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Two attributes builds for pure MAs perception based
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Joined: Nov 16, 2005
Messages: 71
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Correct me if i am wrong.

I read somewhere that you get a +17 on all stats when you reach level 50....so i came out with these 2 builds for MAs....Is the buff PERMANENT? or you have to toggle it on/off?

 

1-"Perceptive Fighter" 

 

Before buff                            After Buff

                            +17

Belief 13           ---------->     30        +3 Toughness

Perception 53  ----------->    70        +7 MCT

Focus 8           ------------>    25        almost +3 RCT

Reason 5        ------------>    22         ////////////

Vitality 10        -------------->  27        +x HP

 

2-"Balanced Warrior"

 

Before Buff                           After Buff

                            +17

B 13                ---------->       30       +3 Toughness

P 43                -------->         60         +6 MCT

F 13               -------->           30        +3 RCT

R 5                --------------->  22         /////////////

V 13           ---------------->     30        +y HP

 

 

 

The nadd all your buffed cloths and such but seriously....which built you think is better?

 

I would say the well rounded one, but maybe for  a hardcore MA is not the best....

I dont know if the difference in HP and RCT matters.....fact is that with built 1 you get 1 more MCT and the same toughness.....if im getting right numbers......

 

Im puzzled

 

What you think?

 

 

 

 

Discuss




Joined: Nov 16, 2005
Messages: 71
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i just dicovered an old chart with multipliers for attributes....but now i need some sleep.


I will work it out tomorrow.



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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The +17 to your attributes is the CAP you can obtain from wearing ATTIRBUTE BUFFING clothes at level 50.

However, right now the attributes matter next to nothing.  With the Combat Upgrade coming up soon, that'll change.  The only two attributes that matter for anything are Focus and Perception.  Since we're due for another RSI hack(item that the devs gave everyone to re-do their attributes a while back; we're getting another with the CU), I'd dump all my attribute points into one of those if I was you.  Then fix it when the CU comes in January.

Message Edited by Musutangu on 11-17-2005 10:18 PM
Message edited by Mustang on 11/17/2005 20:18:01.





Joined: Nov 16, 2005
Messages: 71
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I hope they will give us some more points lol!


oh so you get the +17 from clothes......is not a level given buff.


In any case here the calculations!


 


 



One important observation: im wondering what happens if you have decilmas >= of 0,5 in your stat modifiers.............


Lets say you have +12,5 in Something.....you get a +13 or the decimal will be cut? (so you get +2??)


Because, if the decimal is not cut but the number is aproximated to the next one...i think build one takes an edge on built 2....thanks to decimals.


 


 


Bonuses lists based on official Multipliers (ability increase per point spent)


1-"Perceptive Fighter"


Focus-


+5 Determination,


+6,25 Disguise Duration,


+10 Force Combat,


+6,25 Invisibility Duration,


+2,5 RCT,


+12,5 Viral Deflection,


+12,5 Stealth


Belief-


+6 Damage Resistance.


+6 Dodge,


+6 Heal Damage,


+3 jump,


+6 Melee Damage Resist,


+6 Ranged Damage Resist,


+12 Sixth Sensing,


+18 Super Jump,


+6 Viral Deflection


Vitality-


+13,5 Health Sitting Regen, +6,75 Helath Regen Rate, +270 Max health


Perception-


+28 Analyze Weakness,


+35 Detect,


+28 Lockpicking,


+7 MCT,


+14 Melee Phys Damage,


+14 Ranged Phys Damage,


+28 Sneak Attack Detection,


+35 Stealth Detection


 


 


2-"Balanced Warrior"


Focus-


+6 Determination,


+7,5 Disguise Duration,


+12 Force Combat,


+7,5 Invisibility Duration,


+3 RCT,


+15 Viral Deflection,


+15 Stealth


Belief-


+6 Damage Resistance.


+6 Dodge,


+6 Heal Damage,


+3 jump,


+6 Melee Damage Resist,


+6 Ranged Damage Resist,


+12 Sixth Sensing,


+18 Super Jump,


+6 Viral Deflection


Vitality-


+15 Health Sitting Regen,


+7,5 Health Regen Rate,


+300 Max health


Perception-


+24 Analyze Weakness,


+30 Detect,


+24 Lockpicking,


+6 MCT,


+12 Melee Phys Damage,


+12 Ranged Phys Damage,


+24 Sneak Attack Detection,


+30 Stealth Detection





Joined: Aug 16, 2005
Messages: 412
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Only 3 attributes really matter: Perception, Focus, and Belief, but
Preception and Focus, though nice you can still get by without :smileytongue:
What you lack by having low Preception and Focus can be made up through
other means quite easily, but Belief is a different matter. I was once
primarily all Preception, and it's overrated, now I'm primarily all
Belief, much better :smileytongue: All the other
attributes, pretty much mean squat, but when you can absorb at least
well over half of any dmg dealt to you, oh yes... you notice a
difference in preformance :smileywink:





Joined: Nov 16, 2005
Messages: 71
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actually i was thingin of getting a


50 belief


25 Perception


10 Vitality build


 


"The tough pillar"


 


 




Perceptive Mind

Joined: Aug 15, 2005
Messages: 2081
Location: 666 Lucifer Lane, 7th Circle, Hell
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all this talk of reason being useless is, well, useless.



the bonuses to coding given by reason are awesome. i could code all
abilities at level 42 because of reason. reason also buffs other cool
attributes such as vt.




Jacked Out

Joined: Aug 16, 2005
Messages: 240
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Sorry Cher, but your stats are a little off.  You only get 49pts to distribute.  I'll use focus instead of perception for my example(cuz i can't remember the names of all the clothing that buffs perception, lol). 


So if you had 11 focus at level1 you could only get it to 60pts and then you'd have no pts for anything else. 


Of course, if you wore a ravensfeather (+10 focus) and a sak bandana (+9 focus) you'd get an extra 17 pts in focus (17 instead of 19 cuz it maxes at 17) along with 9 for perception...even then you'd only be at:



Belief            8
Perception 
17
Reason         
5
Focus          
77
Vitality          8


and the max rct or mct is 6 from attributes not 7.  You can hit the maxes in many different ways, but you'd be sacrificing good buffs from your clothes.  So like the others said...just stick to distributing your attribute pts in perception and/or focus.



Jacked Out

Joined: Aug 16, 2005
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eyepopper wrote:
all this talk of reason being useless is, well, useless.

the bonuses to coding given by reason are awesome. i could code all abilities at level 42 because of reason. reason also buffs other cool attributes such as vt.







I could code any ability at level 32, i believe...with buffed clothing...so it is useless.


Perceptive Mind

Joined: Aug 15, 2005
Messages: 2081
Location: 666 Lucifer Lane, 7th Circle, Hell
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Resurrected. wrote:


eyepopper wrote:
all this talk of reason being useless is, well, useless.

the
bonuses to coding given by reason are awesome. i could code all
abilities at level 42 because of reason. reason also buffs other cool
attributes such as vt.



I could code any ability at level 32, i believe...with buffed clothing...so it is useless.


heh, at level 32 i was not blessed with killer clothing. im still not.:smileywink:



really, belief is where you should spend your points anyway.



as far as attributes adding to ct, remember that the combat system is
roll-based. that means that a fighter with +6 mct from perception only
has a slight advantage over someone who has +2 (like me, and im batting
about .500 in duels). heck, we all wear the same clothes.




Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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I like the perceptive fighter the best...but the other attributes other than perception might need to be tweaked a little...aka no vitality needed cause you can get buffs from clothes to compensate...




Joined: Aug 18, 2005
Messages: 205
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I'd end the mains stats you want to cap in 3s


more than 10s in perc or focus is useless and could be plowed in belief or another stat


 
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