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Update 53 Hotfix Discussion
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Vindicator

Joined: Aug 1, 2006
Messages: 3144
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I don't think admin /kill is a good enough solution for Live Events.  I can just imagine groups of Data Miners spawning bad guys for Rarebit to kill so they can get free loot.  Not to mention a lot of characters don't have that sort of ability and would have to run away. 



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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GypsyJuggler wrote:
I don't think admin /kill is a good enough solution for Live Events.  I can just imagine groups of Data Miners spawning bad guys for Rarebit to kill so they can get free loot.  Not to mention a lot of characters don't have that sort of ability and would have to run away. 


If its Rarebits account, it will have Admin commands on all character, and he won't just /kill everything, if it is a Live Event, it will be busy so I am sure that they could take care of any spawn.Also if someone is tapping nodes nearby trying to get a big spawn (which in itself is pretty hard) he will get the '/teleport into the middle of no-where' command.

Not to mention that the person who makes the spawn is the target, so they would have to stay and fight as if they run away, their enemies would despawn making the whole thing redundant.




Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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/loadlo MS
/datamine oraclemeeting
/invulnerable

No matter the logistics, someone will find a way to ruin something. 



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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GypsyJuggler wrote:

/loadlo MS
/datamine oraclemeeting
/invulnerable

No matter the logistics, someone will find a way to ruin something. 


/admin ports them to the middle of no where

Mabey you would like it if they removed all this new content to protect the LEs? 

I could open a PB in a LE in DT, I could get 255 Agents to spawn on me.  Remember, these things only attack their target unless you attack them enough to draw their attention.




Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2459
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Anyone having problem with the chat at all? I hear from different players, that area chat don't work and yes everything in the options menu is checked.

I just want to know if it's a problem?

 




Jacked Out

Joined: Aug 16, 2005
Messages: 1028
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Mindsweep wrote:

Anyone having problem with the chat at all? I hear from different players, that area chat don't work and yes everything in the options menu is checked.

I just want to know if it's a problem?

 

Clicking "reset to defaults" has been said to solve the problem. Have you tried this yet?


Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
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TheTaxidermist wrote:
Mindsweep wrote:

Anyone having problem with the chat at all? I hear from different players, that area chat don't work and yes everything in the options menu is checked.

I just want to know if it's a problem?

 

Clicking "reset to defaults" has been said to solve the problem. Have you tried this yet?

Nope, I will pass the wisdom forward to the player's and thank you.


Message edited by Mindsweep on 08/01/2007 03:49:23.



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Does anyone have a full list yet of all of the spawns with their different waves and their levels? Or is anyone currently working on one?


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
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ThePigeonKing wrote:
Does anyone have a full list yet of all of the spawns with their different waves and their levels? Or is anyone currently working on one?

Symmetric has come up with this, with the help of lots of the community of course SMILEY



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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I'd love to see the Merovingian flex his digital muscles in some event with spammers, and just port them to some place akin to purgatory. They'd have to suicide to leave, it would be along RP guidelines, and it would discourage people ruining events for the rest of us. It would be hilarious as well.
Message edited by Marias on 08/09/2007 13:18:13.

 
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