I've noticed that recently, I've been having more Npc's go through a wall when interlocking. Many times, my players jumps an insane distance (or the NPC does) to rejoin the interlock distance, and the move plays at the same time. You may have just been lucky that the long jump looked like something else, although I wouldn't be surprised if the odd situation caused something weird to happen. The wallkicks were removed cuz of timing difficulties I think; that would explain bullettime being off.
The wall kicks were finshers though. At least the karate one was.
If Vanil got one then I suppose he's probably Neo.
They wouldn't hide new or new-rehashed content. If it's there, it's there.
That was Walrus, and he was eh confused. As far as we know wall kicks do not and have not worked under CR2.0. If Vanil got one then I suppose he's probably Neo.
This would have been a part of the Karate-based animation sequence:
I'm no Oracle, but I foresee alot of players will be spending hours on end trying to get the wallkick.
If you were using Kung Fu I doubt it was a wall kick, the Kung Fu wall kick is where you would turn around, run up the wall, flip over and then kick the opponent.The one you're describing sounds a lot like Karate which is jumping, kicking off from the wall and then kicking your opponent in the face.
I can confirm it happening since CR2. Last week, I was running Standard missions with a few newer players to get them up in lvl. Did it during one of the phases of an Assassination mission in interlock, using Kung Fu and Speed, against Tactical Security in the corner of a room in Tabor Park.
I was a bit surprised as well seeing as it rarely seemed to happen during CR1 even.
Four words for this thread.
Interlock Time Animation Sequence
4 Seconds, it's what matters.