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Balance Out PvP - Hypers Related
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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If I want to kill alot of people, I'll just restat to MKT. I kill about 2-3 times more people that way. But it gets boring, 'cause it's too easy.


In any case: There are only a few unbalances left in PvP imo: Patcher Heal screwup and Throw Defense screwup. Everything else is more or less minor stuff.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
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Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

Message edited by Yasamuu on 10/09/2008 07:31:33.



Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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GoDGiVeR wrote:
If I want to kill alot of people, I'll just restat to MKT. I kill about 2-3 times more people that way. But it gets boring, 'cause it's too easy.


In any case: There are only a few unbalances left in PvP imo: Patcher Heal screwup and Throw Defense screwup. Everything else is more or less minor stuff.

totally agree, you wont beat a zerg with an interlock tree so change your tree there is an option to restat that takes 5 mins and once done you can email store them in email so you have some to change and change back if needed, if you want to solo pvp then you should pick a solo pvp tree,



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
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Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP.
Agreed Yas. People will always exploit, that's a fact, and most people realise it and live with it. But classes like Duelist, and especially MA, should have something to give them a little more resilience when they're getting outnumbered hard.



Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Because maybe he doesn't want to and shouldn't have to?



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Ok. So someone would need to go take time to A, Code all of these non-interlock trees. B. Level said tree's, costing info and time gathering the info and C. Then go complete a stat hack mission. They'd also have to repeat this to go back to their prefered tree. Sorry, that doesn't promote a good message to new 50's or players that play as MA because of the MA aspect of the movies. I'd also like to point out that I'm neither of these, I do however, want to see an ability which is currently useless but has an equivelent ability 'sharpshooter' that has a point to it. Why not give multi-fighting a point? It's killing two birds with one stone if we do it to help the underdog in pvp.



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Some people like or prefer the duelist tree or the MA tree. Perhaps they aren't very good at the other trees. Point is that while the system allows for people to change trees that doesn't mean it should force you to change. Besides, you can't suddenly change your loadout whilst in IL and you suddenly get out numbered.
Message edited by Croesis on 10/09/2008 07:39:23.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Gerik wrote:
Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Because maybe he doesn't want to and shouldn't have to?
The fact that he's not even an MA shows he has general opinion on the matter, and he's right. It's no good having stuff like this in game and just changing tree to solve the issue. There are a LOT of people out there who love MA, but just find it impossible to play when outnumbered in PVP.



Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Vinia wrote:
Some people like or prefer the duelist tree or the MA tree. Perhaps they aren't very good at the other trees. Point is that while the system allows for people to change trees that doesn't mean it should force you to change. Besides, you can't suddenly change your loadout whilst in IL and you suddenly get out numbered.


your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.




MC Photographer

Joined: May 26, 2006
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Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"



Transcendent

Joined: Aug 26, 2005
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I love MA my main 50 has been MA all the way back in cr1 and i dont see why i should have to swap out to a easyer mode in pvp. i have two other 50's Hacker and a Gunman for that when i need two. Most of us who use MA love IL thats why we use it




Enlightened Mind

Joined: Jan 10, 2008
Messages: 142
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Gerik wrote:
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
try it and see, or are you just another one who pays a mxo sub not to play the game but to chat with friend on the fourms ?



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
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Vosiler wrote:
Gerik wrote:
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
try it and see, or are you just another one who pays a mxo sub not to play the game but to chat with friend on the fourms ?
Yes, he is.

Thats why he's posting on a PvP discussion thread.

/rolleyes



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I thought Initiative only kicks in when desperation is used.
 
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