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The Other Side of the Looking Glass - December 23, 2005
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Transcendent

Joined: Sep 7, 2005
Messages: 196
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mxo is going to hell.



Mainframe Invader

Joined: Aug 19, 2005
Messages: 441
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Thanks for showing us some teasers of the CR2. 5 starts for Walrus ;-P




Jacked Out

Joined: Sep 18, 2005
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Location: Belfast, Northern Ireland
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Cal wrote:
A couple guildmates and I just watched the video a couple of times, and honestly we're confused.


The Combat HUD was removed... ok. There's a big circle at the bottom that shows what you're fighting (like the Quest Location circle in Lineage II). That's it it seems. I can't understand what everyone's so exictied about, I simply don't see the difference.


With the hotbar screenshot, that's cool that we'll have two bars at once, I really missed that from pre-NGE SWG.

Seriously though... I don't see anything truly different, you just hid the combat spam.

Message Edited by Cal on 12-24-2005 12:49 AM





 

are you  missing everything...have you been reading the updates.....its the backgroud that they have been working on...ie its quicker......both people can attack or roll at once or anytime they feel.....is there anything i missed?....free fire.....you havent seen it yet......well i am more excited about this then i am about christmas SMILEY and thats impressive....two thumbs up guys....keep up the hard work and i look forward to testing in jan 2006!!!


Veteran Hacker

Joined: Aug 22, 2005
Messages: 35
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It looks fantastic with the 2 hotbars...i hope it comes soon,cause i need it ^^

Cal




Joined: Aug 16, 2005
Messages: 316
Location: Los Angeles, CA
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Danger_Frog1471 wrote:


Cal wrote:
A couple guildmates and I just watched the video a couple of times, and honestly we're confused.


The Combat HUD was removed... ok. There's a big circle at the bottom that shows what you're fighting (like the Quest Location circle in Lineage II). That's it it seems. I can't understand what everyone's so exictied about, I simply don't see the difference.


With the hotbar screenshot, that's cool that we'll have two bars at once, I really missed that from pre-NGE SWG.

Seriously though... I don't see anything truly different, you just hid the combat spam.

Message Edited by Cal on 12-24-2005 12:49 AM



are you missing everything...have you been reading the updates.....its the backgroud that they have been working on...ie its quicker......both people can attack or roll at once or anytime they feel.....is there anything i missed?....free fire.....you havent seen it yet......well i am more excited about this then i am about christmas SMILEY and thats impressive....two thumbs up guys....keep up the hard work and i look forward to testing in jan 2006!!!




I have been reading all the Dev notes, which is why I'm so confused. While background changes would be there yes, this video really isn't a demostration of those changes, if this had been prefaced saying the interface wasn't going to be too different then you're used to now, I'd understand. It really doesn't do anything, if it were labeled a teaser, I'd be even more confused.

Considering that we were supposed to be testing this (and are supposed to be in a couple of weeks tops) now, you'd think there would be more changes on the interface side of things. As it stands, the game looks the same, even the all-important Hotbar is still in the mock-up phase.

Sure, a video of a little over a minute won't show much... but it should show a little bit of the changes (rather then simple removals) to at least be effective.


Jacked Out

Joined: Aug 16, 2005
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i think its about time we got the 2 hotbars like SWG had SMILEY im runnin out of space big time.

 

i gotta be honest tho the interlock without rolls is confusin, but i only read up to page 5 of this thread coz im kinda in a hurry, so maybe thats been explained.

 

i feel proud to have been so close to warlus SMILEY lol

 

good'un fellas




Joined: Aug 15, 2005
Messages: 171
Location: Rome
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well, the changes are there, if you look close enough: people block attacks even if they are not on block tactics, i'ts automatic, you get to know the next move by the flashing surrounding square, in the hotbar, and the active one has the usual effect, the attacks are timed so that it happens that walrus hits twice in a row, then we get to see some new effects and animation, although not many, and we didn't see the double hotbar in the video (I guess that's not in the test server yet) and, most important of all, we didn't see melee free combat, but that can wait...


Jacked Out

Joined: Aug 23, 2005
Messages: 71
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My two cents about the movie:



Interlock really looks faster now, but not in a way of faster fists or
kicks. It's more that the characters are almost always moving and not
just standing around "to look cool" (they still are sometimes in this
little sneak, but I'm sure this is gonna be lowered more and more). The
idea of two hotbars at once also solves many problems and I can't wait
to test it all. Ok, there are no rolls, but weren't rolls an exclusive
thing of zero-sum? I mean, rolls decide which player wins the round,
though in the new combat system noone is supposed to "win a round" or
am I missing something here?



However, there's one thing bugging me since the first day I started
playing: The animations. I don't know, if they will be revamped, but
they really should. I kept forgetting about them, the more I played,
but whenever I see other games, I see how **bleep** smooth they are in these
games. In MxO it always looks like some animation phases or frames or
something are missing. In one second the player is standing with both
feet on the ground and two frames later the kick or whatever is
finished and looked really odd. I can't explain it, but most people I
talked to realize it, when they start with MxO. This "fixed" and the
game would already be a lot better for me.



Hm, now the negative paragraph is bigger than the positive one again.
Ah well, believe me, I like the beginning of the new combat and I'm
sure it's gonna improve. SMILEY



Mainframe Invader

Joined: Nov 29, 2005
Messages: 353
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To the devs, Walrus and all the comunity: merry Christmas and a happy new year!

The video looks really cool. Some people has asked about the zero sum combat, but if you look carefully, in the second move of the interlock both oponents hit and make damage.  Ok, there are so many open questions, like how free-fire mele combat will look like, i mean, if you start a free-fire move on a player (or npc) interlock by someone else, what will you see? Will the interlock pause for some time? If so, will be interesting jump into zergs with good buffs SMILEY

Because of what we saw because the Hacker Style bug in Live, it seems that hackers now will also be a good IL class, just hitting with hacks instead of fists and kicks.

A lot of questions, but really we weren't expecting to know all the thigs before trying them SMILEY



Vindicator

Joined: Aug 15, 2005
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Location: HvCft Diabolus
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I suppose I was expecting something different from what I've read about
Zero Sum, and what we saw in that video. Someone awhile back had
mentioned the first few exchanges by Neo and Smith in the Super Burly
Brawl; while not that fast and smooth, that's sort of what I
had thought we'd see. Quick punches, dodging, mutual lands, mutual
misses...what I saw in the video was the same run of attack animations,
then stop-type play we have now.



Again, the point was made in this thread already that Walrus was
fighting an NPC 3 levels lower, so non Zero Sum probably would not
occur as much. If he was fighting another level 44, then perhaps we'd
see more mutual hits. In summary, maybe I'm looking too deep for
something that we'll probably see at another point; this was just some
quick initial footage showing a single encounter.






Joined: Dec 16, 2005
Messages: 3
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wow i like that its more fast and instant that the current version of combat, keep up the good work.............




Joined: Aug 15, 2005
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Location: Proxynoise
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  1. The video still shows zero-sum combat.  Perhaps that's because the mob is 3 levels below the dev and is bugged (causing less than 100 dmg), or perhaps zero-sum doesn't mean what we've been told it means.  Walrus, could you please elaborate on this feature, or at least tell us why it's not apparent from the video?

  2. Free-Fire Melee is also no where to be seen in this clip.  I realize that this footage was supposed to just show off the new Interlock UI, but it would be nice to have another 2,372,000 words or so showing off melee outside of IL SMILEY

  3. Double-hotbars...  /drool.  Double-hotness.  A few questions though.  How will this affect macros?  Will the second set of hotbars be simply numbered 11 through 20, or will there be another parameter to the /use command, e.g. "/use Slot#, Hotbar#, 1/2"?  Of course the former would be much easier, plus it wouldn't require us to redo existing macros.

  4. "Alt+10"?  Perhaps "0" and "Alt+0" would be better labels for the 10th slot on corresponding toolbars.  Otherwise we'll see many "Hey, where's my '10' key?" posts :p


Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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UnholyNixon69 wrote:

mxo is going to hell.




Yeah, a 1 minute video fighting a level 40 NPC really outlines the entire system for us, doesn't it?




Jacked Out

Joined: Nov 22, 2005
Messages: 22
Location: UK
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betaprimus wrote:



might sound sarcastic but its really the truth of many players, and pretty sure its on the developer's minds as well


 


 


HOW ABOUT FIXING SOME BUGS!?!?!?!?!


 


the game is eat up with the SAME bugs from way back in the beta, how about erradicating these bugs before possibly adding many more with a whole new combat system which most likely will add a whole hell of alot more bugs


 


I would so like to play the game for hours on end with out a crash to the desktop every 20 mins, or fight a mob for red frags and not have the entire area just go into evade


 


a new combat system might be a nice addition, but a bug free game would be 20,000 times better







Well that's your opinion and i'm not saying that you're wrong, a bug free game would be nice...but it's fairly impossible to get rid of 100% of bugs when it's a live game. New updates bring new bugs. The dev's can only remove bugs that are reported, and that takes time too...so what if the new system brings more bugs, at least we have some development on making this one of the best MMORPG's on the market.


I agree the evade bug is annoying, but you just have to struggle with it until they eventually work out what's causing it. As for the fact that you're crashing to the desktop every twenty minutes (a slight exagerattion?) try upgrading your computer. The game crashed for me constantly until i updated my RAM and Graphics Card...now it runs as smooth as a walrus on ice!


A bug free game would be nice...but IMO i believe that new additions to the game...reworking the game into something better is more useful. We can get rid of bugs with every hotfix but this year is really make or break for the game so making it work and look better is probably the way to go!


Oh yeah! I love the new hotbar by the way...and the video was amazing...can't stop watching it, i think this is gonna be a hell of an update. Just didn't like how he knocked him to the floor and waited for him to get up. You should be able to pick them up and continue beating the living crap out of them! (Although maybe i'm just a violent SOB)


-Retro



Jacked Out

Joined: Aug 16, 2005
Messages: 456
Location: Tamarac Florida
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dont  know if you notice this but the guy wit the golden hat in front of him thats me sgtclunk!  i am famous lol.   joknig. but that seriously is me!
 
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