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CQ revamp
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Systemic Anomaly

Joined: Oct 10, 2005
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Sphairo87 wrote:
SniperWolf101 wrote:
Sphairo87 wrote:
Yes a class sytem would be great and surely it could be interprated using some sort of parameters engine, the question is would this be faesible if put to the situation? 

Maybe use a picture for each 'class' like that of the hovercraft ranks on the RSI boards or a army fleet (eg picture is; 3 gold lines means class 3, 4 gold lines is class 4) or simply have it show up on the details background underneath the CQ count.

Another idea could be like that of the level-identifying system. A player 50 would flag up as pink on their name if you click on them, and green if its lowbie (cant remember the right colours, but you get the idea?)  add on some new colours; people with over 10k CQ will con as SILVER, a player with over 20k CQ as GOLD, etc etc

Thoughts?
I'd love something like that! And it would be kick *CENSORED* to *trade* CQ's in for items. Even if it was guns, clothes, pills. Something useful for PvP. But not normal buffed clothes, guns or pills. Make them useful for PvP, like defense, damage, IS regen, ect.
Maybe a verrrry rare item with very good buffs, forfemales.. something like a suit agent pace wears.. or, something, very extravagent and eye pleasing.
The whole idea with a new CQ system would be a great add to the game. I also think that the "war" we are in right now would be more fun, if we could use the PvP and CQ system in some way.



MC Photographer

Joined: May 26, 2006
Messages: 2967
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Mindsweep wrote:
Sphairo87 wrote:
SniperWolf101 wrote:
Sphairo87 wrote:
Yes a class sytem would be great and surely it could be interprated using some sort of parameters engine, the question is would this be faesible if put to the situation? 

Maybe use a picture for each 'class' like that of the hovercraft ranks on the RSI boards or a army fleet (eg picture is; 3 gold lines means class 3, 4 gold lines is class 4) or simply have it show up on the details background underneath the CQ count.

Another idea could be like that of the level-identifying system. A player 50 would flag up as pink on their name if you click on them, and green if its lowbie (cant remember the right colours, but you get the idea?)  add on some new colours; people with over 10k CQ will con as SILVER, a player with over 20k CQ as GOLD, etc etc

Thoughts?
I'd love something like that! And it would be kick *CENSORED* to *trade* CQ's in for items. Even if it was guns, clothes, pills. Something useful for PvP. But not normal buffed clothes, guns or pills. Make them useful for PvP, like defense, damage, IS regen, ect.
Maybe a verrrry rare item with very good buffs, forfemales.. something like a suit agent pace wears.. or, something, very extravagent and eye pleasing.
The whole idea with a new CQ system would be a great add to the game. I also think that the "war" we are in right now would be more fun, if we could use the PvP and CQ system in some way.
And what happens after you get this item? What happens when everyone else does?

I think they should just install a rank system for CQ number count that's viewable from  hardline or dish.



Systemic Anomaly

Joined: Sep 2, 2005
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Yes a rank system would be good too!



Ascendent Logic

Joined: Dec 30, 2005
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Sphairo wrote:
Yes a rank system would be good too!

This phrase has been mention millions of times in this thread alone.

DAMNIT DEVS WE WANT THIS! SMILEY

ps.

Yes a rank system would be good too!



Systemic Anomaly

Joined: Aug 27, 2005
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The rank system is in the hands of the web team not Rarebit etc (Though they could give them a little nudge to wake them up SMILEY ), until they get themselves sorted and set it up, we won't be seeing any rank system.



Systemic Anomaly

Joined: Sep 2, 2005
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Yasamuu1 wrote:
The rank system is in the hands of the web team not Rarebit etc (Though they could give them a little nudge to wake them up SMILEY;) ), until they get themselves sorted and set it up, we won't be seeing any rank system.
:(



Vindicator

Joined: Aug 21, 2006
Messages: 3158
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Sphairo wrote:
Yasamuu1 wrote:
The rank system is in the hands of the web team not Rarebit etc (Though they could give them a little nudge to wake them up SMILEY<img src=" width="15" height="15" /> ), until they get themselves sorted and set it up, we won't be seeing any rank system.
SMILEY

Screw the forums!

INGAME RANKING!

WOO!!! *wooshes around his banner*




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Ballak wrote:
Sphairo wrote:
Yasamuu1 wrote:
The rank system is in the hands of the web team not Rarebit etc (Though they could give them a little nudge to wake them up SMILEY<img src="%20width="15"%20height="15"%20/>%20),%20until%20they%20get%20themselves%20sorted%20and%20set%20it%20up,%20we%20won't%20be%20seeing%20any%20rank%20system.
" />

Screw the forums!

INGAME RANKING!

WOO!!! *wooshes around his banner*


But I don't want to be on the very last rank T_T

*waves with a very little banner in one hand*



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
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To be honest, any sort of implementation of CQ Points that will mean something will be welcome regardless of how major or minor the update is.

I think it's ironic that pretty much 95% have capped RSI's (some people have all 9 slots to 50) and combat is really the only end-game content (besides storyline events) yet they do not do anything with the CQ system to make PvP fresh and give it some meaning.

Every update I wish to see some sort of CQ change and every update I am disappointed. SMILEY<img src=" />



MC Photographer

Joined: Aug 17, 2005
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nterface wrote:

I was thinking the other day when I was gaming.  What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers.  What I am saying is if a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own.  For instance killing a Class Level 4 RSI with CQ levels of > (6000) CQ would get you (5) CQ points.

Class Level 1  RSI (0-1000) = 2 CQ points

Class Level 2  RSI (1000-3000) = 3 CQ points

Class Level 3  RSI (3000-6000) = 4 CQ points

Class Level 4  RSI > (6000) = 5 CQ points

 Now these numbers are just an example to give you a visual, but you see what I mean?  I know that might cause a little more work for the DEVs, but hope you could see the benefits in it.  What are yall feelings? 


it sounds very good i like that alot.



Vindicator

Joined: Aug 1, 2006
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We could always follow the example of the Hovercraft Battles and have a competition to design some CQ Ranks and Badges.  It wouldn't be much, but it would be something to tide us over in the meantime. 



MC Photographer

Joined: May 26, 2006
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Just get a ranking system set up, viewable from any hardline and/or satelite dish.



Systemic Anomaly

Joined: Aug 22, 2005
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nubious81 wrote:
nterface wrote:

I was thinking the other day when I was gaming.  What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers.  What I am saying is if a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own.  For instance killing a Class Level 4 RSI with CQ levels of > (6000) CQ would get you (5) CQ points.

Class Level 1  RSI (0-1000) = 2 CQ points

Class Level 2  RSI (1000-3000) = 3 CQ points

Class Level 3  RSI (3000-6000) = 4 CQ points

Class Level 4  RSI > (6000) = 5 CQ points

 Now these numbers are just an example to give you a visual, but you see what I mean?  I know that might cause a little more work for the DEVs, but hope you could see the benefits in it.  What are yall feelings? 


it sounds very good i like that alot.

i dont see that happening, the odds of someone between 0-1000 has the same chance to kill someone 6000+ that is what is wrong, high pvpers should be better yet they cant be, i could level another 50 and it would just be as good as the current 50 i have (maybe without Mobius code and 2 or 3 other things, but thats not the point)

Yet the idea of a rankin system with the badges i think is a great idea, its basic, it has meaning, its a start so im all for that, just time really....




Systemic Anomaly

Joined: Aug 15, 2005
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Here was my "Dream Update" suggestions for a PvP revamp. Most of the below I still want in the game in some form:


Player vs. Player Update 2.0
The following changes come with the PvP 2.0 update in Update 45:
  • CQ Points now determine a Chevron rank for players as follows
    • > = 1,000  CQ Points
    • >> = 5,000 CQ Points
    • >>> = 10,000 CQ Points
  • "Most Wanted Redpill" has been added to DN1. The list is as follows:
    • Top 10 Redpills with the most CQ gathered for each Organization relevant to each Instance.
    • Top 3 Redpills with the most CQ overall on each Instance.
    • "Deadliest Redpill" - Biggest CQ collector for the entire week (encompasses all Orgs and Instances).
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.
  • Rezzers are now flagged for PvP when rezzing a dead ally once the ally is successfully rezzed.
  • New Constructs have been added to each level set.
  • The new level 50 Construct is the Merovingian's Chateau.

That was from this thread way back in May 06. Notice how these "dream updates" were for the Update 45.



Vindicator

Joined: Aug 16, 2005
Messages: 4571
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RemagDiv wrote:
Player vs. Player Update 2.0
The following changes come with the PvP 2.0 update in Update 57:
  • CQ Points now determine a Chevron rank for players as follows
    • > = 1,000  CQ Points
    • >> = 5,000 CQ Points
    • >>> = 10,000 CQ Points
  • "Most Wanted Redpill" has been added to DN1. The list is as follows:
    • Top 10 Redpills with the most CQ gathered for each Organization relevant to each Instance.
    • Top 3 Redpills with the most CQ overall on each Instance.
    • "Deadliest Redpill" - Biggest CQ collector for the entire week (encompasses all Orgs and Instances).
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.

  • Rezzers are now flagged for PvP when rezzing a dead ally once the ally is successfully rezzed.
     
  • The new level 50 Construct is a power plant located deep in the core network north of Downtown.  Organizational restrictions no longer apply as the entire zone is Free-For-All (FFA).
  • Players will notice a new proxy located in Park East that will teleport them into a random spot within the construct as there are no organizational outposts or Sentries. 
  • The locals (level 50-55) that dwells within the construct are called The Undead and serve under their boss, Necrosis (level 65).  Killing Necrosis may yield rare rewards for the one who does the most damage to her.  
  • New luggables have been created and can only be used within the new construct.

Made some changes for my own amusement.  SMILEY

 
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