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I Just Did a Wallkick
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
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Systemic Anomaly

Joined: Sep 8, 2005
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MotorZ wrote:
I've noticed that recently, I've been having more Npc's go through a wall when interlocking. Many times, my players jumps an insane distance (or the NPC does) to rejoin the interlock distance, and the move plays at the same time. You may have just been lucky that the long jump looked like something else, although I wouldn't be surprised if the odd situation caused something weird to happen. The wallkicks were removed cuz of timing difficulties I think; that would explain bullettime being off.
Admittedly, you could be right.  Like I said, it happened 'super' fast, which is why I couldn't get a screenshot of it, but I'm pretty d*mn certain it was one of the Martial Arts distance-closing animations from CR1.

~V



Systemic Anomaly

Joined: Aug 15, 2005
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The wall kicks were finshers though. At least the karate one was.




Vindicator

Joined: Aug 1, 2006
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Rarebit wrote:
If Vanil got one then I suppose he's probably Neo.
:O



Systemic Anomaly

Joined: Aug 19, 2005
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I'm no Oracle, but I foresee alot of players will be spending hours on end trying to get the wallkick. SMILEY
Message edited by Mercio on 08/27/2007 20:20:38.



Jacked Out

Joined: Dec 27, 2006
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It is a real shame you didn't get any screenies, but I guess like so many surprising things that happen thinking about hitting F12 only occur after the event!

It'd be really nice if there were some added animations and Rare's post is an attempt to cover them up... but it's been quite a few days since the patch, if there were legit new or reintroduced animations shouldn't a few people have seen them by now?


Systemic Anomaly

Joined: Dec 20, 2005
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They wouldn't hide new or new-rehashed content. If it's there, it's there.



Vindicator

Joined: Sep 1, 2005
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Bayamo wrote:
They wouldn't hide new or new-rehashed content. If it's there, it's there.
I suppose that someone could've not gotten the memo, but Bay is probably right. I doubt we have enough content on average in the first place to warrant such a thing, as players are willing to take any bone that we can get. =/



Ascendent Logic

Joined: Mar 16, 2006
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Rarebit wrote:
That was Walrus, and he was eh confused. As far as we know wall kicks do not and have not worked under CR2.0. If Vanil got one then I suppose he's probably Neo.
Post of the month.



Systemic Anomaly

Joined: Oct 7, 2005
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If you were using Kung Fu I doubt it was a wall kick, the Kung Fu wall kick is where you would turn around, run up the wall, flip over and then kick the opponent.

The one you're describing sounds a lot like Karate which is jumping, kicking off from the wall and then kicking your opponent in the face.



Vindicator

Joined: Aug 15, 2005
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This would have been a part of the Karate-based animation sequence:





Femme Fatale

Joined: Mar 31, 2006
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shinpseudo wrote:
This would have been a part of the Karate-based animation sequence:



<3 I hope they are working on getting this stuff back ingame.



Systemic Anomaly

Joined: Oct 29, 2005
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Mercio wrote:
I'm no Oracle, but I foresee alot of players will be spending hours on end trying to get the wallkick. SMILEY
Choo Krazy, i don't think any body will do that..

**Unloads KungFu and goes back to his original Gun load out**

**walks off whistling**



Systemic Anomaly

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pack-hunter wrote:
If you were using Kung Fu I doubt it was a wall kick, the Kung Fu wall kick is where you would turn around, run up the wall, flip over and then kick the opponent.

The one you're describing sounds a lot like Karate which is jumping, kicking off from the wall and then kicking your opponent in the face.
I might have had Karate as my enabled combat style at the time.  I might have used Machinegun Kick or something of that nature, which would have put me into Karate.

~V



Jacked Out

Joined: Sep 1, 2005
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I can confirm it happening since CR2. Last week, I was running Standard missions with a few newer players to get them up in lvl. Did it during one of the phases of an Assassination mission in interlock, using Kung Fu and Speed, against Tactical Security in the corner of a room in Tabor Park.

I was a bit surprised as well seeing as it rarely seemed to happen during CR1 even.



Vindicator

Joined: Aug 21, 2006
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Four words for this thread.

Interlock Time Animation Sequence

4 Seconds, it's what matters.

 

 


 
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