Server. Org. Timeframe.Thats all thats needed, system messages and org locks can do the rest.
Darm, many of those plot holes existed in Chadwicks story. Plus I don't regard Rare as flawless, despite what you may think, I know he can make mistakes but I just don't believes he deserves the verbal attacks you constantly throw at him.
If Rare responded with answers like "i don't know", and "you don't need to know" to a large number of questions I daresay you would, once again, be one of the first to call BS, claim he's being lazy and probably decide to have your character follow the LE character around naked attempting some purile attention grabbing.
Vinia wrote:
Perhaps it would be best to have a few well advertised events per org between updates events that start at different times so that players in most timezone should be able to make the time to attend.
This is something I've wanted since the beginning. Just one a week, different days, different servers, and at different times. Spread it out, but let everyone know when and where. Once a week is still enough to keep the story going regular, and be consistant. Consistancy is a big big phactor to me.
Timezones have ALWAYS been a problem. Even I've made very phew events because I work odd hours. The only ones I've made happened to be on days I took off work.
Darm, many of those plot holes existed in Chadwicks story. Plus I don't regard Rare as flawless, despite what you may think, I know he can make mistakes but I just don't believes he deserves the verbal attacks you constantly throw at him.If Rare responded with answers like "i don't know", and "you don't need to know" to a large number of questions I daresay you would, once again, be one of the first to call BS, claim he's being lazy and probably decide to have your character follow the LE character around naked attempting some purile attention grabbing.
Firstly the party is an out of story out of context event where in which absolutely nothing of value or connection to the story occurs so throwing my desire to leg hump the effectuator out there is null. Also i got my attention im in the center of a screenshot - it's not canon it's literally for fun so i get my fun how i elect to get it - heaven forbid someone comment on how RP wise a bunch of operatives supposedly at war are all drinking and dancing.
Secondly - I choose my methods of criticism based upon the lack of effort i see, i've given him his share of praise too i've just got high standards, besides he doesn't even read 4/5ths of what i post by the time i start bashing him i'm on ignore.
Thirdly - He does use those answers, for the love of god know what your talking about before you start, as a machinist the answer you get the most, or the majority of most of what you get is that there are things you don't need to know he can say it in a different way but you can't tell me it's not the case i was at the machine meeting for crying out loud.
Also the niobe meeting was the one where he answered several questions with the words i don't know, he has the complete means to control the story and conversation through simple direction controls and charachter answers, your complete arguement with the exception to your points about my criticisms and your views of rarebit is null.
The fact remains while some of us try and defend how hard his job is when he's all alone, and how difficult it is for him to spend time in the matrix with no team and such a small budget, there are still those of us who recognize how easily people who want more events can be sated while still strengthening and progressing the storyline.
cloudwolf wrote:
Bringing up the old 'banner' events is interesting though. With all this dev time thats apparently been freed up due to getting rid of daily events, why cant it be refocused on more involved 'large scale' events like we've had in the past? You know, develop some scenary changes or a new boss or type of spawn or something that'll be used in these big announced events that, with proper announcement, everyone will be able to experience and enjoy.
YES PLEASE.
Even if its something not detrimental to the story but could result in lots of fun. It could things relative to what is already there. For example:
There's tons of lore to expand on that doesn't affect the current story. From the collectors to the contacts, MxO is filled with things that can be fleshed out. Read Tyndall's city guide and ideas jump out at you.
Just a thought.
Garu wrote:
Even if its something not detrimental to the story but could result in lots of fun. It could things relative to what is already there. For example:Svannhild appears warning operatives that the Valkarja/Valfreyja are on the loose. Mass level-respective swarms spawn on players. There could be a small expansion on their story. Maybe even a Pace appearance?SSR Security invades the city. Claims of theft are thrown around. Raedar/Dernick appearance?Mission Contacts appear asking for assistance.There's tons of lore to expand on that doesn't affect the current story. From the collectors to the contacts, MxO is filled with things that can be fleshed out. Read Tyndall's city guide and ideas jump out at you.Just a thought.
Exactly - exactly this - just random encounter events - they don't need to be tossed together to wrap up into a nice neat little package or be some super involving storyline encounter (because most of the ones that try to be that fail) - just give people more opportunities to show up and fight off or fight with the LEC's - and the nice thing about events like these is the ease of doccumentation - he doesn't need to do anything but post a quick write up and show some screens.
And anyone who wants to run around claiming it takes too much of his time, do me a favor - if every event takes 4 let's say 5 hours dev time, we've had 4 events in 5 weeks? - the party doesn't count cause it's literally random and the effectuator shows up and talks about his shoes.
So that's what - 20 hours out of 5 weeks.
Of course to make the implication that he could do more work in the matrix is completely off base - to say that he could jack in more is just completely absurd.
Darminian wrote:
Thirdly - He does use those answers, for the love of god know what your talking about before you start, as a machinist the answer you get the most, or the majority of most of what you get is that there are things you don't need to know he can say it in a different way but you can't tell me it's not the case i was at the machine meeting for crying out loud.Also the niobe meeting was the one where he answered several questions with the words i don't know, he has the complete means to control the story and conversation through simple direction controls and charachter answers, your complete arguement with the exception to your points about my criticisms and your views of rarebit is null.
Your comment in the recently posted Zion LE meeting seems to show that my argument is far from null:
but don't ask me to refrain from commenting on your poor dialogue abilities, i'm only human - and frankly they're so bad~Darminian
but don't ask me to refrain from commenting on your poor dialogue abilities, i'm only human - and frankly they're so bad
~Darminian
Or was that just about the rhythm, tone or diction of the LE's character's text?
He answered quite a few question without stating I don't know, or you do not need to know in the Machine meeting, but yeah, I know he said that to a few, I didn't say he doesn't use the answers, I said if he kept on saying to a large (read majority) number of questions, then you'd be amongst the first to have a pop at him.
As for the party, context was never an issue, it was the verbal attacking of him and the harrassment that you seem to constantly send his way at any possible time you can that I was addressing.
So before you get on your high horse with your firstly and secondlies, perhaps try to actually respond to what I say and not what you think i'm saying.
Perhaps we sould move this to PM's as were highjacking this thread, also because essentially the majority of your arguement seems to be about me being mean to rarebit which i don't really care about. I think he's mean to mxo, so im standing up for it as far as im concerned.
"I didn't say he doesn't use the answers, I said if he kept on saying to a large (read majority) number of questions, then you'd be amongst the first to have a pop at him."
I'll be the first to pop at him as soon as he does something i think if foolish, or lazy or bad.
Also you should follow your own advice, i didn't say he always uses those answers, i said they were acceptable answers, my point before you missunderstood me in the first place was that he has the means to control where the event story goes really easily, he controls the direction of the conversation because everything else is just spam, so there isn't a great deal of time that needs to be spent on making sure he doesn't give the players too much.
I have to agree that both the merv and machine events had some valuable questions answered, but i stand by my criticisms of the zion event because niobe literally showed up and seemed to prove she had less of an idea of what was going on then the players- of course maybe that's just really good acting i'm sure. Then again as my arbitrary rare bash - i think rarebit has had a lot of practice in regards to not having an idea what's going on.
This is something I posted in the "Minority" thread, but I thought it fits here too...
If Rarebit wants some constructive feedback, if you want to free up some time and not have live events everyday... that's fine. But you should look back at what was awesome about Monolith's events. Back then, each month we had a large week-long event, which usually included killing special event mobs and grinding for items to turn in (Race for Neo, Hunt for Morpheus), which also drove the meat of that chapter's story. Also, there were often changes to the environment that made it interesting... like the N30 Agents in place of gang mobs, the corrupted monuments, the flies in the sky, etc. Then, there was also a smaller weekend event, that often revolved around a side story (Invalesco, Choice & Consequences, etc). These usually were more character-based and puzzle driven. All the while, LE characters would just jack in and shoot the *crap* with the players, and even get involved with some player events.
So, basically... the month would be like this:
Week 1 = New Patch and new critical/quest missionsWeek 2 = Occasional random LE character interaction... not to advance the story, but just to give players the interaction.Week 3 = Weekend Event (or small one-three day event; similar to your daily live events)Week 4 = Occasional random LE character interactionWeek 5 = Occasional random LE character interactionWeek 6 = End of the chapter week-long major event... drives the story into the next chapter.
Just an idea.
Don't forget the time consuming unrewarding beast that is the cinematic.
Don't forget the time consuming unrewarding beast that is the cinematic. ~Darminian
Get LESIG to make the cinematics. Not like the story's canon anymore. Either that, or just do away with them again.
I had this huge post written up that I've decided to scrap. Many have already hit the points I wanted to make, so I'll stress just these points. I've been playing this game since February. I miss the dynamic feel of the old system. Was it dynamic? No, it was totally scripted, but having interaction with the "changing world," of MxO sure made it feel that way. The thing I hear about regarding the old Lith days the most was the random encounters with the story characters. That is what I honestly expected when I started this game, but found out that the only way to interact with them was through LE's that I could rarely attend due to work.
Now, here's this potential to have so much good. Honestly, I'd look past a lot of things if story characters popped up randomly (and often) in the simulation. I don't think that they always have to be ready with new tantalizing information regarding the storyline in order for it to happen. I appreciate the Ghost event, but is that the only time you're planning to bring these guys around, Rare? Just when we're totally missing something that you want to clarify?
Is it possible to maybe spend less time on new items and more time on having one of the story characters pop in and just shoot the breeze? Hell, maybe get a "random call from Tyndall" or something. I don't know, but something more than just storyline clarification.
I really hoped that the New Approach would bring this kind of intimate interaction on a regular basis.
Darm I for one appreciate your points and understand what you're saying 100% but please keep in mind the original "New Approach" thread got locked for devolving into dev bashing. I hope that doesn't happen to this thread.
Fen wrote:
Darminian wrote:Don't forget the time consuming unrewarding beast that is the cinematic. ~DarminianGet LESIG to make the cinematics.
Get LESIG to make the cinematics.
But what if those in LESIG don't have any video editing skills?
Stop hanging that albatross around his neck. In time, as he gets better ideas and more practice making them, the 'cinematics' will either become less time-comsuming or more in-depth and enjoyable.
I don't care if the LE's are announced or not. I don't care if they are once a week or twice a day. I don't care if they are big or small.
I DO care if the LE's are story-driven. I hate it when an LE character just shows up to say "Sup?", have a duel or two, and call that an LE. I DO care that when a player asks a serious question directed at an LE character, they get SOME sort of response (and yes, I know how hard this is to do when you have several people there). I DO care that the dev time devoted to LE's be equal to or greater than anything else in the game. It's the QUESTION that drives us. Not the pants or the glasses or the pink gi's.
LE's have to have substance, style, and stature. Otherwise, you start having events where only a few of the same people will show up for.
Oh wait--