xBLINDSIDEx wrote:and if you're not a hyperjumper, you pretty much have one shot to get a move in before you're found out... but then, I guess that's why it's a ranged class.. not a melee class..
I agree here but in 90% of the cases the first shot will need to be the evade disable, I can't see any way to activate it and actually mount a single offensive hit let alone kill anyone of my own level? And while MKT is a ranged class, Assassin is very much at close range?
On live Assassin is perhaps the ultimate support class (and wrongly almost completely worthless solo) as it capitalises on multi IL. CR2 reduces assassin damage and removes Multi IL - the likely prospect is for assassin to die as a skill unless disable evasion can be discrete. IMO disable evasion should not bring you out of sneak and should not alert the victim beyond perhaps a message in his system window...likewise once an evade shield is down it should stay down till the player consciously raises it...we should move the ability to repel stealth attacks to the player's awareness rather than let the game engine do all the work for him...it would encourage player end interaction and skill of a more genuine nature than most of what we currently see.
Message Edited by ReguIus on 03-19-200604:25 PM
Tytanya_MxO wrote: I am just dissapointed that Assassin seems to have become the new DataMiner!
xBLINDSIDEx wrote:Tytanya_MxO wrote: I am just dissapointed that Assassin seems to have become the new DataMiner!I wonder if this means I'll get banned for using reverse bulldog? I guess it's ok, as long I don't do it while I'm afk..
Montoia wrote:Iono. Assassin is nerfed, but i'm still pwning 1v1 as assassin/shadow. Havnt used it in a pvp setting yet though.
I really enjoy the new combat but there are a couple complainents I have.
The spy tree was fine the way it was, now its nearly impossible to get any bulldogs or punts. Please but the spy tree back the way it was. Shadow does not need any spy abilties.
The only tree that needed balancing was nerfing the Hackers, why is it whenever a tree is balanced the devs have to nerf another tree that didnt need to be nerfed.
I love assassin and today in pvp I couldn't hit anyone nor could i break shields that bites. Not only that but they can hit you very easily.
My other complaint is why is there so many assassin masks on qa?
Please fix assassin