Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Rare's cinematic image dump v12.1 (**SPOILERS**)
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Missions and Storyline Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  12  Next
Author Message


Jacked Out

Joined: Aug 17, 2005
Messages: 1932
Location: In a San Diego (german translation)
Offline

I hope she say's: "Dodge this" ^_~



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

 




MC Photographer

Joined: Aug 17, 2005
Messages: 3655
Offline

want cin now SMILEY




MC Photographer

Joined: Aug 15, 2005
Messages: 2228
Location: Syntax
Online

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.


Message edited by Shinryu on 12/11/2008 22:11:02.



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
Offline

Hmm... Pace getting... inhabited... by the BIP? (Wasn't there some wild theories that Pace has some Trinity in her at one point?) Anyhow, programming goes awry, Goes on a mad exile/Zion killing spree.

Chapter 12 baddie... Ex Agent Pace?



Enlightened Mind

Joined: Mar 7, 2008
Messages: 269
Offline

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.


I second every word here.




Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
Offline

Yep, would rock! =)



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 




Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
Offline

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 

Then would it be easier to just add in one of the in game tracks?



Enlightened Mind

Joined: Mar 7, 2008
Messages: 269
Offline

Steelle wrote:

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 

Then would it be easier to just add in one of the in game tracks?

To be honest, I also like this idea. But Rarebit said it would considerably increase the download time, which he obviously didn't want to happen.

Anyway, as I rather download the cinematics to my HD than watch them ingame, I find it sad that they have to be completely silent...




Development

Joined: Dec 2, 2005
Messages: 21413
Offline

 




Mainframe Invader

Joined: Nov 23, 2005
Messages: 432
Offline

phluff? SMILEY




Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
Offline

Silenci0 wrote:

phluff?


<_< 

 

 




MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
Offline

Vinia wrote:

Hmm... Pace getting... inhabited... by the BIP? (Wasn't there some wild theories that Pace has some Trinity in her at one point?) Anyhow, programming goes awry, Goes on a mad exile/Zion killing spree.

Chapter 12 baddie... Ex Agent Pace?

Pace becomes this iteration's answer to Smith?

...Bring it on.

Wait, then that would preclude the return of the One... Hm...




Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Just starting on the background figures in this one.

 


 
The Matrix Online » Top » Gameplay Discussion » Missions and Storyline Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  12  Next
Go to:   

Version 2.2.7.43