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Clothing in CU
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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3116
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HCFrog wrote:

 ....
 but the bulk will probably come from clothing. If you're a level 50 and you have top level resistance clothing.......with top level clothes


*sigh* SMILEY

Message Edited by Tytanya_MxO on 03-08-200606:11 AM


Message edited by Tytanya_MxO on 03/08/2006 06:11:45.



Jacked Out

Joined: Aug 15, 2005
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Why *sigh*?

I mean for every apparel item you find ingame there's prolly an high level armored version out there in the loot tables now. That means you'll eventually get your perfect outfit if you loot, search and wait enough.

>revolt_


Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
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DA6ONET wrote:

I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear. How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?


Message Edited by DA6ONET on 03-07-200607:10 PM



mwuahahah you know who to call on vector!  www.tbmmxo.com  go to the place an order page of forums



Femme Fatale

Joined: Aug 15, 2005
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Bethlahem wrote:
mwuahahah you know who to call on vector!  www.tbmmxo.com  go to the place an order page of forums


Bah we need a Recursion item database!



Systemic Anomaly

Joined: Aug 16, 2005
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>revolt_ wrote:
Why *sigh*?


Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.

I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
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Tytanya_MxO wrote:


>revolt_ wrote:
Why *sigh*?


Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.

I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.




 

 I don't understand tytanya - Even if we majoritarily wear shielded clothes we will still LOOK different at least.




Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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Bethlahem wrote:


DA6ONET wrote:

I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear. How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?


Message Edited by DA6ONET on 03-07-200607:10 PM



mwuahahah you know who to call on vector!  www.tbmmxo.com  go to the place an order page of forums


Ok let me rephrase, assuming you constantly, and I mean constantly, with a team of 6 people farm every mob in MxO until you find exactly the one artical of clothing with the right buffs on it (ie for a level 50), guess how long that's going to take....... ........ ........ .......... ......... .......... .......... .............. .................... .............. um.................. yeah................................ getting.................................. a ........................ bit ......................................................................... ridiculous!

I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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I also have a spreadsheet with about 1200+ Normal items, 450+ enhanced, and
550+ Armored or Shielded.  Now this was all done before I learned about the
/codeStruct command that will give you the name of everything that you can
make.  What I worry about is going thru all that and having to type in the new
buffs, plus having to keep the old ones to see how much we are
getting nerfed especially Crafters -
http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Items&message.id=584   
Some of those changes on crafters clothing make no sense.  Now I know
that these may not be the last change to the clothing buffs, but the current
versions are very disappointing
 
Is there a way to get a conversion table once the CR 2.0 goes live?

Message Edited by DelstarDotstar on 03-10-200607:50 AM


Message edited by DelstarDotstar on 03/10/2006 04:50:17.



Ascendent Logic

Joined: Sep 12, 2005
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DelstarDotstar wrote:

Some of those changes on crafters clothing make no sense.  Now I know
that these may not be the last change to the clothing buffs, but the current
versions are very disappointing
 
Is there a way to get a conversion table once the CR 2.0 goes live?



/agree



Jacked Out

Joined: Aug 16, 2005
Messages: 279
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DA6ONET wrote:


I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!


Thats a good idea, i can do that for VH's uniform too (we need female and male sets though.


Jacked Out

Joined: Aug 16, 2005
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Hey Delstar,
What was the command you posted for the list of items you can construct? The one you listed above (/codeStruct) gives an unrecognized command when used. 


Jacked Out

Joined: Nov 11, 2005
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DA6ONET wrote:

I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!


hmmmm.... that gives me a good idea for a new contest SMILEY


Systemic Anomaly

Joined: Aug 15, 2005
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Can the Devs set it so that we are rewarded with an Enhanced/Armored/Shielded item at the end of every successful mission, like we do with the critical missions? Maybe for a week, so we can stock up on some items that are for our level?



Perceptive Mind

Joined: Aug 19, 2005
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Location: Recursion (formally Method) - ITR Washington, DC
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SkyBruin wrote:
Hey Delstar,
What was the command you posted for the list of items you can construct? The one you listed above (/codeStruct) gives an unrecognized command when used. 


/codestructs  You need an S on the end SMILEY
Ok here is the post I made on it
http://mxoboards.station.sony.com/matrix/board/message?board.id=coder&message.id=284

I will try it in the Test server when I get home and see, but I assumed that it works there.


Cal




Joined: Aug 16, 2005
Messages: 316
Location: Los Angeles, CA
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Yes, works on Test, just tried it now.

Message Edited by Cal on 03-16-200601:13 AM


Message edited by Cal on 03/16/2006 01:13:37.
 
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