Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Ask the devs an MXO question v.2
Search inside this topic:
The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 198 , 199 , 200 , 201 , 202 , 203 , 204  Next
Author Message


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

ZippyTheSquirrel wrote:
Who, other than Cryptos and Agent Pace, has more than one model?
Heh, looks like the others answered this better than I would have remembered myself.

I'd love to make more versions of some of the main characters, even just clothing tint jobs--like Merv with a black cravat, Persephone in different dress colors (black, cream), Niobe in dark red or black leather, and so forth. Maybe I'll have time to do that one of these days.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2137
Offline

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?




Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Shadow-SK wrote:
Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?
Probably not with actual high-end buffs, which I imagine is what you're thinking of, 'cause then we'd have a case where you could get one of the best items of clothing at some low level, and never have to upgrade, which would kill one of the major motivations that MMOs need to exploit, ie a hunger for better and better loot.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6803
Online

Rarebit wrote:
Shadow-SK wrote:
Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?
Probably not with actual high-end buffs, which I imagine is what you're thinking of, 'cause then we'd have a case where you could get one of the best items of clothing at some low level, and never have to upgrade, which would kill one of the major motivations that MMOs need to exploit, ie a hunger for better and better loot.


Funky avvy you've got there...

When can we expect to see the full picture in RSI? SMILEY




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2137
Offline

Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.





Joined: Aug 16, 2005
Messages: 3027
Offline

Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.
Agreed.


Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
Offline

Walrus, Rarebit, don't forget the image retrieval today SMILEY



Jacked Out

Joined: Aug 15, 2005
Messages: 1234
Location: The Bonaguil Merovingian City
Offline

Rarebit have you guys taken "any" ideas from the development forums into consideration or perhaps made a decision to add some idea from there to the game?

Message edited by Ingus on 11/06/2006 08:03:41.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
Offline

[CoZ wrote:
LostProphet]Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.
Agreed.
Didn't resub just to say that, did you?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

[CoZ wrote:
LostProphet]Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.
Agreed.

Aye. Story definin/fleshin out tis always a good thing. Ge-Argh.




Mainframe Invader

Joined: Oct 31, 2005
Messages: 390
Offline

Huzzah! Non-omnipresent evils taking over the Matrix, cueing a "You must unite to defeat [x]" speech from the Oracle? Huzzah!

Other than general bugs, if there was something you could have improved this Halloween, what would you have done? (ie, I loved the event. Just wondering what, if you had more time etc, you'd add/fix)


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
Offline

Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.

THANK YOU!



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
Offline

Finally! Inter-org tension is the BEST thing about the storyline.  And  yeah, untill now, the relationships with the subgroubs have been (as far as I understood them):

 Zion: military doesn't like epn for violating the truce / disobeying orders, but doesn't take action because the majority of the population of zion support them. 

 Epn: likes zion, but dislikes its relationships with the other organizations (abiding by the truce, making deals with exiles) and for not making a greater effort to wake people up and get neo's corpse back.

 Machines: Against cypherite activites that endanger the system (sleepwalkers, enmascerdo, etc), Cryptos and Veil are wanted for questioning.  Will re-insert humans who request it.  Won't interfere with the Cypherites for the most part, unless they endager the system or truce.  Won't assist the Cypherites either.

 Cypherites: won't endanger the system or damage machine programs.  Machinist redpills are sort of a grey area, but overall have not been hostile to them since the Gemaskeered / Enmascerdo days (who, according to Veil, were disobeying orders).

 
The Matrix Online » Archived Forums » Archive Construct Go to Page: Previous  1  ... 198 , 199 , 200 , 201 , 202 , 203 , 204  Next
Go to:   

Version 2.2.7.43