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Designer Journal 3, Part 2 - Feedback Thread
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Jacked Out

Joined: Aug 25, 2005
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Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat.





I like that.




Vindicator

Joined: Aug 15, 2005
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We are ready as soon as QA is SMILEY
Thanks for the information, I was so hungry for news. 
*Crossfingers for next sentinal



Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Sorry Paige, I can't concentrate on your posts with those sigs.. :robotvery-happy:





Joined: Aug 21, 2005
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Walrus wrote:


This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006.




Holy crap... and it just keeps on getting better!  Love the $i refund, and everything else about CR2.0 sounds awesome too.  Can't wait for QA.  But who is the dev that writes these journals?  C'mon, give em some credit!  SMILEY


Systemic Anomaly

Joined: Aug 15, 2005
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Archon writes them.

 

I just hope I get fully refunded, I have every levelable ability maxed in my code archive.. that's a ton of Info! lol



Perceptive Mind

Joined: Aug 15, 2005
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Combat Miscellany


All attacks are considered directed and require an accuracy roll including things such as melee attacks, debuffs, and viral attacks. Your accuracy roll is compared to the appropriate Attribute to see if you succeed. For example, your Melee Free-Attack will succeed if your accuracy roll exceeds your target’s Defense score.


Your Style and Tactics choices modify your combat Attributes. Even more than before, The Matrix Online is about choice.


Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat.


We still have some more details to release and will get them out as we can. My hope is that both veteran and new players enjoy this period of discovery as you get your feet wet in the new combat and Ability system. I’m excited about how this will change gameplay and character growth and hope you all will be, too.






Those two things make me want to play QA, ASAP!  MORE AND MORE BULLET TIME PLEASE!!!  I love it that there is going to be an increase in bullet time.




Joined: Jan 1, 2006
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It seems really great.

I can't wait for the QA server.




Joined: Aug 15, 2005
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Interlock,

 

"One opponent versus another opponent only."



Wont this kind of nerf the Assassins more so then they already are?



Ascendent Logic

Joined: Aug 21, 2005
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Oh god.. this sounds absolutely, positely the most amazing thing that's going to happen to MXO so far. I can't wait for QA and the eventual, final release. SMILEY



Jacked Out

Joined: Aug 15, 2005
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PN11v2 wrote:
Interlock,
 
"One opponent versus another opponent only."

Wont this kind of nerf the Assassins more so then they already are?






or imagine, assassin attacks as "melee free attacks" :smileysurprised:




Joined: Aug 15, 2005
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that would be nice but im not sure that will happen well i guess only time will tell.



Jacked Out

Joined: Aug 15, 2005
Messages: 5205
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Hey Walrus, I'm hoping your planning to give back frags and codebits
too, because on one server with a combined population from 3
servers......Codebits and Frags will be worth more than info.  I'd
also like my money and frags back from my Zen master abilites while
your at it SMILEY



All and all, I thought the article was well written and very very interesting! I can't wait to see it!



Jacked Out

Joined: Aug 15, 2005
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Everything looks fine and dandy I guess.  And if influenence is the same or will act  the same as attribute point additions then why change the name.  It reminds me of an old saying I can't remember off handSMILEY 


I'm happy about the fact that the fighting style will change as you use an ablity that applies to that style.


I'm also liking the sound of the 3 ring idea.  It will keep each class where it belongs.  If A knife thrower wants to do the most damage he has to be on the outer circle to do so it seems.  It will get those pesky interlock hackers off my back.


I'm still a little confused about the ability/info situation.  Are they just giving us our info back or what?  It seems that they had to tweak most of the ablities so when we log on we won't have any ablities loaded and we will have to buy all new ones.  Can we get a clarification on this situation? While I'll  be a little upset at the latter, if it makes for a better game and increases subscriptions then im all for it. It's just gonna be hectic. I mean maybe they can set up frag vendors so the masses arent all trying to camp for the same frags.  I can tell ya now there will be people leaving no matter what if they gotta remake all of their ablities. And If I gotta wait in line behind 30 people to camp for frags for ablities then I'm gone to.




Jacked Out

Joined: Aug 23, 2005
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is memory cost going to be similar and is our memory limit still going to be 100 or do we gain access to all moves at all times and only the best tactics and strategies win?


Jacked Out

Joined: Aug 23, 2005
Messages: 81
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Sweet... just good sweetness:smileyhappy:

sooooo when is QA??

 
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