Through trying to emulate other pop-culture styles the game becomes even more detached than it already is (if that's even possible) from the movie franchise. The cinematic was really the last link the game has with the movie, and now that's pretty much gone.
How something decidedly so un-cinematic can actually be called a "cinematic" is beyond me. If you don't have enough time to make one, then I'd much rather see a text based storyline update than something else completely out of place in the Matrix universe.
And bug-wise, Hackers only do 1 damage in IL with Speed & Power tactics, and when try to use a gun get an infinite "Target out of range" message as the timer restarts over and over again.
Message Edited by Crowlos on 05.26.2006 05:57 AM
Aquatium wrote: Tstrike wrote:NiceBut has the issue of the NeuroDart been addressed? Glad to see that we can now initiate interlock while movenment toned down Makes for a nasty surprise for those NeuroDarters when the tables are turned This is a good sign though. Enhanced Dodge can now be activated while Hyper Sense, Hyper Dodge, or Hyper Block are active. Awesome patch Devs! A lot of work has been done and its great to see *5 Stars the Devs
Tstrike wrote:NiceBut has the issue of the NeuroDart been addressed? Glad to see that we can now initiate interlock while movenment toned down Makes for a nasty surprise for those NeuroDarters when the tables are turned
This is a good sign though.
Enhanced Dodge can now be activated while Hyper Sense, Hyper Dodge, or Hyper Block are active.
Awesome patch Devs! A lot of work has been done and its great to see *5 Stars the Devs
RaNDoM wrote:Ok I am not happy with the new style of cinematic... I figure this is the best place to post... To me these new cinematics add no depth to the game the animation is that of story board quality which had me wandering are we infact just getting the story boards that would have been used to script the original FMV's. I find myself wandering why such a change "had" to be made but I am frankly dissapointed with the results. Is this an attempt to jump on the "sin city" "max pain" band wagon [if it is..I would say that the wagon was truely missed] ? or is it just because it is easier to do it this way. I fear it is the latter of the Two and this kind of upsets me well anyway i feel this one post will attract minimal attention and get ignored or removed but I hope to get a response... Cheers Ackercoke - Vector
Message Edited by Jektz on 05.27.2006 09:33 AM
Message Edited by BlackKnight1979 on 05.28.2006 09:48 PM
I hope you realize only one guy worked on the cinematic this time, and that one guy is the guy who is usually the one who only works on the Story itself and not the movies, and that the next cinematic will be worked on by an actual team, and that this one was a prototype, and that Niobe isn't actually dead...yet.
That's alot of things to realize. :o
All in all....good update. I'm actually able to turn on Pedestrians and Cars because of the decrease in Helicopters. Though I'm not happy about the low chance of meeting Niobites in Ueno.
Title Ability Upgrade Teleportation FixActive title-Ability upgrades now remain in place after teleporting from hardline to hardline.