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Upgrade Attacks Overpowered
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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6
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Jacked Out

Joined: Feb 13, 2006
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Post removed.

If you don't have something constructive to add to a thread, the best course of action is not to post.

Message Edited by TheJurymen on 03-29-2006 01:55 PM
Message edited by cryshal on 03/29/2006 10:55:30.



Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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hahahahaha
 
it was constructive, just not necessarily sympathetic to the apparently prevailing views of either the devs or this forums moderators, should  those be seperate entities.
 
i think i and others (lots of others) have made ourselves quite clear that some of the changes to the hacker tree are.. less than palatable.
 
bah typical men, swinging their penises around. log in and leave your chat log on then grep the file later for things like "viral" and "hack" and 90% of it, all 2 megabytes of it, will be ppl complaining about the changes to the UI. SOME of these MA ppl also use hacker too =D
 
pls pardon me, if i rubbed anyone the wrong way. i like to think we're all here for the betterment of the game. i know that the devs are reasonable ppl cuz they worked up ideas such as the ab vendor trade-in.. an excellent initiative, one which i might use too, to recoup some info and get things sorted. all i ever want to say is that cr2 is great, i never suggested otherwise.. just that some of these nips and tucks have been too severe.
 
pay no mind to the MA's that duel 2 hackers and lose, or just barely win both or win one but lose the other fight BAD in a landslide, then immediately come running to the forum to cry about it.
 
listen to us hackers, who pound it out, day by day, on missions with ppl half our level to help them build some info, or on farming runs so we can make the -cough- new abs we need, or on construct/hideout raids in the hopes of looting something cool =)


Mainframe Invader

Joined: Aug 15, 2005
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Hackers deserve no sympathy, it was the easiest tree to level up with.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
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Please, krytical, we're trying to address the balance problems amongst the classes, not bringing up personal dislikes for this or that ability tree.

I went like 95% of my way to the 50's using Proxy Master, because I chose coder as my main tree. I went hacker later, as I found it to be the best for quick farming and to bring out support in the PvP battles my faction mates engaged. When Pandora's arrived, I went MA Kung-Fu, because the NPC were anti-hacker with a vengeance.

Now, my defense of the hacker class comes from my vision that nerfing the class it's not a solution, but a problem by itself. Do you think that the class is still overpowered? Good! Bring out the facts, numbers and anything else that show that such thing it's happening at the live servers.

Being that with a viral attack, against another player of my same level, I can't push over 500 points and that I don't have the same HP bonus the MA enjoy. I could say that I feel MA overpowered at IL now. A MA Karate Grand Master made over 700 points of damage, even with my resistance near the cap. Nevertheless, I think it was right and deserved for allowing the other player to break my defenses.

Every class must have the same opportunities to success. Every class must have their weakness and strengths balanced, because not everybody it's at PvP all the time. Hackers are no longer the overpowered class they were, though they still might be unbalanced under certain conditions. Please, don't cry nerf. It's better to advocate for balance.

TekMon, The New Order



Jacked Out

Joined: Aug 17, 2005
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In my opinion hacker is fairly balanced right now. I definately don't think it needs to be taken down even more.

I agree it should not be the ownage in IL, this is obvious.

However out of IL it should be doing very well.

( and can someone confirm that the Whitfield Mark II's don't have viral accuracy buffs on them... I don't remember seeing it, and I know it was missing on EP a while ago.)




Jacked Out

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Renesis13B wrote:
Im not sure how that would solve the problem.

LiquidZ wrote:
I think what might correct this is putting viral accuracy back on the program launchers...





Actually my logic here is that with the accuracy more on the launcher, people will rely on using "Upgrade Attacks" less. Hence the amount it boosts and be dropped.

Alot of the time to hack someone in pvp you MUST use upgrade attacks otherwise your hack will go through very rarely.  The exception is when people don't bother to activate or use viral resist or defense buffs. Then it all seems to work fine.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
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LiquidZ wrote:
( and can someone confirm that the Whitfield Mark II's don't have viral accuracy buffs on them... I don't remember seeing it, and I know it was missing on EP a while ago.)







The launcher doesn't have any viral accuracy bonus. Curious enough, it has a viral resistance bonus.

TekMon, The New Order



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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I see what your saying but if theres an ability that only costs 1 mem point and is that powerful  they are going to use it every chance they get.


LiquidZ wrote:


Renesis13B wrote:
Im not sure how that would solve the problem.

LiquidZ wrote:
I think what might correct this is putting viral accuracy back on the program launchers...





Actually my logic here is that with the accuracy more on the launcher, people will rely on using "Upgrade Attacks" less. Hence the amount it boosts and be dropped.

Alot of the time to hack someone in pvp you MUST use upgrade attacks otherwise your hack will go through very rarely.  The exception is when people don't bother to activate or use viral resist or defense buffs. Then it all seems to work fine.






Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1056
Location: Mexico City, Mexico
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Renesis, the same could be said for almost every ability in game, as many need only one slot of memory. SMILEY Maybe if there's a small accuracy bonus at the launcher, like 8 to 10 points with it, the timer of Upgrade Attacks will fit good. Besides, from the last revision at the EP server and the current live version, there was an additional reduction on the bonus amount of the ability.

TekMon, The New Order



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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Just for fun last night I loaded up some despoiler and howitzer abilities.  Keep in mind my stats are all gunman and viral defense (27 belief and 30 focus).  I had a total of 89 viral accuracy and I was able to clean out the npcs on the PBox 3 GPS missions (level 47's) on my first try without dieing.  I didnt even have upgrade attacks loaded.  Npc balance is fine.

As far as pvp balance goes outside of interlock with around 140 viral defense and someone that is an average hacker im getting hit around 40-50% of the time.  The good hackers have a lot better success rate against me.  For the amount of damage, the debuffs and various stuns and pacifies you dont have to land every attack to be effective.

 
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