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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
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Code Breaker

Joined: Jan 9, 2006
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So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.




Jacked Out

Joined: Jun 1, 2006
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9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O


Systemic Anomaly

Joined: Feb 12, 2006
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9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.



Ascendent Logic

Joined: Mar 16, 2006
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Pylat wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.

While you're at it, could you please add thrown def % here and there over all the trees? K thx

Edit: Why? Because they're non-existant right now.

Message edited by GoDGiVeR on 09/06/2008 01:30:37.



Systemic Anomaly

Joined: Feb 12, 2006
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Specifically, take away the 10% Melee and Ballistic damage bonus in Efficient Code (Seeming that doesn't help even with debuffs, there are none to damage in that tree) and replace it with thrown defense. Take away the IS Cost modifier bonus in Attack Programming (Again cause there are no debuffs that correspond to it in that tree) and replace it with Thrown Defense.  Remove the IS Cost Modifier Bonus in Stand (Again cause there are no debuffs that correspond to it in that tree) off and replace it with Thrown Defense. Remove the Melee Damage bonus in Code Branching (Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense. Remove the Powerless Duration Bonus in Code Shield (Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense.

That should clean up the hacker tree so that all the % bonuses from abilities will now grant a benefit of some sort, be it through improving debuffs/self buffs or just increasing defense/accuracy/damage.



Fansite Operator

Joined: Jun 17, 2006
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9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O REPORTED FOR NECRO !

(Jkn)

Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.



Ascendent Logic

Joined: Mar 16, 2006
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Riac wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O REPORTED FOR NECRO !

(Jkn)

Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.

I'd rather see that Throw Def % are spread over the trees, at least then I would have more than 80pts of Throw Def against 160pts of Throw Acc (So an average of 40 pts on my Def Roll against 80 pts average on Acc roll, greaaat) (Also not considering Def upping abs (Serene Calm) and Boosters (e.g. Sleepwalker Marbles)). Sneak attacks always go against the defense, unlike IL thrown abs, which can just be "outspammed" by Acc vs Acc (which is in my opinion just a minor relief) and THAT SUX.

Edit: Just a funny calculation: Punt + MKT title and full spy stat =  160+ MKT base Acc + 80 pts from Punt --applied (I've asked before but got no answer: WHEN are acc boni from abs applied? On the calculated roll or on the Total Acc?)--> 1. 120pts average roll (240pts total if added first) or 2. 160pts average roll (80 from punt applied onto calculated roll). Now that's funny against a rather non-existant defense, is it not?

Message edited by GoDGiVeR on 09/13/2008 10:35:00.

 
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