i just dicovered an old chart with multipliers for attributes....but now i need some sleep.
I will work it out tomorrow.
Message Edited by Musutangu on 11-17-2005 10:18 PM
I hope they will give us some more points lol!
oh so you get the +17 from clothes......is not a level given buff.
In any case here the calculations!
One important observation: im wondering what happens if you have decilmas >= of 0,5 in your stat modifiers.............
Lets say you have +12,5 in Something.....you get a +13 or the decimal will be cut? (so you get +2??)
Because, if the decimal is not cut but the number is aproximated to the next one...i think build one takes an edge on built 2....thanks to decimals.
Bonuses lists based on official Multipliers (ability increase per point spent)
1-"Perceptive Fighter"
Focus-
+5 Determination,
+6,25 Disguise Duration,
+10 Force Combat,
+6,25 Invisibility Duration,
+2,5 RCT,
+12,5 Viral Deflection,
+12,5 Stealth
Belief-
+6 Damage Resistance.
+6 Dodge,
+6 Heal Damage,
+3 jump,
+6 Melee Damage Resist,
+6 Ranged Damage Resist,
+12 Sixth Sensing,
+18 Super Jump,
+6 Viral Deflection
Vitality-
+13,5 Health Sitting Regen, +6,75 Helath Regen Rate, +270 Max health
Perception-
+28 Analyze Weakness,
+35 Detect,
+28 Lockpicking,
+7 MCT,
+14 Melee Phys Damage,
+14 Ranged Phys Damage,
+28 Sneak Attack Detection,
+35 Stealth Detection
2-"Balanced Warrior"
+6 Determination,
+7,5 Disguise Duration,
+12 Force Combat,
+7,5 Invisibility Duration,
+3 RCT,
+15 Viral Deflection,
+15 Stealth
+15 Health Sitting Regen,
+7,5 Health Regen Rate,
+300 Max health
+24 Analyze Weakness,
+30 Detect,
+24 Lockpicking,
+6 MCT,
+12 Melee Phys Damage,
+12 Ranged Phys Damage,
+24 Sneak Attack Detection,
+30 Stealth Detection
actually i was thingin of getting a
50 belief
25 Perception
10 Vitality build
"The tough pillar"
Sorry Cher, but your stats are a little off. You only get 49pts to distribute. I'll use focus instead of perception for my example(cuz i can't remember the names of all the clothing that buffs perception, lol).
So if you had 11 focus at level1 you could only get it to 60pts and then you'd have no pts for anything else.
Of course, if you wore a ravensfeather (+10 focus) and a sak bandana (+9 focus) you'd get an extra 17 pts in focus (17 instead of 19 cuz it maxes at 17) along with 9 for perception...even then you'd only be at:
Belief 8Perception 17Reason 5Focus 77Vitality 8
and the max rct or mct is 6 from attributes not 7. You can hit the maxes in many different ways, but you'd be sacrificing good buffs from your clothes. So like the others said...just stick to distributing your attribute pts in perception and/or focus.
eyepopper wrote:all this talk of reason being useless is, well, useless.the bonuses to coding given by reason are awesome. i could code all abilities at level 42 because of reason. reason also buffs other cool attributes such as vt.
Resurrected. wrote: eyepopper wrote:all this talk of reason being useless is, well, useless.the bonuses to coding given by reason are awesome. i could code all abilities at level 42 because of reason. reason also buffs other cool attributes such as vt. I could code any ability at level 32, i believe...with buffed clothing...so it is useless.
I'd end the mains stats you want to cap in 3s
more than 10s in perc or focus is useless and could be plowed in belief or another stat