Not to continue the roll of negative energy- Personally i desire FFA PvP. From my previous games Im just a pvper that doesnt need a RP Story to give me reason to pvp someone.
Here of course. Almost everyone thrives on it. The only way FFA pvp will work is if people who do have the guts to group with others outside of the Org.
Whatever content this zone will have- atleast everyone in the game can group up and do it together instead of segregating players by diety. I even heard Wrath of the Lich King will implement something along these lines (where Alliance and Horde can raid together). It simply restores the population as a whole instead of cutting it in half or in 3rds.
So Please upon this new zone in the game. Break out of your Org Only Shell and get to know the rest of the people on your server in a better way.
Some people may think "Its FFA- I can kill everyone" - I wouldnt think that, but keep your friends close.
And it is that word right there. "Friend"
What really defines the word "Friend?" Is it in words or in actions. Comrade, Ally, Friend, whatever word. For years now you have entrusted the people within your Organization to assist you in the heat of combat, and even Enviromental challenges. And you appreciate their help knowing that only good things can come from their presence.
But under FFA, I hope you will find out more about the people around you. It doesnt take a care to shoot down someone- it takes commitment and promises to assist those that mean something to you- your friends, your faction mates- whomever. And just because you see someone that is the same Org as you does not make him your friend (atleast in my opinion) Friendship, Comradary, Alliances come from people working together (of course the system would be set up for people to work only with the people from the same org) regardless of where they come from (country, religion, etc) and that the common goal for each party involved is to work together and achieve their goal.
The powers that be made you a zone that enables you to know more about the people you've played with. Do not sit with Tunnel vision and set your mind against "change." I shouldnt have to say it cuz everyone has friends on each side of the game. Know your friends and enjoy this break from Team PvP and let loose and go wild in FFA.
I suppose it is a negative view to express, but content for its own sake is far less valuable and has far less longevity than content that is consistent and complimentary to the story, this is why in all likelihood the construct could be a wasteland in x months. A lot of effort has clearly gone into this construct, and its technical achievement cannot be denied, but it illistrates a big problem with the philosphy behind the game, it is isolated and detached from any other aspect of MxO. Content and storyline are not developing together, they are doing their own thing and in and increasing number of cases one is actively contradicting the other. There is definitely a missing element whereby someone takes a wider view and says "hmmm yes thats a good idea but the consequence is to destroy that or make that other thing nonsensical, lets rethink it a little and integrate it fully then every aspect of the game will gain etc".
The contradictions currently being introduced do stack and isolate the gamer, the ability of the game to entertain fragments and divides, there is a lack of importance assigned to forging a convincing world, and without that we lose ambition and just end up running around shooting one another aimlessly.
It is ironic that in a game based on this particular franchise - death and killing have little or no support in the game, there is neither a worthwhile reward, nor a fictional story point, nor any reasonable explanation of why we should even atempt to stay alive......these are elements that need to be addressed and content needs to be produced that makes a point of us actually being aggressive, of learning our fighting skills far moreso than just providing a wider and more diverse set of people to kill.
Some kind of consistency has to be maintained as regards the integrity of the environment, our interface only permits us experiences in the Matrix, we work rest and play here, these elements have to have some credible valididty, if they do the reality of logging in is increased, our immersion by the game is increased and the threat and urgency of the world is enhanced.....in short everything we do becomes more meaningful and more challenging. This is what is needed from content and storylining, one should fuel the other, events that happen should leave scars on the city, major environment changes should likewise impact on the story.
Meh few will read this far, MxO has become a land where we just settle for anything or else give up on, the lack of conviction toward the Matrix is contagious, rather than argue somethings valididty the resonse is usually "awww forget it", "ignore that, its just a game", Spamalicious..... I suppose that covers pretty much any sin, but specifically in this case every server now has this construct, in essence the Matrix in hyper hostile form......where does that leave Vector?
Leaves Vector still as the best server of course " />And i can see the rest of you point, and you're right. But for me, i've been here so long, through all the crappy patches and bugs, any time we get anything is nice, and considering the man power SOE give Mxo, we should be happy with getting any updates... :/
why does all new content need to be related to the story?
Relating to the story generates interest. People who like the Matrix would maybe like a Matrix game that stuck to a game with its characteristics and perspectives.
The thing about FFA is that it is most times** Not story driven. the usual pvp systems I have seen are team based of some kind (WoW has good vs evil-Alliance vs horde). City of Heroes and Villians- The entire system of missions is based on the reciprocals of each other- Rescue them vs Capture- its the same concept but using different words. Even Everquests PvP servers. They had quite a few team pvp servers. one server was based on diety. 3 Teams- Good, Nuertal, and Evil. and another server had "Humans vs Elves vs Ogres"
It's all the same perspective of pvp- A team to fight for. And this game's pvp has for the most part been completely driven by story. How many times do i hear ppl say "Jack- the Truce is over" and what not. Most of the people here desire some reason to pvp. Most have kept to the story of the returning war and patted themselves on the back for it.
Essentially these constructs are an escapism of the story. They have little reflection to the lore of the game. It is a state of "limbo" from everyone else. And If i may predict the people who play on our server- Whatever happens in this zone will stay in this zone. People here dont have the balls to enforce consequences on other people. You guys can kill each other all you want- but that doesnt "beat a player" in my book.
Having content that follows a progressive flow of the universe sounds like a good idea. But throwing down a zone without a "purpose" isnt that great. If its just Data Mining and FFA PvP. Knowing the people here, there better be some good spawns from this Mining area cuz most people here arent that versatile in making new friends.
there weren't many people that came to play MxO.
Thats cuz they found out there was no high end. Same thing happened with Vanguard.
create things that most people will like and will perhaps bring in new people
In all honesty- building a lvl 1-50 Construct FFA zone is not how you attract new players. It's rather an area for the high lvls. If you see a tagged lvl 2 here- the same thing is would happen outside the zone. Nothing of that nature changes.
I will destroy you allYou all must die.You will Cryand I will laughBoohoosee that is you crying and I am laughingDo you not know who I am?I will Destroy.
Cowboy14 wrote:I will destroy you allYou all must die.You will Cryand I will laughBoohoosee that is you crying and I am laughingDo you not know who I am?I will Destroy.er yer who are you ??? oh wait i dont care...