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Resistances versus Defense
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Operative

Joined: Apr 14, 2009
Messages: 7
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I think I have this one figured out, but I like to be certain.

I am leveling a Gunman at the moment (LvL 15), and I'm trying to reconcile the difference between Ballistic Defense and Ballistic Resistance. My hypothesis is that Ballistic Defense determines my Ranged Defensive Tactics Roll and thus whether I win an IL exchange, whereas Ballistic Resistance simply determines how much damage you take if you do lose an IL roll.

If that's true then I'm probably shooting myself in the foot (no pun intended although I realize the irony of a Gunman shooting himself) by having so much gear that offers Resistance instead of Defense. But that depends on whether I am correct in my assessment or not.

I kill just about everything that comes across me right now anyway so it doesn't mean much for my level but I suspect that it will before long and I don't wanna be a lvl 38 and not know something this basic.



Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
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You're basically right.  When someone attacks you with guns, your Ballistic Defense will be the major factor in whether they hit or miss (of course their Ballistic Accuracy is a factor.)  If they are attacking with Melee, then it would be their Melee Accuracy + roll vs. your Melee Defense + roll.

When you do get hit by gun fire, your total Ballistic Damage Resistance is subtracted from the amount of damage they would have caused you.  Example: you have 120 BDR, the opponent hits you for 800 points of Ballistic Damage, you take 680 points of damage.

Keep in mind that Bonus %s from apparel, like a shirt with 2% Ballistic Defense, only applies if you are wearing the shirt when you start an Upgrade which has Ballistic Defense, like Gunslinger Upgrade.  So, start Hyper-dodge, put on all your apparel with Ballistic Defense Bonus %s, start your best Upgrade that has Ballistic Defense, then put on your Ballistic Damage Resistance apparel.

Use the Awakened level 10 "Hyper" Abilities to manage your base Defense.  If someone is attacking you with Melee, use Hyper-block. Vs. Ballistics use Hyper-dodge.  Getting hacked?  Switch to Hyper-deflect.  Someone using Thrown knives against you?  Use Hyper-sense.

The Abilites below the "Hypers" in the Awakened Tree boost your Resistances, so if you're in your Ballistic Defense apparel and feel the need for additional Ballistic Damage Resistance, hit Adrenaline Booster.

Also, apply your Attribute points in the Upgrade Panel with a mind toward your Accuracy, Defense and Damage (which Attribute scores will depend on which type of attack/defense/damage/resistance you're going for.)

 




Operative

Joined: Apr 14, 2009
Messages: 7
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PS10N wrote:

1-You're basically right.  When someone attacks you with guns, your Ballistic Defense will be the major factor in whether they hit or miss (of course their Ballistic Accuracy is a factor.)  If they are attacking with Melee, then it would be their Melee Accuracy + roll vs. your Melee Defense + roll.

When you do get hit by gun fire, your total Ballistic Damage Resistance is subtracted from the amount of damage they would have caused you.  Example: you have 120 BDR, the opponent hits you for 800 points of Ballistic Damage, you take 680 points of damage.

2-Keep in mind that Bonus %s from apparel, like a shirt with 2% Ballistic Defense, only applies if you are wearing the shirt when you start an Upgrade which has Ballistic Defense, like Gunslinger Upgrade.  So, start Hyper-dodge, put on all your apparel with Ballistic Defense Bonus %s, start your best Upgrade that has Ballistic Defense, then put on your Ballistic Damage Resistance apparel.

3-Use the Awakened level 10 "Hyper" Abilities to manage your base Defense.  If someone is attacking you with Melee, use Hyper-block. Vs. Ballistics use Hyper-dodge.  Getting hacked?  Switch to Hyper-deflect.  Someone using Thrown knives against you?  Use Hyper-sense.

4-The Abilites below the "Hypers" in the Awakened Tree boost your Resistances, so if you're in your Ballistic Defense apparel and feel the need for additional Ballistic Damage Resistance, hit Adrenaline Booster.

5-Also, apply your Attribute points in the Upgrade Panel with a mind toward your Accuracy, Defense and Damage (which Attribute scores will depend on which type of attack/defense/damage/resistance you're going for.)

 

 

First of all thanks alot for that response. It was helpful. Now to address a few points...

1-Ballistic/Melee Accuracy=Combat Tactics Score?  and Melee/Ballistic Defense=Melee Defense or Ranged Defense Tactic Roll (respectively)?

And is there any math out there showing accuracy and defense score (or average CT rolls) for PvE mobs of varying cons (Yellow and Orange are all that I would be concerned about at the moment tho tbh)

2- This part is a little confusing to me...I will need to sit down and play with my character's clothes and try to get a feel for this mechanic. So the order is start upgrade then put the clothes on to buff it? That means that if I'm already dressed and I start a buff I wont get the benefits from my clothes unless I take them off and put them back on...?

This sounds like it may make switching Hypers or Upgrades during fights a bit of a problem(well I don't think you can switch upgrades mid-fight). For example (and keep in mind this is theoretical I don't have many clothes and they ALL seem to have +Res on them), I start my Hyper Dodge buff then throw on all my +Ball. Def. clothes on for the bonuses, then switch to Hyper-Block during an IL skirmish and kill the mob...if I switch BACK to Hyper Dodge will I have to take off the clothes and them put them back on to get the bonuses once more? If I simply switch back my clothing bonuses will get ignored. It's not the end of the world, but it sounds like I may need to do something nifty macro writing and I kinda gave up heavy macro'ing after I left WoW.

3-4- It took me a while to realize that the "Hypers" were for + Def and the Buffs underneath were + Res. Those generally make sense although my switching is clunky at the moment. Fortunately it rarely matters NPCs usually just die, but I do need to become more fluid for the future levels and PvP when the time comes.

5-Yea sadly my stats are probably not so good and I believe a Stat Hack will be in short order....

edited for ease of response organization 

 


Message edited by Gensatsu on 04/15/2009 13:33:34.


Free Mind

Joined: Sep 19, 2008
Messages: 173
Location: Vector-Hostile
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/tiphat

I can understand your confusion based on the above, although technically what they've said is correct...

In short: Defense = chance of being hit, resistance = how much damage you take IF you are hit.

What is described above is a potential means of defence stacking; which is to keep the benefits of defence but use other clothing as well. This isn't something I'd suggest you worry about + I wouldn't recomend it as what has been described is verging on a known exploit.

To help clarify things, your Hypers are the bulk of your defence (after the placement of your attribute points). Any defence % clothing your wearing when a hyper is applied, will have that % applied to the hyper until it's changed to a different hyper. One your in the higher lvl numbers you'll have enough 'memory' to load more than purely 1 attack tree. This is where abilities also help with defence, accuracy etc as the 'passive' abilities of different trees will all stack together. Eg: a Load using Kung-fu & Aikido would have both high accuracy/speed & defence.

If your not level 50, don't worry about defence clothing as there's little available & those that are have a low % bonus. Get yourself as much resistance as possible & plough through the levels. Once your 50 then start playing around with defence, accuracy etc. But against NPC's just an ok set of resistance gear + a hyper & your attack tree should be all you need. For NPC's above your lvl a tactic boost can help alot. Also, try using different 'tactics' eg: Grab, speed, power etc ... Depending what type of attack the NPC is using, a different tactic can make a big difference.

Good luck.

Message edited by Rascal08 on 04/16/2009 04:24:52.



Operative

Joined: Apr 9, 2009
Messages: 48
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well, now I have a question on the matter. As far as I know the combat tactics (power, speed, grab, block)  modify defence and combat evasion. I assume that in this case defense is damage reduction and combat evasion speaks for itself. If I have that wrong I'd like to know.

My question is; what in the crap to the tactic boosters actually do? I says combat tactics +A number. but what does it increase? accuracy? or all the modifiers of the tactic you're using? (you know power does more damage and you have even less evasion, etc) Both the stats page and the game manual are of little help on this matter.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Tactic Boosters improve your combat tactics which is essentially Accuracy. 

Defense is not Damage Reduction, this is explained above. 


 
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