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The Other Side of the Looking Glass - Friday, September 15, 2006
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Development

Joined: Aug 15, 2005
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This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, September 15, 2006.
Message edited by mxomod004 on 10/01/2008 21:21:54.



Ascendent Logic

Joined: Aug 21, 2005
Messages: 800
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Teaser, teaser, teaser, you pumpkin eater!

SMILEY

Glad the forums are being worked on.. Good luck finding the cause of the gang spawns!!



Systemic Anomaly

Joined: Aug 15, 2005
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Prediction:  Hovercraft upgrades!

You heard it here first. MUAHAHAHAHAHA



Systemic Anomaly

Joined: Aug 15, 2005
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Err...make that Hovercraft Bonuses.



Clairvoyant

Joined: Aug 21, 2006
Messages: 469
Location: Vector-Hostile My Current Priority: To help and guide others.
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It would be nice to get an upgrade on the Hovercraft.




Jacked Out

Joined: Aug 15, 2005
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Prediction for Halloween event:

If they ever finished up the NPCs, then it could be Zombie time. Rarebit once said that they were designing a powerplant area that would have had zombie NPCs populating it. Of course, the powerplant never did make it into the game, but perhaps they did finish up the NPCs? If so, that'd be sweet. Could have the whole Dawn of the/Night of the/Day of the Zombies thing going on =D

As for missing NPCs, that problem is older than update 46, just look at specific NPCs that die once, then never respawn - certain Bells have been doing that for months. They die, leave their corpse and it never goes away causing them not to respawn. And if one doesn't vanish, it's entire spawn pattern can't spawn either.


MC Photographer

Joined: Aug 17, 2005
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could it be the long lost power plant? SMILEY



Virulent Mind

Joined: Aug 15, 2005
Messages: 100
Location: HvCFT Libertas
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It sickens and upsets me that we even have this crap death effect delema...

It is directly related to two posts I made in the past that brings up an even bigger exploit with your systems... even a dev on QA assured me they where fuxing the problem back before CR 2.0

Oh here proof:

http://forums.station.sony.com/mxo/...mp;#35600001469

and

http://forums.station.sony.com/mxo/...mp;#35300001360

and

http://forums.station.sony.com/mxo/...mp;#34900005520

So I was wrong it's been brought up 3 times or more and *all this crap is all related to one stupid system of non-dynamicly updating abilities* but obviously nobody cares or the incompetence overwhelms it all.



Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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Braaaiins...

Braaaaiiiiiinnnsss....

Full-time LET.....oops, I mean, braaaaaaiiiiiiiinnnsssss....

=p I'm looking forward to Halloween soooooo much more than last year, since I practically walked right into then without realizing it. :D




Jacked Out

Joined: Jan 18, 2006
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I have a feeling that the long lost power plant is what we'll be seeing along with some.....zombies!!! I remember Chadwick asking Walrus about it in an interview on thex.fm a while back. Zombies in the Matrix would have been ridiculous as a normal thing to have if you ask me. For Halloween though.......bring it!!!SMILEY


Jacked Out

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nubious81 wrote:
could it be the long lost power plant? SMILEY
I seriously doubt it, since they said they dont have enough people to finish that area of the game. But I bet they made zombie masks.


Systemic Anomaly

Joined: Aug 15, 2005
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can you reactivate the masks from last year's halloween??  can we have new masks?



Systemic Anomaly

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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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What power plant do you speak of?

Also, I hope the previous masks can be somehow obtainable again. Would be rather unfair if they are not considering for months the masks could not be uploadable or e-mailed so many people, including myself, deleted it for inventory space.



Jacked Out

Joined: Aug 18, 2005
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"Mmm...brains."

Yesss... Haha. Good deal. Can't wait to see what this new "object-type" is as well.


Jacked Out

Joined: Aug 16, 2005
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*prays for all bluepills on the streets to turn into evil zombies*
 
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