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let's meditate about weather, models, and such
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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6415
Location: SC|Sentience -973069242
Online

No sense in holding these things over people's heads anymore.

It's unfortunate that the holiday RSI captures are turned off (it would take literally one change of a 5 byte sequence in gameobjects.pkb for them to enable it, replace the 'inactive' halloweenmaskability with the rsicaptureability, and grant permissions to character's ability grant trees, since that's uhhhhh validated on execution now >_>.

So if there are things you're looking to do... perhaps you have this visualization of you running around as the BIP, with eyes in the sky or DOTD flies raining down. Maybe you want to turn all Zero One soldiers into CSRs, and AOE nuke hundreds of CSRs. Maybe you want to wear a dress as a guy. Or have WINGS. Whatever. Maybe every time you /orangutan you actually want to do a barrel roll. Do a barrel roll? I'm gonna post some other fun stuff in the useropts thread too. (One fun side effect of changing models is that if you turn people's overcoats into wings or such, you can watch them stack right in front of you. EZ)

Instructors Bayamos and Seymour bring you some goodies. The topics for our seminar today are:

TSEC (weather, .tsec) [make the sky dotd, or blue sky, or winter, or whatever]
Geometry (.mga)         [change the geometry of models]
Textures (.txa)            [change the texture of models]
Skeletons (.ska)          [character skeletons @_@]
Models (.moa)             (composite mga/txa, when both are changed the model 'should' change)
Props (.prop)               [fountains, that stack of pods, etc]
FX attachment            [make your character have red csr code, black kunoichi shadow, etc]
Animations (.ana)
UI (.uia)                      [heyyyy it's a hovercraft ui]
Useropts, python, hotbar hex, etc....

 

I'm writing a how-to document, if you have a specific request you can message me.

(Admins, no sense in being party poopers since it's all ending, eh? this is just for other people to have harmless fun which doesn't impact anyone but what they see on their screen. I don't think you're going to take the effort to enable holiday RSI captures or anything, so you might as well let this pass, and let people collect a few memories before the end. Or 1984. Meh.)


Message edited by Bayamos on 05/29/2009 09:42:16.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6415
Location: SC|Sentience -973069242
Online

Have some w t f examples:


Message edited by Bayamos on 05/29/2009 06:19:44.



Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
Offline

this thread will win.




Mainframe Invader

Joined: Nov 23, 2005
Messages: 430
Offline

I sure hope it doesn't backfire.




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
Location: Lost in Translation.
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YOU ARE MAJOR EXPLOITA BASTONIA.

 

XD


Message edited by Yasamuu on 05/29/2009 06:27:05.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
Offline

Bayamos wrote:

No sense in holding these things over people's heads anymore.

It's unfortunate that the holiday RSI captures are turned off (it would take literally one change of a 5 byte sequence in gameobjects.pkb for them to enable it, replace the 'inactive' halloweenmaskability with the rsicaptureability, and grant permissions to character's ability grant trees, since that's uhhhhh validated on execution now >_>.

So if there are things you're looking to do... perhaps you have this visualization of you running around as the BIP, with eyes in the sky or DOTD flies raining down. Maybe you want to turn all Zero One soldiers into CSRs, and AOE nuke hundreds of CSRs. Maybe you want to wear a dress as a guy. Or have WINGS. Whatever. Maybe every time you /orangutan you actually want to do a barrel roll. Do a barrel roll? I'm gonna post some other fun stuff in the useropts thread too. (One fun side effect of changing models is that if you turn people's overcoats into wings or such, you can watch them stack right in front of you. EZ)

Instructors Bayamos and Seymour bring you some goodies. The topics for our seminar today are:

TSEC (weather, .tsec) [make the sky dotd, or blue sky, or winter, or whatever]
Geometry (.mga)         [change the geometry of models]
Textures (.txa)            [change the texture of models]
Skeletons (.ska)          [character skeletons @_@]
Models (.moa)             (composite mga/txa, when both are changed the model 'should' change)
Props (.prop)               [fountains, that stack of pods, etc]
FX attachment            [make your character have red csr code, black kunoichi shadow, etc]
Animations (.ana)
UI (.uia)                      [heyyyy it's a hovercraft ui]
etc.

 

 

So uhh visualize your desires and then send me a msg. Maybe through collective meditation we may be able to work something out!

 

(Admins, no sense in being party poopers since it's all ending, eh? this is just for other people to have harmless fun which doesn't impact anyone but what they see on their screen. I don't think you're going to take the effort to enable holiday RSI captures or anything, so you might as well let this pass, and let people collect a few memories before the end. Or 1984. Meh.)

Sati red sky / CSR code effect are two things i'm interested in.




Hidden Resource

Joined: Nov 27, 2008
Messages: 215
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Yasamuu wrote:

YOU ARE MAJOR EXPLOITA BASTONIA.

 

XD

K, Sang we can haz cowcow back now kk?




Ascendent Logic

Joined: Aug 21, 2005
Messages: 634
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Bay & Sey always make epic things happen in MXO <3


Message edited by Syna on 05/29/2009 07:03:08.



Transcendent

Joined: Jun 21, 2006
Messages: 272
Location: Syntax Server Organization: Cypherite Faction: Somnolence
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I deem this thread win. ^_^;




Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
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Give me that red codeeeeeeeeeeeee! ;_;



Transcendent

Joined: Jun 21, 2006
Messages: 272
Location: Syntax Server Organization: Cypherite Faction: Somnolence
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I'm actually interested in the Redsky and Red Code too, tbh, Bay.




Systemic Anomaly

Joined: Aug 24, 2005
Messages: 1111
Location: Enumerator 2.0
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ZETAX101 wrote:

I'm actually interested in the Redsky and Red Code too, tbh, Bay.

Same for me please.   :*)

 




Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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Silenci0 wrote:

I sure hope it doesn't backfire.

lol getting banned now would be ideal.  Maybe he could get the forum title "Last to be banned"




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
Location: Lost in Translation.
Offline

It would be the pettiest case of a ban I've ever seen.

Actually, thats a lie.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6415
Location: SC|Sentience -973069242
Online

I'm currently in the process of writing a guide that addresses the how-to aspects so you can make your own changes (such as eyes in the sky), as well as other things that haven't been mentioned yet, like using useropts to generate a client side clothing shell, and to put unreleased clothing on your character. For those who just wanted to have the CSR red code, download Mathalos's patch, snag the Buck RSI Capture, put it on and then shift-right click; you'll retain the FX on your character.


Message edited by Bayamos on 05/29/2009 09:17:57.

 
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