At the moment we have a 1 v 1 combat system. Each fight can tend to be quite close which is a good thing but when it comes round to pvp, 1 extra person makes all the difference. If i'm interlocked along with a hacker and a gunner comes along, I'm dead. If its an MA and a MKT or hacker comes along, I'm dead.
We all know that the system can handle having 2 hypers loaded at a time. Fair enough it was unfair on hackers that it was Deflect that was always running but to be honest, in order to try and balance pvp a bit (instead of numbers = win) we need the 2.
One way I'v thought about it is we've got Shielded and Armoured clothing, try and get the coding along the lines of that. i.e. only 1 hyper per side can be loaded at a time. This would mean you would have the choice between dodge or block and deflect or sense.
I just really want to see a 2nd hyper cause you can't really do anything if you're only defending against 1 out of 4 trees.
I really wasn't going to post anything but perhaps the multifighting ability can be used for allowing two hypers being activated. It's been said before in the Sharpshooter/Multifighting thread. Obviously the problem with it is the accessibility by Hackers and Coders.
Numbers are always going to = win though at equal levels.
Yeah Tenshi thats what i try and do but at 20IS a hyper change, it can guzzle up your IS quite a bit.
Yeah the multifighting/sharpshooter could be changed to allow something.
Its MA's that seem to suffer the most with this. We need interlock in order to try and kill but then having 2 knifers appear and spam away, there really ain't anything you can do (ok the other night i just managed to beat the MA and then escape the knifer )
A change with the hypers could possibly let the underdogs win (depending how good they are etc.) Its just a bit unbalanced the fact you can only defend against a 1/4 of attacks at any one possible time.
Multifighting is garbage and should simply remain that way. If you wanna suggest going back to allowing 2 hypers to be active at a time, then suggest it... But dont add stipulations that force people to go down the operative tree just to be able to get the same defense as someone who is actually loaded out with operative trees. I mean basically the suggestion here is like rolling back to what we had in CR1 where you had to go down the hacker tree's to get your viral deflect up. Forcing a hacker/coder down the operative trees to get their defense will serve no other purpose but to gimp those classes.
I suggest 1 of 3 things be done.
Hear meh out cause I'm super serial.
1. Give 1 ability in each of the MA trees a AOE, these AOEs could be activated and take about 30 IS per 4 seconds.
Kung Fu AOE causes powerless 5 seconds.
Karate AOE causes Stun 5 seconds.
Aikido AOE causes Slow 5 seconds.
Each one drains IS and you can only have 1 on at a time.
I feel these abilities would give MA's a slightly higher chance to fight groups in pvp, now mind you the range on the AOE wouldn't be the big but it might help out alittle bit.
2. Keep the exsisting hyper abilities, but Add a new one, call it Iron Clad Defense. This ability would drain the users IS about 15 IS per 10 seconds and would buff all the defenses by around 50-60. This way you could have the hyper abilities that don't take IS but if you are faced with alot of different trees and styles you can defend ageinst them all for as long as you IS can hold out.
3. Make all of the hyper abilities Passive so as long as you have them loaded, they all are active. Simple and effective.
I wouldn't say under Determination, prob something a bit like need 2 of 4 hypers loaded in order to load it.
Good ideas so far, Skull I really like your ones (especially no. 1. Ki Burst etc could do that )