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Mirror's Edge
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Systemic Anomaly

Joined: Aug 16, 2005
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Anyone else looking forward to this? It's a first-person game coming out for PC, PS3 & Xbox360 where you race across the rooftops of a futuristic city parkour-style. I think it looks utterly brilliant, and will be a nice change from typical FPSs.

Here are a couple of trailers. One about the story (no in-game footage), and an awesome one with in-game footage:
http://ve3d.ign.com/videos/game/949...PC/Mirrors-Edge

And here's a site that seems to be keeping tabs on the game's progress:
http://www.on-mirrors-edge.com



Vindicator

Joined: May 17, 2006
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I remember when i saw it way back and i was amazed..I'm looking forward to it!



Femme Fatale

Joined: Mar 31, 2006
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... its a FPS... and I didnt go nuts... mainly because of that gameplay trailer, it looks very impressive.  Would a FPS parkour game sort of defeat the purpose?  What the point of doing all these cool moves if you cant see any of the cool moves  SMILEY



Jacked Out

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I'll give this one a chance, that's for sure.


Systemic Anomaly

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SolidRevolver wrote:
... its a FPS... and I didnt go nuts... mainly because of that gameplay trailer, it looks very impressive.  Would a FPS parkour game sort of defeat the purpose?  What the point of doing all these cool moves if you cant see any of the cool moves  SMILEY<img src=" />
Because many many gamers like the idea of experiencing the action in 1st person as it is an aspect of immersion that you simply can not achieve in a 3rd person or over the shoulder view.


WE GET IT!!!  You dont like FPS...  SMILEY

phi


Systemic Anomaly

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I'm intrigued... I'll hold judgement 'till I've played a little.



Femme Fatale

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E3 Trailer

Got to say this is looking very impressive.




Vindicator

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After the E3 game play demo,i can't wait for it!Finally something different..



Vindicator

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I think it's an interesting new style of gameplay. It adds a whole new system of environmental interaction and I'm sure a lot of people find "parkour" or "free-running" really cool looking from someone who's skilled at it, so why not make a game about it?



Jacked Out

Joined: Mar 23, 2008
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Looking forward to it.

We see the main character's hands, legs, feet, etc. when she runs so it immerses us alot more (imo).


Jacked Out

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Also, did anyone else notice in the beginning she punched a door down..?


Jacked Out

Joined: Aug 16, 2005
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I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.


Systemic Anomaly

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Canbus wrote:
I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.
Good thing this games isnt made by namco.



Vindicator

Joined: Aug 15, 2005
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The part where she's swinging back-and-forth on that bar almost made me toss my cookies.



Systemic Anomaly

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Canbus wrote:
I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.

The difference with Mirror's Edge is that it's pretty much solely about movement. The first-person perspective they're going for has to work. They'll be putting a lot of effort into getting it working. And from the sounds of the hands-on tests so far, they've already achieved that.

I'm looking forward to the game more and more. One of the reasons I first took notice of it was because it reminded me of Flashback on the Amiga. The best part of that game was running and jumping through the levels as quickly and smoothly as possible, and it was all done with very simple controls. Reading GameSpy's hands-on preview, Mirror's Edge seems to be doing the exact same thing (only in 3D and with today's graphics, so it'll be even better):

GameSpy wrote:

Just about everything else was context-sensitive and mapped to the L1 and L2 buttons, which, for simplicity's sake, basically correspond to "up" and "down". Need to jump? L1. Vault over a fence? Run + L1. Climb up a ledge? Walk up to it and press L1 again. Even more complicated moves, like jumping off a building and sliding down a wire to another rooftop, happen automatically as long as you jump in the right direction, and by pressing L2 at the end of the wire, Faith kicks into a slide-stop.
Can't wait. SMILEY

 


 
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