up.
7.  Keep SOE from making "veiled" negative comments about MxO.   Statements such as: "They are passionate/vocal about the game" even if they are true.
8.  Devs actually utilize Hyper-Jump and other abilities for instances other than PvP.  I've always wondered why HyperJump has a cost.  At 50, sure there are a few places I can go higher than say a 40.  But, so what.  Almost every mob above 50 is on the ground.
9.  Don't advertise anything until the game is not "buggy".  Ever see a company advertise a "mistake".  It's rare that companies will sell glitches unless those glitches are to the players advantage.  So, why would you advertise a game that is "glitchy".  Are you hoping that it will attract people who've never played an MMO before, never seen a bug or glitch, own a gamer-worthy video card, never heard of MxO and are huge matrix fans?
10.  SOE needs someone who cracks the whip in there.  Developers, artists, and relatively loose timelines are a bad combination.  Hell, they can't even update the forum.  June 10th downtime.  Now that's important information!
-------------------------------------
However, unless the WB decide upon another set of movies (spend more money on this concept), it will never be updated.  And it at the pace it's going, it will barren before a decent amount of bugs are eliminated.  Project save MxO. /good luck

Message edited by RainKingX on 07/05/2007 10:19:38.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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ZippyTheSquirrel wrote:
Should be renamed "Project Save Recursion."

Even Vector has more players than that hell-hole.
How, your population total must be 1 then to beat our 2!?

 
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