~ti85man~ wrote:What about making Kung Fu Grandmaster ability like a style, that way, when you use a kung fu ability, it would load the highest style type of that particular style. For example...Lets say I have the Kung Fu GM and Karate GM trees loaded. I am in Kung Fu style. I use an ability like Wrist Throw, which is Karate. The system would then change styles as it already does, but it picks the highest Tier of that style available. In this case Karate GM style.This would eliminate any manual buffs and also not allow stacking of abilities like in the current Live system. The Karate GM style would be everything in the current Buff/Upgrade, plus the upgrades from the current Karate style, eliminating having two styles at the same time.
Ok... my 2cents (btw I don't play on the test svr, not enough drive space for another load)
After reading this and other threads.... reduce the clicks. If that means passive or getting rid of them so be it. This is a game. Games are for enjoyment. Clicking over and over or spending lots of time writing macros is not enjoyment.
But I sould be able to work and tweak my stats, clothes etc. to create the best possible uberRSI possible.
Reducing the clicks is the main issue, though the concept of an rsi is imo changed to a negative affect by the presence of active buff's. Personally I still favour passive and stacking abilities but acknowledge the difficulties and consequences that may bring.
As a compromise how including the facility to auto activate the highest available buff associated with the style you fight with via a check box....ie it either works automatically with style or it leaves you to manually deal with style buffs....this way the buffs become less urgent to monitor since you can work within a mode that ensure you will get the one tailored to your style unless you choose not to?
Message Edited by Tytanya_MxO on 03-24-200606:49 AM
Message Edited by nobodynoone on 03-31-200603:32 AM
Message Edited by nobodynoone on 03-31-200603:57 AM