Played around with Combat Hacking last night, and I have to say, this would be a great ab for hackers in IL. It might actually help us survive longer than a couple of turns in IL.
And, it is one of the only abs that makes use of the Vitality influences.
But a 298 sec reuse timer? So I can only use this for one fight every five minutes? Talk about relegating something to absolute uselessness!
In my opinion, this is one of the few things that would help balance hackers for IL. Yes, most of the Hacker tree is meant for free-fire attacks, but there are a couple of builds that could be considered for 1v1 IL combat.
However, a five minute reuse timer makes Combat Hacking much lower in importance than, say, an extra hyper or a DOT attack. Unless the devs reduce the timer, this ab will likely stay moth-balled.
Can we get some feedback? lol, does anyone else even care at this point?