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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Jacked Out

Joined: Sep 29, 2005
Messages: 5031
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It still works on hostile players. That is all.


Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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I think it was 9mm and/or Dracomets way of saying suck it up?

j/k

Though it was refreshing to get a couple chased down cq's this morning. I'd be willing to let /face and /follow go if they got rid of those hideous contrails. Yes it's that bad I'm willing to 180 on /face and /follow

I'm tired of having toilet paper stuck to my feet.

Message edited by Dagonet on 11/17/2006 16:45:22.



Jacked Out

Joined: Jun 20, 2006
Messages: 792
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um...no.

face/follow has to go.  no more cheating please.


Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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redalibi wrote:
um...no.

face/follow has to go.  no more cheating please.

That's a big QFT.

Times couldn't be easier for the zerg right now. An arrow pointing where a HJer went, and an automated way of facing em, too!


Message edited by Sneaker on 11/18/2006 11:38:35.



Ascendent Logic

Joined: Sep 12, 2005
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redalibi wrote:
um...no.
Not quite sure what the no was referring to

At anyrate, I'm already so sick of the contrail animation atrocity I will join your campaign of removing /face and /follow

The real enemy now is contrails. We must band together for the greater good!

Message edited by Dagonet on 11/18/2006 14:43:41.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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Dagonet wrote:
redalibi wrote:
um...no.
Not quite sure what the no was referring to

At anyrate, I'm already so sick of the contrail animation atrocity I will join your campaign of removing /face and /follow

The real enemy now is contrails. We must band together for the greater good!

Lolz it's not THAT bad man....

Okayokay so maybe they could ease the animation a bit. But that's all....

And don't come here and tell me "ooh elli ur such a low lvl anyway". I do infact got 36 CQ points!




Jacked Out

Joined: Jun 20, 2006
Messages: 792
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the "um...no" was referring to dagonet's admission that he'd be willing to support /face and /follow just to see contrails go....not sure where his reasoning ran off to when he was writing that statement...


Vindicator

Joined: Oct 22, 2005
Messages: 8296
Location: Ye Olde Hole Ine The Tree
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/face and /follow are just something like /tsuj and NUMLOCK. It shouldn't be removed, because there's a thousand ways to repeat it, so why bother unless you remove the whole big tumour of the thing instead of a sliver?

P.S. I like the contrails' look. I hate how it negates the point of backwards hyperjumping..



Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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ZippyTheSquirrel wrote:
/face and /follow are just something like /tsuj and NUMLOCK. It shouldn't be removed, because there's a thousand ways to repeat it, so why bother unless you remove the whole big tumour of the thing instead of a sliver?
Easy solution: no emotes on hostiles. Shouldn't be a problem.



Femme Fatale

Joined: Aug 16, 2005
Messages: 2198
Location: HvCFT Ishtar
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We already don't have interactive emotes with hostiles, so it's definitely doable.

 

Illyria




Ascendent Logic

Joined: Aug 21, 2005
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Sneaker wrote:
ZippyTheSquirrel wrote:
/face and /follow are just something like /tsuj and NUMLOCK. It shouldn't be removed, because there's a thousand ways to repeat it, so why bother unless you remove the whole big tumour of the thing instead of a sliver?
Easy solution: no emotes on hostiles. Shouldn't be a problem.
Oh that makes sense. I shouldn't be able to /insult or /taunt a specific person at all. I shouldn't be able to /disagree with a certain enemy. Yeah. All for the sake of PVP, even though this game is supposed to be about RP. What a wonderful idea.

/rolleyes

(Yes, I am aware you can /emote whatever, but I like the animations that go along with some of them. SMILEY )

Message edited by Anamodiel on 11/19/2006 16:52:44.



Ascendent Logic

Joined: Sep 12, 2005
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redalibi wrote:
the "um...no" was referring to dagonet's admission that he'd be willing to support /face and /follow just to see contrails go....not sure where his reasoning ran off to when he was writing that statement...

You see I consider the contrails hideous. To show how much I dislike them, I'm trying to show what I'm willing to give up in the hopes that I might convince people how serious I am about getting contrails removed. I'm willing to give up my campaign on fixing holy wooden bullets if it meant taking toilet paper trails out of the game. It's all about compromise red.

As for removing all emotes on hostiles, while an ok idea on a non-hostile server, a not so ok an idea on a hostile server. I think a good alternative (pats self on back for thinking of it) is make all emotes have a family reuse timer (also helps prevent some system spamming) like 10 seconds maybe? As well make activating emotes only possible when standing still (makes sense no?).

Thus using emotes to track people becomes unattractive because you have to wait before you can re-lock onto someone's position, and even if you macro loop emotes, you still have to wait until you're standing to use them, so no /wave in mid hyperjump or /taunt while running (looks at mave's pelvic thrusts ^_^) By doing those changes it would be plausible for someone to get out their hunter's /target range.

Downside to this, no more break dancing macro's, but again, wouldn't you be willing to give up break dancing if it meant you could /suckitdown to your foe?

Message edited by Dagonet on 11/19/2006 18:49:04.



Ascendent Logic

Joined: Aug 15, 2005
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Oh that makes sense. I shouldn't be able to /insult or /taunt a specific person at all. I shouldn't be able to /disagree with a certain enemy. Yeah. All for the sake of PVP, even though this game is supposed to be about RP. What a wonderful idea.

/rolleyes
Drop the tone, darlin. You disagree? Great, state why, back it up, and we'll go from there. Not in the mood for sarcasm.

Carrying on, there are already many games that disable emotes on hostile servers. However, Dagonet made a good point, in that this wouldn't work on a hostile server.

I think a good alternative (pats self on back for thinking of it) is make all emotes have a family reuse timer (also helps prevent some system spamming) like 10 seconds maybe? As well make activating emotes only possible when standing still (makes sense no?)
So you can only "cheat" every 10 seconds? No way. (Yes way if it's the solution to system spamming, though)

Does an emote have to point your character in someone's direction?




Ascendent Logic

Joined: Mar 4, 2006
Messages: 2040
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well you can still /taunt and /wave to people who are hostile, you just have to aim manually SMILEY



Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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bannanaphone wrote:
well you can still /taunt and /wave to people who are hostile, you just have to aim manually SMILEY

Kinda what I'm saying SMILEY Does /salute really have to point you in someone's direction? Can't any decent RPer do that themselves?

 
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