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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Villemar_MxO wrote:

Bayamos wrote:

Big update coming later today.


<3  I do hope you consider modding some of the easiest to obtain V2 caps (ie. Dernick, Zero, Moribel, etc.)  

I've mainly been using Disguises to slap in additional models, although I did use up Tisiphone and Dernick as well. I'm done with all the models/animations/etc. that I could think of, right now I'm just struggling to find bases other than HyperSpeed or HyperSprint to which I can attach effects. Those are the only ones working with swaps at the moment, meaning that I'd be limited to including only 2 new effects in the patch. I'm working on that for a while more hoping that I can include more than that. All these have failed to work with my Code Bomb / Relic Neo test swap thus far:

Unsynced Hardline        5D0A0028
Luggable Ground Effect        7C000004
Interlock Bubble        94070028
Concealment Countermeasure    FD000028
Health Boost            39060028
Mara Neighborhood Name        B6090028
Mobius Code            12314612
Ki Burst            FA060028
Serene Calm            D1080028
Static Field            50090028
Steady Aim            7C010028
Miasma 1            A0010028
Blue Headlamp            00C30000
Perp Blue Headlamp        000C0000
HyperBlock            210A0028
Overdrive Male Hat        7D060028
DataMining Goggles        C8060028
Firewall            0F060028
Deflection Bubble:         9C050028
Stun Cast:             DB050028
Gaussian Blur Cast:         00060028
Firewall Cast:             01060028
Daemon Boost 1:            FB090028
Daemon Boost 2:            FC090028
Stake:                66060028

So, if anyone's playing around with swapping FX and finds another looping base or FX with a ~4+ second duration that works with swaps, let me know please.

 

 

Ville, If there are specific models you'd like to see, let me know. If I haven't added them already, I'll add them to Zero/Moribel/etc. before the patch goes out.


Message edited by Bayamos on 06/01/2009 12:08:38.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Bayamos wrote:

Villemar_MxO wrote:

Bayamos wrote:

Big update coming later today.


<3  I do hope you consider modding some of the easiest to obtain V2 caps (ie. Dernick, Zero, Moribel, etc.)  

I've mainly been using Disguises to slap in additional models, although I did use up Tisiphone and Dernick as well. I'm done with all the models/animations/etc. that I could think of, right now I'm just struggling to find bases other than HyperSpeed or HyperSprint to which I can attach effects. Those are the only ones working with swaps at the moment, meaning that I'd be limited to including only 2 new effects in the patch. I'm working on that for a while more hoping that I can include more than that. All these have failed to work with my Code Bomb / Relic Neo test swap thus far:

Unsynced Hardline        5D0A0028
Luggable Ground Effect        7C000004
Interlock Bubble        94070028
Concealment Countermeasure    FD000028
Health Boost            39060028
Mara Neighborhood Name        B6090028
Mobius Code            12314612
Ki Burst            FA060028
Serene Calm            D1080028
Static Field            50090028
Steady Aim            7C010028
Miasma 1            A0010028
Blue Headlamp            00C30000
Perp Blue Headlamp        000C0000
HyperBlock            210A0028
Overdrive Male Hat        7D060028
DataMining Goggles        C8060028
Firewall            0F060028
Deflection Bubble:         9C050028
Stun Cast:             DB050028
Gaussian Blur Cast:         00060028
Firewall Cast:             01060028
Daemon Boost 1:            FB090028
Daemon Boost 2:            FC090028
Stake:                66060028

So, if anyone's playing around with swapping FX and finds another looping base or FX with a ~4+ second duration that works with swaps, let me know please.

 

 

Ville, If there are specific models you'd like to see, let me know. If I haven't added them already, I'll add them to Zero/Moribel/etc. before the patch goes out.

Yes I'd be more then happy with Pixie Licious (perhaps swap with "Gat Boy") and Lo Rumnah; and Dulux requested the Architect and The General, which would please a lot of players.  I'd also like to see the top level white haired male Blood Nobles (Invalesco model).  And to be a real needy sod, to make a permanent Dire Lupine rather than only temporary as a disguise.  I'm sure there are some neat ones I'm missing.  Which brings me to my next question.  Earlier you posted:

Bayamos wrote:

0800038A 00030205 "resource/characters-NPC/pandora/argon_thugs/pixie_licious.moa" "packmaps/char_npc.pkb" 032661E3 00000789

080003A5 00030205 "resource/characters-NPC/pandora/Collectors/lo_ruhamah.moa" "packmaps/char_npc.pkb" 0326A2B9 00000716

2600000E 00030205 "resource/characters-NPC/RedPills/01-Recruit/Male/GreyMarshmallow.moa" "packmaps/char_npc.pkb" 0362D5A7 000008CE

 

You found some of these guys earlier.  Is it possible to see a complete list of characters one can mod to?  Or can I make my own list from the hex editor?  Thus far I'm still in the early stages of learning about this stuff, having only changed the weather thus far.

Also, the hyperspeed and guassian blur I'd love to see removed finally.  I dunno who likes these but if you dont want to make such a big change let me know at some point so I can do it myself and finally be rid of those annoying eyesores. SMILEY

Anything granting the personal firewall effect without having to load patcher or take a QS pill would be sweet.

Lastly would it be possible to change the archive rewards to their permanent versions (for those that have them).

Regardless what you do you should be canonized SMILEY 




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

The model listing is in the rezlist. It's explained in the guide. Your requested models are in the patch update.

I'm changing HyperSpeed to something nice in this patch. Patch notes/link up shortly. You can remove Gaussian Blur by finding its IDs and nulling them out. That's explained in the full FX swapping portion of the guide.

Personal Firewall and Archive Rewards are activated through functions, so their FXIDs aren't present in the ltfxmap.pyc list nor in the ability struct in GameObjects. Additionally, swapping FX only works for if the FX is activated anywho, so you're not actually swapping the duration, which is set in stone, just what's played. You used to be able to swap out regular archive rewards for Perpetuals via GameObjects but not anymore.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Bayamos wrote:

The model listing is in the rezlist. It's explained in the guide. Your requested models are in the patch update.

I'm changing HyperSpeed to something nice in this patch. Patch notes/link up shortly. You can remove Gaussian Blur by finding its IDs and nulling them out. That's explained in the full FX swapping portion of the guide.

Personal Firewall and Archive Rewards are activated through functions, so their FXIDs aren't present in the ltfxmap.pyc list nor in the ability struct in GameObjects. Additionally, swapping FX only works for if the FX is activated anywho, so you're not actually swapping the duration, which is set in stone, just what's played. You used to be able to swap out regular archive rewards for Perpetuals via GameObjects but not anymore.

Sweet.  Like I said I'm still orienting myself around, this is my first Hex editor, so it will all get sorted I'm sure.  In the meantime, thanks for putting some awesome work in so quicky since Friday.  I really appreciate your dynamism in light of all thats just happened.  SMILEY




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Update 1.2 is out. Get if it you like.  http://www.sendspace.com/file/2fv937

 

HvCFT OS Update 1.2: --

Featured Changes in Update 1.2:

Models:

    * Gill at Mara C replaced with Tyndall.
    * On-Ground Code Bits replaced with Code Bombs.
    * LED Black Box luggable replaced with Glitch Pigeon.
    * Bomb Pet luggable replaced with Glitch Kitty Pet.
    * N30 Frag luggable replaced with Green Test Tummy.
    * Complete Corruptors in Bathory replaced with the Assassin (does not affect Corruptor RSI Capture).
    * All Orgs' Archivist Proxies replaced with the Gray Marshmallow.
    * Blackwoods replaced with CSRs.

    * Waiter Disguise replaced with Pixie Licious.
    * Mechanic Disguise replaced with Lo Rumahah.
    * Clerk Disguise replaced with Elite Commando General.
    * Office Worker Disguise replaced with Link.
    * Agent Disguise replaced with Zero One Yellow Soldier.
    * Lieutenant Disguise replaced with Subway Car.
    * Ensign Disguise replaced with Architect.
    * Construction Worker Disguise replaced with Male Chef.
    * Enforcer Disguise replaced with Nightmare.
    * Commander Disguise replaced with Taxi Car.
    * Lab Worker Disguise replaced with Standing Item Vendor with Mat.
    * Hell Club Disguise replaced with Terminator.
    * Tisiphone RSI Capture replaced with Male Zombie.
    * Captain Dernick RSI Capture replaced with General's Helicopter.
    * Zero RSI Capture replaced with Male High Vampire 1 (black hair).
    * Morbiel RSI Capture replaced with Male High Vampire 2 (white hair).

Clothing and Props:

    * Chat Cell Phone replaced with White Cell Phone.
    * Data Taps replaced with Umbrellas.
    * Program Launcher 1 replaced with Seraph's Coat (must be skinny male with skintight shirt).
    * Program Launcher 3 replaced with DJ Headphones.
    * Void Shades replaced with Colored Night Vision Goggles.

Animations:

    * /tsuj and /overheat now meatwads your character.
    * Players in /mood drunk now stand and run like Zombies.
    * Some male and female dance animations have been swapped.
    * /snake now plays the Twin Slice animation.
    * /pointleft now plays the Twin Uppercut animation.
    * /pointright now plays the Twin Heal animation.
    * /tapfoot now plays a sword attack animation.
    * /thewave now plays the Bite / Suck Blood animation.
    * /salute now plays the Werewolf Pounce animation.
    * /nod now plays the Teleporter Gather Round animation.
    * /crossarms now plays the Teleporter Teleporting animation.
    * /wave now plays the Head Grab Punch animation.
    * /bow now plays the Corruptor Death animation (use with Corruptor RSI capture).
    * /tiphat now plays the Corruptor attack animation (use with Corruptor RSI capture).
    * /orangutan now plays the Nightmare Blindness animation.
    * /beckon now plays the Nightmare EMP Pulse animation.
    * /kickdoor now plays Resurrection from Death animation.
    * /bigwave now plays Fall Dead on Ground animation.
    * /crackknuckles now plays a Wall Kick animation.
    * /rolldice now plays the Pigeon Fly animation.
    * /leanwallloop now plays the Flit Gun Attack animation.
    * /okay now plays the Helicopter Land animation (use with Helicopter RSI Capture).
    * /cheer now plays the Helicopter Takeoff animation (use with Helicopter RSI Capture).
    * /aikidodefense now plays the Helicopter Spin animation (use with Helicopter RSI capture).
    * /clap now plays the Backflip Wall Kick animation.
    * /shakehead now plays the Ladder Slide Down animation.
    * /whoa now plays the Searchlight Spin animation.
    * /aikidodefense2 now plays the Subway arriving animation (use with Subway Disguise)
    * /aikidodefense3 now plays the Jump Car animation.

Weapons:

    * Silver Bullet gun replaced with a silenced FM-1500.
    * Wooden Stake replaced with Crystal Stake.
    * Both left and right-hand Westeks replaced with FM-1500s.
    * Westek inventory model replaced with FM-1500.
    * Left-hand Clamor replaced with Flit Gun.
    * Right-hand Clamor replaced with Find Weakness Tool.

Weather: (If you don't want these changes to take place, don't install the METR files included).

    * International's Weather changed to Winter 02.
    * Richland's Weather changed to Dark Red / Eyes In the Sky.
    * 01's Weather changed from Dark Red to Dark Red / Eyes In the Sky.
    * Downtown's Weather changed to Dark and Stormy.

Effects:

    * Hyper Sprint replaced with Code Bomb Explode effect.
    * Hyper Speed replaced with Blue Precise Reticules effect.
    * Powerless replaced with Code Pulse effect.
    * Enrage replaced with Access Node effect.
    * Confuse replaced with Morpheus Speech effect.
    * Stun replaced with Neo Relic RSI effect.
    * Blind replaced with Assassin Death effect.
    * Invisibility/Sneak replaced with Corruption Wave effect.

Icons:

    * Code Bit icons replaced with the Code Bomb icon.
    * Death Effect icon replaced with the Green Skull icon.





Previous Changes from Update 1.0 and 1.1:

    * 47 RSI Captures replaced with various Live Event Character models. (See RezIDs.txt for more information)
    * Female Chateau Guard disguise replaced with Female Blood Noble model.
    * Male Lupine disguise replaced with Male Dire Lupine model.
    * Male and Female Lucian's Launcher replaced with Anome's Glasses.
    * Male and Female Earpieces replaced with Wings.
    * Female Bikini Tops have been removed.
    * Male Valshamr replaced with Male White Agent suit top.
    * Male Area-K Trenchcoat replaced with Male Blood Drinker Trenchcoat.
    * Male Omega Trenchcoat replaced with Male White Ghost Trenchcoat.
    * Male Quicksilver Gloves replaced with Male Beta Gloves.
    * Male Threadbare Sleepwalker Jeans replaced with Male Deep Blue Jeans.
    * Male Scorpion tattoo replaced with Male Dragonfly tattoo.
    * Male Skull with Wings tattoo replaced with Male Yin-Yang tattoo.
    * Normal Helicopter has been replaced with the General's Black Hawk Helicopter.
    * Sati's Playground's sky has been replaced with the Blue sky.
    * Datamine's sky has been replaced with the Fly sky.
    * Zero One's sky has been replaced with the Red sky.
    * Gas Mask has been replaced with the Assassin's Mask.


Message edited by Bayamos on 06/01/2009 21:19:19.



Matriculated Mind

Joined: Oct 17, 2007
Messages: 203
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Loving the new patch but is it possable u can add in an option in game so u can switch the red eye from richland on and off ?




Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
Online

Great work you two!




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Like it says in the patch notes, if you don't want the Richland red eye just don't install the slums_barrens_full.metr included in the patch. To turn it on and off swap em out.


Message edited by Bayamos on 06/01/2009 18:57:26.



Transcendent

Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
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Ooh, very nice. Wish I had saved all my disguises...oh well, easy to get. Lots of great stuff in there.


Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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I didn't know the Grey Marshmellow actually had a model.  Does anyone have a screen?




Fansite Operator

Joined: Aug 16, 2005
Messages: 639
Location: A mirage floating on the ocean of time
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Red eyes...check.

Stormy weather downtown...check.

Snow in International...nothing. 

I just copied and replaced olds with news.  Should I be doing something else?


Message edited by sugaree on 06/01/2009 20:54:35.



Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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Thank you so much for sharing the fun!  =)  Nice work, very nice.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
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Sheesh.. more great work.. I just want to be able to try these already *shakes fist at having to work*




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online

Snow isn't always on Sugaree, can you put wr_envdaylength = 60 in your useropts to cycle through the days and double check? It may be on one of the "non snow days".




Fansite Operator

Joined: Aug 16, 2005
Messages: 639
Location: A mirage floating on the ocean of time
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Bayamos wrote:

Snow isn't always on Sugaree, can you put wr_envdaylength = 60 in your useropts to cycle through the days and double check? It may be on one of the "non snow days".


Will do; many thanks!


 
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