HCFrog wrote: .... but the bulk will probably come from clothing. If you're a level 50 and you have top level resistance clothing.......with top level clothes
Message Edited by Tytanya_MxO on 03-08-200606:11 AM
DA6ONET wrote:I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear. How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?Message Edited by DA6ONET on 03-07-200607:10 PM
Message Edited by DA6ONET on 03-07-200607:10 PM
Bethlahem wrote:mwuahahah you know who to call on vector! www.tbmmxo.com go to the place an order page of forums
>revolt_ wrote:Why *sigh*?
Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.
I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.
Tytanya_MxO wrote:>revolt_ wrote:Why *sigh*?Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.
I don't understand tytanya - Even if we majoritarily wear shielded clothes we will still LOOK different at least.
Bethlahem wrote:DA6ONET wrote:I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear. How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?Message Edited by DA6ONET on 03-07-200607:10 PMmwuahahah you know who to call on vector! www.tbmmxo.com go to the place an order page of forums
Message Edited by DelstarDotstar on 03-10-200607:50 AM
DelstarDotstar wrote:Some of those changes on crafters clothing make no sense. Now I knowthat these may not be the last change to the clothing buffs, but the currentversions are very disappointing Is there a way to get a conversion table once the CR 2.0 goes live?
DA6ONET wrote:I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!
SkyBruin wrote:Hey Delstar,What was the command you posted for the list of items you can construct? The one you listed above (/codeStruct) gives an unrecognized command when used.
/codestructs You need an S on the end Ok here is the post I made on ithttp://mxoboards.station.sony.com/matrix/board/message?board.id=coder&message.id=284
I will try it in the Test server when I get home and see, but I assumed that it works there.
Message Edited by Cal on 03-16-200601:13 AM