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External Playtest Update 14 - March 23, 2006
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03/23/2006 13:30:58
Subject:
External Playtest Update 14 - March 23, 2006
Walrus
Development
Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
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Changes and Improvements
Upgrade Attacks now has a 20-second duration and a 90-second reuse timer.
Collector Items have had their special effects changed: Panacea and the Ghost Shirt both now have working icons, while all state-causing weapons (Brightflash Auto, etc.) have had their special effects removed and now function just like the Lancet (no more big hack effects when the stun or blind hits).
Title Ability enhancements are now indefinite. (No longer have 8-hour timers.)
Chat text now states when a red or green fragment has been consumed by using the Coder Ability.
Passive Code is now a self-targeting Ability.
Bug Fixes
Signal boosters now grant bonuses and show visual effects again.
Fast Healing 1.0 and 2.0 no longer stack. (Fast Healing 2.0 effect will replace the 1.0 effect if used while the 1.0 effect is running. Fast Healing 1.0 will not replace the 2.0 effect, as the 2.0 effect is better.)
Logic Blast 3.0 and Logic Barrage 3.0 now use the correct Interlock animations.>
Bug causing some hit rolls to appear in chat text has been fixed.
Enhanced Edson BR-23 and Enhanced FM-9SK now have the correct descriptions.
Bug causing Damage over Time (DoT) weapons to not cause the correct amount of damage has been fixed.
Movement Accelerator Abilities no longer break Sneak mode.
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