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Jacked Out

Joined: May 9, 2006
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Ok, nothing is set in stone, and I am definitely going to need a hand with this, but I was thinking of starting up a series of events called, you guessed it, Warfare. The basic premise would be that Megacity is split up with each neighbourhood being controlled by either the Merv, the Mechs or Zion. Each week, one zone will be contested, either through a challenge or a "random" occurance and the team who wins would retain/gain control of a neighbourhood. The would be reflected in a map that is at the beginning of the thread. Challenges could be issued by any org to any org that they share a border with. Random occurances could be something like, "a courier is moving through an area, take him out to establish dominance in that neighbourhood" or "Machines are testing a new prototype, attack the stronghold and retrieve prototype to take control of that neighbourhood" (the later could be done with a lug easily).

What I need a hand with is this. How should the map be split up initially? I wanted Richland to remain neutral, but it doesn't have to, but if it does, its not fair to just give a district to each org, because in terms of both number of neighbourhoods and area they are disproportioned, ie. Downtown is much bigger than the others districts. From the images I have found with a scale intact, it appears that westview is smallest, then international and then downtown being the biggest at least in terms of square footage (or whatever the scale was in, as it was unitless).

My proposed initial breakdown is as follows. Zion controls Westview, as well as Edgewater, Vauxton and South Vauxton. The Merovingian controls International, as well as Stratford Campus. The Machines control the rest while Richland remains neutral. Each org would have one area that cannot be taken, a stronghold of sorts. The Machines have Park East, The Merovingians Sai Kung, and Zion have Sorba Shores.

Made a quick pic of it in paint using the only shot I could find with all the districts. Keep in mind the scales differ for each district.

Again, just a thought, looking for feedback.


Message edited by Steelle on 12/12/2008 13:34:15.


Jacked Out

Joined: Aug 18, 2005
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If PvP was organized, with meaningful objectives, there would be more reason to partake. I am definitely red on this. I think the overall allocation of turf is sound. Though it might make sense to give the Mervs Hampton Green, I think it's more proportional with Stratford, seeing the size of international. I'll pitch in whenever help is needed for this.



Mainframe Invader

Joined: Aug 9, 2006
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LOL @ giving zion the slums of westview. However having downtown as mech might be visually appealing the lag will be annoying.

I personally think it will be too hard to keep it under control and running smoothly but I am definitly interested to see what happens.




Jacked Out

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I am going to need a couple of weeks to figure out the mechanics, but when this gets started up I am going to do everything I can to support it.

And as for who controls what, I figure these locations made the most sense for each group.



Femme Fatale

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Let me know if I can help.




Mainframe Invader

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if it goes well maybe the idea can be implemented into the game as pvp content by the devs. say a monument (like capture the flag) in each district that once a group has control of has to hold it against other orgs. however the numbers atm will make it hard to get decent fights going. maybe a buff that last 30 mins from holding a spot successfully or something? to fit into ur idea more maybe each monument will be for a specific org and the other orgs need to take it to take away their buff or something.


Message edited by Zenom on 12/12/2008 21:44:00.



Jacked Out

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Zenom wrote:

if it goes well maybe the idea can be implemented into the game as pvp content by the devs. say a monument (like capture the flag) in each district that once a group has control of has to hold it against other orgs. however the numbers atm will make it hard to get decent fights going. maybe a buff that last 30 mins from holding a spot successfully or something? to fit into ur idea more maybe each monument will be for a specific org and the other orgs need to take it to take away their buff or something.

I had originally thought that access nodes would be good for that sort of an idea. using an access node would change the colour of the arc of electricity coming from it to correspond with the org of the player that selects it. Doing so would spawn 6 - 10 level 50 NPCS associated with that org, but only if any other org npcs had been defeated.

I had a whole bunch of ideas, PvP and non-PvP.

Edit: After looking that thread over, I forgot how much thought I put into that quest....be cool if a certain someone took a look at it.....


Message edited by Steelle on 12/12/2008 23:31:10.


Femme Fatale

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Zenom wrote:

... pvp content ... each district ... control of ... other orgs ... a buff...

I guess you never heard about the Org Abs.




Mainframe Invader

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u talkin about the merv boon etc or the ones that were supposed to be brought out but got ditched Gitano?

and that has nothing to do with objective based pvp which we are discussing.

 


Message edited by Zenom on 12/13/2008 04:52:16.



Jacked Out

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I have been thinking about the various warfare modes and this is what I have come up with.

 

Challenges:

Challenges can only happen between two orgs that share a common border. When a challenge is issued, the challenging team must indicate what org they are attacking, which neighbourhood they wish to attack, and which neighbourhood they will be launching their attack from. These would be PM'd to me and I would announce it in the thread. At a certain time both orgs would meet at the border of the two neighbourhoods, where combat would commence. From here I see two options.

 

One, it would be treated like the turf wars idea that has recently been brought up, and which ever team lasts the longest wins. If the attacking team wins, they gain the new area, if they lose, they don't.

 

The other options is that once one team has killed another team to the point where they are the only ones at the border, fighting is pushed back into the losing teams neighbourhood, to a certain hardline lets say. Either the attacking team, or the defending team could make this advance. If they can do it again at the hardline location, then they win the area. A coordinator could be there to say when a team can or cannot advance.

 

Opportunity Battles:

 

These would be random occurrences that allow groups to advance based upon specific objectives.

 

Escort:

One member of a group, designated as the courier, must make it to a certain place,  (maybe in an enemy neighbourhood, maybe just the other end of the district) without reconstructing. The defending group would know in general where this final location is, but would not know the exact place. In order to win they would have to get to the Drop Target (a person running the event, like me). The catch is that they would have to start at their Stronghold location. If they make it to the final location, they take that neighbourhood, however if the courier reconstructs, the neighbourhood they reconstruct in is lost to the team that kills them.

Alternative

One member would have to make it to a series of checkpoints while crossing a district and cannot reconstruct once. This would require more people to help the organizer or would be settled by taking a screenshot with a timestamp to ensure they made it there. Only by hitting all the checkpoints before getting to the final destination can they be declared a winner. Again, they would have to start at their Stronghold location. If they make it to the final location, they take that neighbourhood, however if the courier reconstructs, the neighbourhood they reconstruct in is lost to the team that kills them.

 

Bombing Run:

Really simple event to run. Teams must find and bring a certain luggable to the enemy stronghold. The idea would be that delivering the “bomb” would allow them to move into one enemy neighbourhood of their choice without resistance. The only restriction is that it would have to be one they share a border with.

 

Prototype:

There would be a “prototype” unit that one team is trying to field test. The goal of this one is to get the Prototype a kill, however the catch is that the prototype is only level 35. The defending teams would only have to force the prototype to reconstruct. Similar to bombing run, whichever team accomplishes their objective would be allowed to move into one enemy neighbourhood of their choice without resistance, as they new prototypes were either successful, and are being deployed in that area, or were a failure, and the wasted resources result in a weakend defence. The only restriction is that it would have to be one they share a border with.

 

 


Message edited by Steelle on 12/13/2008 23:17:54.


Femme Fatale

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Zenom wrote:

lolwut

The Org Abs HCFrog was working on were supposed to be used with Control Towers in a king of the hill type situation similar to what you described.




Free Mind

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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300529059

Post moved. Reason Code 004: Flaming.



Jacked Out

Joined: May 9, 2006
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How about them gameplay types?



Femme Fatale

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I'm not sure about the 'prototype' mode, not everyone can produce a 35 on command.




Jacked Out

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I, or anyone who wishes to help me do this, would supply the 35.


Message edited by Steelle on 12/14/2008 00:41:32.
 
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