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Update 46 Discussion Thread
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Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Another ?:
I guess we cant blip? Mine got erased


Jacked Out

Joined: Dec 28, 2005
Messages: 117
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 Apparently the new cinematic is also bugged. Guess I'll hold off on the new crits till a hotfix is released.....Jeesh.


Jacked Out

Joined: Feb 26, 2006
Messages: 9
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Ok..... Zion Outpost.... 1st It's *CENSORED* Ugly, 2nd it has been noted that there is a dojo... wonderful... erm... Just how exactly do we use it as we have to be on a mission team to get to the outpost.

 Props, not bad... Slightly overpriced

Bugged key and cinematics.

100mil for the key.... Yeah... How do I get my money back? 

All in all rather anti-climactic to say the least.

 



Jacked Out

Joined: Aug 21, 2005
Messages: 143
Location: Connecticut
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*sigh* It takes too long to get my freakin' rep back... looks like i'll never get into the whitehalls/get the agent glasses.  Also How are wer supposed to kill TaskMaster with zergs hogging the drop all day long :'(


~Update rateing: 5/10~  **Touche'**


Jacked Out

Joined: Feb 14, 2006
Messages: 2407
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Don't complain about the taskmaster drops, you KNEW there would be pvpers there all day looking for kills.  If you're that interested in collecting the taskmaster heads, you'll just have to either fight off the zerg, or wait until a non-peak hour and collect a taskmaster team.  I think the pvp is excellent in 01 right now, glad to see the construct actually being used for its intended purpose.


Virulent Mind

Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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so how's the white hallways thing work?

Is it on a team basis, or can everyone zion/merv/machine meet in a common area and kick it?




Jacked Out

Joined: Aug 16, 2005
Messages: 98
Location: Main Deck of the Archon
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Basically the key is an item, much like certain PB items, you go to downtown (with a team should you desire) and use the key. It then sends you to a random place, and which ZAPS you to the white hallways, in much the same way the Archive vendors do to the constructs. From there, you have an AMAZINGLY non-canon white hallway, with Corners and other non canon things, with a further waypoint to the door, which leads you and your team to the zone. Again ZAP.

To leave, just head outside the area, and then to another random door.

And fatmop is right, i was killed by some merv, and Uttered "It is inevitable"

Smith FTW!


Jacked Out

Joined: Aug 31, 2006
Messages: 3
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I've been searching on this, but so far haven't seen anything specific about this...

 Since the update 46, the Coder patch daemon seems to be having problems.  Before, it would start to buff their master with a few things.  Now, it just keeps trying to put buffs on, but they never actually go onto you, so it keeps trying over and over.  I'm not sure if it can successfully put buffs onto other people, I haven't used it that much since finding this problem.  So far I only have the use of the earliest of the patch daemon in the ability tree (the "1.0" version), as I'm not very high level with the character yet.

Has anyone else noticed this?



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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RealSlimShady wrote:
From there, you have an AMAZINGLY non-canon white hallway, with Corners and other non canon things


Might have something to do with the fact these arn't meant to be the white hallway. That was an infinate hall with infinate doors leading to an infinity of different locations inside the simulation. These are the white hallways which lead to selective locations and constructs.

Difference.




Jacked Out

Joined: Aug 16, 2005
Messages: 98
Location: Main Deck of the Archon
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Which brings me to Non-canon. Was there ANY ever evidence that suggested there was a shrinkwrapped version of the hall?


Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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k now that you guys are done pissing and moaning, lets focus on the practical;

they should change the hallways to not require teams. everyone is busy bitching about the appearance of the various org areas.. they dont like this chair or that color or that bench. im thrilled to know that the ENTIRE mxo community are a bunch of fufu silkyboy professional interior decorators, apparently.

who cares what they look like? they dont look too bad. the thing is, if these are areas for meeting places and RP and so on what in the HELL is the point if you can only have a team of 6?

the mxo playerbase is small, yes, but jeez =D



Ascendent Logic

Joined: Mar 4, 2006
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cryshal wrote:

k now that you guys are done pissing and moaning, lets focus on the practical;

they should change the hallways to not require teams. everyone is busy bitching about the appearance of the various org areas.. they dont like this chair or that color or that bench. im thrilled to know that the ENTIRE mxo community are a bunch of fufu silkyboy professional interior decorators, apparently.

who cares what they look like? they dont look too bad. the thing is, if these are areas for meeting places and RP and so on what in the HELL is the point if you can only have a team of 6?

the mxo playerbase is small, yes, but jeez =D

QFE!



Jacked Out

Joined: Aug 16, 2005
Messages: 551
Location: Hampton Green
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Anyone haveing a HUGE new death effect bug?

Why would my clothing be taking penelties due to DE?

There is a hidden bug that will leave you with invisable penalties that you are not even aware of unless you check your stats in the bonus page. A bug that effects ALL of your stats. I was running around numerous times yesterday not knowing that there was a perma penalty applied to me affecting EVERYTHING from accuracy,damage,resistance,super jump even ability coding and compiling. Yes EVERY stat on your bonus page.

If Im the only one with this bug I doubt it, most of you probably arent even aware of this but it has something to do with reconstructing and coming back from LA with no DE icon.

Far worse than the minor annoyance of a 2% penalty bug that we had before. This is like 20%


And I ask again ..... Why would my clothing resistance such as melee, thrown, viral and balistic resistance be suffering penalties from DE? There are no abilities giving the resistance its my clothing. Somethings really wrong here.

After reconstruction I only have +191 resistance with full res suit when I should have a consistant +240.
When the DE fades your back to +240 provided you dont have the hidden bug I speak about that WONT go away, in that case you will remain at gimped resistance among everything else.

Will someone please verify that this is happening to them. Put on a max res suit and reconstruct with DE and check your resistance. I have pics of my stats and they are mindblowing. The stats dont add up. literally





Perceptive Mind

Joined: Aug 19, 2006
Messages: 1102
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Sweet!



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
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Ignition, I was going to make a topic on this until I saw your post. I can definetely confirm it's happening to me - there's a new "perma DE," and now it's even WORSE than the previous one. My MKT buff went from 30 to 26... that's lower than it used to be with fuller DE. Every stat I have is affected, it's incredibly frustrating. I got home yesterday at 8 PM, logged on to do the patch. After I went into 01 to check the new drops out, I died once, reconned, and saw my stats were really messed up... logged back out. I'm sad to say that this extra wait for the patch doesn't seem to have been worth it, Perma DE is back and worse than ever!

 
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