Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat.
I like that.
Walrus wrote: This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006.
Combat Miscellany All attacks are considered directed and require an accuracy roll including things such as melee attacks, debuffs, and viral attacks. Your accuracy roll is compared to the appropriate Attribute to see if you succeed. For example, your Melee Free-Attack will succeed if your accuracy roll exceeds your target’s Defense score. Your Style and Tactics choices modify your combat Attributes. Even more than before, The Matrix Online is about choice. Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat. We still have some more details to release and will get them out as we can. My hope is that both veteran and new players enjoy this period of discovery as you get your feet wet in the new combat and Ability system. I’m excited about how this will change gameplay and character growth and hope you all will be, too.
Combat Miscellany
All attacks are considered directed and require an accuracy roll including things such as melee attacks, debuffs, and viral attacks. Your accuracy roll is compared to the appropriate Attribute to see if you succeed. For example, your Melee Free-Attack will succeed if your accuracy roll exceeds your target’s Defense score.
Your Style and Tactics choices modify your combat Attributes. Even more than before, The Matrix Online is about choice.
We still have some more details to release and will get them out as we can. My hope is that both veteran and new players enjoy this period of discovery as you get your feet wet in the new combat and Ability system. I’m excited about how this will change gameplay and character growth and hope you all will be, too.
PN11v2 wrote:Interlock, "One opponent versus another opponent only."Wont this kind of nerf the Assassins more so then they already are?
Everything looks fine and dandy I guess. And if influenence is the same or will act the same as attribute point additions then why change the name. It reminds me of an old saying I can't remember off hand
I'm happy about the fact that the fighting style will change as you use an ablity that applies to that style.
I'm also liking the sound of the 3 ring idea. It will keep each class where it belongs. If A knife thrower wants to do the most damage he has to be on the outer circle to do so it seems. It will get those pesky interlock hackers off my back.
I'm still a little confused about the ability/info situation. Are they just giving us our info back or what? It seems that they had to tweak most of the ablities so when we log on we won't have any ablities loaded and we will have to buy all new ones. Can we get a clarification on this situation? While I'll be a little upset at the latter, if it makes for a better game and increases subscriptions then im all for it. It's just gonna be hectic. I mean maybe they can set up frag vendors so the masses arent all trying to camp for the same frags. I can tell ya now there will be people leaving no matter what if they gotta remake all of their ablities. And If I gotta wait in line behind 30 people to camp for frags for ablities then I'm gone to.