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Get rid of having to manually activate buffs!!
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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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/agree


Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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/agree we need these to be auto, they are meant to be skills we learned not buffs or upgrades


Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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Why can we only activate one?  In our current system all "buffs" are added automatically. i.e.

Soldier\Martial Arts\Karate\Karate Master\KarateGrandmaster  etc. etc. etc.

In cr2 im not sure what to activate...but Im sure Ill know sooner or later...I used to build Rockets, but I dont any more...but I stayed at holiday Inn last night.






Joined: Dec 30, 2005
Messages: 12
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i agree as well, the main annoyance for me on the QA server is constantly switching buffs around.
At least make it automatic though i would much prefer the buffs to remain like they do in the live servers
/sign


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
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ok i agree with this...
however mentioned previously was
"you should benefir froma activating 2 trees"

ok heres the problem with that
level 50's will be unstopable any lower level WILL NOT be able to touch them...
why?
well with 2 trees and 2 lots of buffs stacking you get a huge amount tactics, evade, resistance and the list goes on. and the only way to beat someone with a load like that is load your own.....



Jacked Out

Joined: Aug 18, 2005
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Location: Input
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/agree


Jacked Out

Joined: Aug 17, 2005
Messages: 620
Location: In Ookami's pack.
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Think it's a bit of a no brainer really, this NEEDS changing. They NEED to switch back to passive buffs.


Jacked Out

Joined: Aug 16, 2005
Messages: 309
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/Agree.




Joined: Feb 16, 2006
Messages: 16
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/agree



Jacked Out

Joined: Aug 16, 2005
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One of the aspects of MxO that currently seperates it from the crowd is the way we can build our own individual loadouts to encompass all the upgrades (I will not use the "buff" word) we feel will help us in code. These abilities are learnt through hard work and should be ever present once they have been imprinted in your RSI.

The should not even switch automatically - they should be ever present once they are loaded in the Loading Area.

Some of us put a lot of effort into learning all there is to know about all the abilities within the Matrix and this should give an advantage by enabling us to create hybrid loadouts.  The other way gives the advantage back to the powerleveler who gets himself up to level50 but only has one tree.

Leave the tactics in the game to do with understanding what effects to create with what attack - and when to use which attack - not with remembering to activate an upgrade before attacking.


Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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while i do agree that these buffs should be automaticly activated having them all working at once is imo a bad idea. even as a lvl 38 i can load 4 partial trees and if im getting the buffs from each one non stop then im invincible.



Jacked Out

Joined: Nov 22, 2005
Messages: 221
Location: Kentucky, US
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/agree
 
 

Message Edited by xDarkDragoNx on 02-18-200610:15 PM


Message edited by xDarkDragoNx on 02/18/2006 19:15:30.


Jacked Out

Joined: Nov 22, 2005
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xDarkDragoNx wrote:
/agree
 
 

Message Edited by xDarkDragoNx on 02-18-200610:15 PM




Ok I do not think I have ever seen anyone do this but I did not really test it before I agreed. I just came form the test server and was fighting Keppen (A well rounded player form Syntax). I was useing a Ma hybrid for most of the night but then went to a Dualist/ KungFu hybrid. I noticed that having 2 ability bars u can have everything u need to switch between all the upgrades. I know in the live server I was always changing hotbars. This is not different, if u cant make it fit flip it to the next one down, but all I have to say to this is Devs make sure we have 20 hotbars not 10.
 
 
 
 
 
 
 

Message Edited by xDarkDragoNx on 02-19-200605:33 AM

Message Edited by xDarkDragoNx on 02-19-200605:38 AM


Message edited by xDarkDragoNx on 02/19/2006 02:38:29.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Totally agreed! We need our hotbar space back! Not to mention one of the main design goals of cr2.0 is to make combat easier to get into, having to manual turn on your class is defeatign that goal.





Joined: Aug 16, 2005
Messages: 767
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YES PLEASE.
 
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