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Update 44 Discussion Thread
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Clairvoyant

Joined: Aug 17, 2005
Messages: 95
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The new cinematic is terrible. I liked the old style better. We deserve better for movie clips of the continuing storyline.



Veteran Hacker

Joined: Aug 15, 2005
Messages: 48
Location: Input
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Through trying to emulate other pop-culture styles the game becomes even more detached than it already is (if that's even possible) from the movie franchise. The cinematic was really the last link the game has with the movie, and now that's pretty much gone.


How something decidedly so un-cinematic can actually be called a "cinematic" is beyond me. If you don't have enough time to make one, then I'd much rather see a text based storyline update than something else completely out of place in the Matrix universe.


And bug-wise, Hackers only do 1 damage in IL with Speed & Power tactics, and when try to use a gun get an infinite "Target out of range" message as the timer restarts over and over again.




Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Pre-5.1 cinematics were made back in Beta by a massive Monolith dev
team. Which no longer exists. It is simply not feasible for them to
create more cinematics of the old style because they don't have the
time, money or talent (as in no. of people) to do it anymore.



I wish people could actually realise that.



Jacked Out

Joined: Dec 27, 2005
Messages: 30
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What using a closed Test server and inviting LET players to come on and
aid with the making of a cinematic is to much hassle....one day and
they could sort us out with at least 4months of cinematics...I see no
problem...But these new cinematics have got to go



Jacked Out

Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
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I loved going after the stackers last night, they fell so easily just like anyone else. I know I was accused and was glad that I was cleared of cheating. It's good to see pvp return to a somewhat balanced state.

Message Edited by Crowlos on 05.26.2006 05:57 AM
Message edited by Crowlos on 05/26/2006 04:57:25.



Jacked Out

Joined: Sep 20, 2005
Messages: 131
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Aquatium wrote:






Tstrike wrote:
Nice

But has the issue of the NeuroDart been addressed?  Glad to see that we can now initiate interlock while movenment toned down    Makes for a nasty surprise for those NeuroDarters when the tables are turned







This is a good sign though.


Enhanced Dodge can now be activated while Hyper Sense, Hyper Dodge, or Hyper Block are active.


 


Awesome patch Devs! A lot of work has been done and its great to see SMILEY
*5 Stars the Devs






Enhanced dodge actually replaces hypersence, dodge and block now.




Joined: Feb 11, 2006
Messages: 18
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Joined: Feb 11, 2006
Messages: 18
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Hmm, lack of people that dont have the know how to create a cinematic the resembles the old ones?  I say they shouldnt have created one if they dont have the time or the talent.  And as far as not having enough money...BS!  You cant tell me that Sony is broke and cant afford to make a cimematic that resembles the old ones. 

Please I was born at night...not last night

Then tell me where the heck is all of our subscription monies going to?

Sounds to me like the people that are in charge of the cimematics have no clue what the matrix is about and sould be FIRED post haste.


The new cimematic looked liked they came up with a story board and then didnt know what to do next, so they decided to take the easy way out and relese incomplete work.  Sreiously, how can you have something major happen in the story line, then make such a bad cimematic for it?!

 

I've got to say that I, and alot of others that i have talked with are VERY VERY dissapointed and upset with this new cimematic.  So much so, I dont even know that I want to continue playing MxO!

 

Sad isn't it?

-theAlien




Joined: May 6, 2006
Messages: 34
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Good update, as far as game mechanics. Lots of bug fixes, which is very good.

 


But, the new cinematics are pure, unadulterated crap. CRAP!

 

After seeing all the original cinematics, and now seeing the new one I was... crushed.

 

If they don't have the talent, I am sure they can find it. Sony has the money to do it.  And still, the cinematics were all rendered using the games engine, and were all pretty short, so.... I don't get it.  Using 3D studio max, I can create an original 3D Video in about a month.  This is of course, starting from scratch, making all the 3d models and animating them. 

 

Seeing as they already have all of the models already created, textures are all pretty much there. All they need to do is animate the models, and get the voice acting.

 

Which I am sure sony could easily do.

 

Make cinematics better, seriously

 

I can't say this enough: THE CINEMATICS REALLY SUCK.




Joined: May 16, 2006
Messages: 4
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Are ranged weapon ranges shorter after this patch? I have weapons that say the range is 22m but I have to be more like 5 feet from them before the out of range messages stop scrolling by and the weapon shots.




Joined: Aug 26, 2005
Messages: 260
Location: The Grey Area
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RaNDoM wrote:
Ok I am not happy with the new style of cinematic...



I figure this is the best place to post...



To me these new cinematics add no depth to the game the animation is
that of story board quality which had me wandering are we infact just
getting the story boards that would have been used to script the
original FMV's.



I find myself wandering why such a change "had" to be made but I am
frankly dissapointed with the results. Is this an attempt to jump on
the "sin city" "max pain" band wagon [if it is..I would say that the wagon was truely missed] ? or is it just because it is easier to do it this way.



I fear it is the latter of the Two and this kind of upsets me



well anyway i feel this one post will attract minimal attention and get ignored or removed but I hope to get a response...



Cheers

Ackercoke - Vector



As usual Brother.

Right on the mark.

The advantage of these (for SOE) is cost.

Get an unpaid intern to wave a flashlight at the storyboard, while his 5 year-old daughter waves a webcam at it.

And there you have it. One "Cinematic".


Jacked Out

Joined: Aug 31, 2005
Messages: 39
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Dataminer is still mining normal info.



This is from a person who has dataminer leveld to 49, and yes.... it
still sucks and is a waste of time. Hotfix for 4x info! Please! SMILEY



and PS. I agree that the new cinematics are relatively lame. They are
not the matrix... and the fact that they were compared to the animatrix
makes me cry a little inside. Do something to remedy these aweful
videos please....





In anycase nice to have a few bugs fixed.... hopefully we'll see the mission timer fixed at some point too!

Message Edited by Jektz on 05.27.2006 09:33 AM
Message edited by Jektz on 05/27/2006 08:33:05.





Joined: Apr 19, 2006
Messages: 9
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Same problem here, I play primarily a hacker and all it does is 1 damage while in IL.
this sucks because I need to now split into the operative branch to get some decent IL damage going.


Aside from that overall a awesome patch!
Thank you for all the bug fixes!

Message Edited by BlackKnight1979 on 05.28.2006 09:48 PM
Message edited by BlackKnight1979 on 05/28/2006 17:48:04.



Vindicator

Joined: Oct 22, 2005
Messages: 8293
Location: Ye Olde Hole Ine The Tree
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I hope you realize only one guy worked on the cinematic this time, and that one guy is the guy who is usually the one who only works on the Story itself and not the movies, and that the next cinematic will be worked on by an actual team, and that this one was a prototype, and that Niobe isn't actually dead...yet.


That's alot of things to realize. :o


All in all....good update. I'm actually able to turn on Pedestrians and Cars because of the decrease in Helicopters. Though I'm not happy about the low chance of meeting Niobites in Ueno.




Jacked Out

Joined: Sep 7, 2005
Messages: 425
Location: The Antares | The Glitch Society - Machines | Syntax Instance
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I haven't read all replies, so maybe someone else said this before:

Title Ability Upgrade Teleportation Fix
Active title-Ability upgrades now remain in place after teleporting from hardline to hardline.

Upgrade Master Upgrade is still gone after you use a hardline.
Same with Upgrade Artist Upgrade! :smileysad:

Upgrade Master is really annoying, because all the other buffs stay and you cannot reactivate it (because your buffer is full).


 
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