concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon
A 10% toughness buff adds 10 points to all resistances. The percentage thing is a bit missleading and should be changed to points, however this is how toughness works now in CR2.0
-AA
AnXieTy wrote:concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon A 10% toughness buff adds 10 points to all resistances. The percentage thing is a bit missleading and should be changed to points, however this is how toughness works now in CR2.0 -AA
I agree with all of you in some way, but to establish what the meaning of CQ in the game will be quite the challenge for the DEVs. There is got a to be a good reason for the tabulation other than just for the tallying. I just hope the rewards are fair and easily obtainable.
Tiango,
I like your idea too... I find it hard to believe that if they can give me the number of wins (CQ). Surely, they can divide it by the number of deaths. Tracking could come later... baby steps.
Tiango possible responce: Stop calling Surely.
-Atomicus
cq is worthless, and will continue to be worthless until they shut mxo down. Hate to be negative here, and everyone has some good to great ideas, but lets face it.....if it takes the devs more than 1 hour to work on...they wont do it. Unless its a special event. Seen too many suggestions that rocked and would make people come back to this game get thrown out because no one at sony gives a *poop* about this game.
MXO has the potential to be one of the best, if not the best mmorpgs in history, if we just had support. I have played almost every single mmo out there and still come back to this one, even though its dying. COME ON DEVS, HELP US MAKE THIS GAME BETTER!!! PLEASE.
Great ideas guys, wish the devs would listen, but dont let me dampen that stlye lol.
Tiango, I like your idea too... I find it hard to believe that if they can give me the number of wins (CQ). Surely, they can divide it by the number of deaths. Tracking could come later... baby steps. Tiango possible responce: Stop calling Surely. -Atomicus
concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'monand also, a high CQ count only reflects the fact that a person has spent alot of time pvp'ing, it reflects nothing upon the players "difficulty level". There's players with 1k CQ's who can beat thoes who have 20k because as fighters neither has anything better than the other to give them an advantage. So for a system such as this to go into play, you better start rewarding thoes with high CQ's with some gear that actually does give them the advantage so they do have a "difficulty level" to justify rewarding players more heavily for killing them. Other wise there's no difference between killing someone with no cq's, and someone with 20k plus.More than that, until CQ's do something, this entire concept is pointless as you have no need to quickly raise your CQ count.
and also, a high CQ count only reflects the fact that a person has spent alot of time pvp'ing, it reflects nothing upon the players "difficulty level". There's players with 1k CQ's who can beat thoes who have 20k because as fighters neither has anything better than the other to give them an advantage. So for a system such as this to go into play, you better start rewarding thoes with high CQ's with some gear that actually does give them the advantage so they do have a "difficulty level" to justify rewarding players more heavily for killing them. Other wise there's no difference between killing someone with no cq's, and someone with 20k plus.
More than that, until CQ's do something, this entire concept is pointless as you have no need to quickly raise your CQ count.
eventually it would become unfair as those of us who pvp alot compared to those who pvp hardly. but atleast at the beginning of the system it would be even. this might encourage more pvp as well.
I made this post on the cq thread below but it is relevent here for all the same reasons and I cba to reword it I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewhat like Itaki proposed way back I'd suggest;Kill achieved while you are on a team = 1 cqSolo Kills are rated according to the level of the opponent (cq's now list the dead persons name so this should be possible) cq=opponentlevel-playerlevel+3 (0<cq<5) ie.Kill opponent 3 or more levels below you = 0cq Kill opponent 2 levels below you = 1cq Kill opponent 1 levels below you = 2cq Kill opponent at your level = 3cq Kill opponent 1 level above you = 4cq Kill opponent 2 or more levels above = 5 cqI would not be in favour of any cq reset, like my flit gun, my beta items et al cq's are an aspect/record of my MxO todate (many of us who have been asking for something like this since the begining are now pvp'd out =/) but this system changes the value of cq's without dismissing the last 24months entirely. It also encourages lower levels to get involved (maybe even upto and including level 49 you could have an option to trade cq's for exp)
I made this post on the cq thread below but it is relevent here for all the same reasons and I cba to reword it
I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewhat like Itaki proposed way back I'd suggest;
Solo Kills are rated according to the level of the opponent (cq's now list the dead persons name so this should be possible) cq=opponentlevel-playerlevel+3 (0<cq<5) ie.
I would not be in favour of any cq reset, like my flit gun, my beta items et al cq's are an aspect/record of my MxO todate (many of us who have been asking for something like this since the begining are now pvp'd out =/) but this system changes the value of cq's without dismissing the last 24months entirely. It also encourages lower levels to get involved (maybe even upto and including level 49 you could have an option to trade cq's for exp)