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Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
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Jacked Out

Joined: Aug 16, 2005
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Riiiiiiight. Too bad certain problems with Galaxies have been posted on Wikipedia. -_-


Systemic Anomaly

Joined: Aug 15, 2005
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weenus wrote:
http://www.penny-arcade.com/2006/03/01

The last two posts on that page.

Here's some pics and quotes. I did have the story a little twisted but its still funny and valid.

"I’ve been told that creative people simply don’t last long at SOE. I’ve heard so many horror stories from people in the industry who used to work at SOE or still languish there. The place comes off sounding like some kind of elephant graveyard where creative people go to die. With that said I have to admit that those sons of **CENSORED** have a sense of humor. Smedley sent me an email this morning that just said he’d sent me a package. I assumed it was a bomb but just a few minutes ago a man showed up and proclaimed that he “had our donuts”. That’s not something I expected to hear today. We followed him out to his truck where he showed us our 1,200 freshly baked Krispy Kreme donuts."

and

"Just an update on the 1,200 donuts situation. We were able to give all the donuts away. We gave some to the other businesses here in our office building. We also sent a few hundred over to the Seattle Children’s hospital for the staff there. Then we let our PAX enforcers come by and dig in.   A few people have made the comment to me that it was nice of SOE to send us one donut for every subscriber they have. The other funny remark I heard was that this is the best product SOE has ever shipped. You guys are mean."






 

I know this post is old but I just read it for the first time and I cant help but laugh. I have heard the horror stories to from ex CSR's that worked for the company.



Jacked Out

Joined: May 20, 2006
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Surely SWG has a bigger community than MxO, i might be wrong though.

But if thats the case they wont pull the plug...for one thing..

THE MULLA! ...*coughs* money in other words


Perceptive Mind

Joined: Aug 19, 2006
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I heard the SOE is slowing killing SWG.....
but its players that count and SWG has a hell of a lot more of them than mxo



Transcendent

Joined: Oct 5, 2005
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We do need more devs...majorly


Matriculated Mind

Joined: Dec 22, 2005
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(( I don't have faith anymore. SOE is focusing on other games than MxO.

let's just enjoy what we have currently. Sad to say but MxO won't change.

I subscribed on a beta testing for an upcomming MMO....  MxO was not event listed in the questions "what MMO do you play actually" ))




Jacked Out

Joined: Jan 20, 2007
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I was a Commando in SWG, i was level 34 when i left.

SWG has a large amount of servers, but the only servers that get a large population is the European servers, Europe-Chimera almost always had a medium population, the rest are always low.

For me, being on a low population wasn't that bad, a Commando can solo level quite easily....the problem was getting decent arms and armor, if i didn't get them in a drop i was sunk, the crafters are basically non existent.

The main beef was when they changed everything over in the expansion...and to be honest i agree with the people who were outraged by the changes (although for the most part Commando's were unaffected by them).

In the beginning the path of a Jedi was a long and drawn out process, but when you were finally a Jedi you had something to be proud of....all your hard work in the game paid off.

Then when the expansion came out *poof* insta-Jedi.....yeah this ticked off a lot of players who spend months getting to a Jedi only to have it as an available class later on.

That was just the tip of the ice burg, it got so bad in the forums that moderators were actually participating in the flame wars that were going on...even berating the players in the community.

There's so much more i could list, but you get the idea.....currently i have nobody to group with, all my friends split for WoW, EvE, and so on....they simply weren't going to take it anymore and i don't really blame them.





Jacked Out

Joined: May 14, 2006
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MeretrixMeretric wrote:
Fondo wrote:

I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you  can afford some more help.

________

Precisely.

well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now.
now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game).
they don't need more devs, they need more customers. lol


Jacked Out

Joined: Aug 16, 2005
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Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:

I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you  can afford some more help.

________

Precisely.

well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now.
now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game).
they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity?


Matriculated Mind

Joined: Jul 14, 2006
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Canbus wrote:
Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:

I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you  can afford some more help.

________

Precisely.

well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now.
now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game).
they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity?

In light of my experience to date playing MxO for a year, I have to say I am losing hope.

Why?  Well the game is stagnant; a stagnant product is sooner or later doomed and so it will unless a number of things are done but all unrealistic considering the state of play.

My feeling is that SOE will be doing one of the following:

1) Slowly phase out MMORPGs support with time and drop the titles as the member base dwindle
2) Working on new products to compete with Blizzard and other company, phasing out less popular game as the member base dwindle
3) Keep the status quo and discontinue products as the member base dwindle

Face it, all MMORPGs are destined to be discontinued as technology evolve, problem is, MxO will walk the "green mile" sooner than other games because of a poor start and bad luck/management/decisions.

I love this game but harsh reality is difficult to ignore, even if like me, you like to live in denial.

Shayel

Message edited by Shayel on 03/06/2007 03:03:31.



Systemic Anomaly

Joined: Aug 19, 2005
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SOE doesn't care. That is all.



Jacked Out

Joined: May 14, 2006
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Shayel wrote:
Canbus wrote:
Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:

I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you  can afford some more help.

________

Precisely.

well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now.
now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game).
they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity?
You should be asking what's the point of having more devs if they're going to leave next month because they can't be paid...

In light of my experience to date playing MxO for a year, I have to say I am losing hope.
Why?  Well the game is stagnant; a stagnant product is sooner or later doomed and so it will unless a number of things are done but all unrealistic considering the state of play.
Things *can* change (I think)

My feeling is that SOE will be doing one of the following:

1) Slowly phase out MMORPGs support with time and drop the titles as the member base dwindle
2) Working on new products to compete with Blizzard and other company, phasing out less popular game as the member base dwindle
3) Keep the status quo and discontinue products as the member base dwindle
Face it, all MMORPGs are destined to be discontinued as technology evolve, problem is, MxO will walk the "green mile" sooner than other games because of a poor start and bad luck/management/decisions.

 What do you mean by that? MMOs as a market are getting bigger...

I love this game but harsh reality is difficult to ignore, even if like me, you like to live in denial.

Shayel


Jacked Out

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BloodWork wrote:
SOE doesn't care. That is all.
This.....is too true.


Jacked Out

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$1000/month per employee?  Come on, let's be realistic.  Times it by 10 and I imagine you are getting closer to actual compensation.  Why is it that players tend to think they are spending the big bucks($15/month) while SoE makes this machine work by paying their Devs 12k a year.  I would imagine that compared to some of the companies I have worked for, SoE isn't neccesarily the cash cow people think they are. 

I also think people are off-base when they say that people in the company don't care.  I imagine they want their players to have fun because as long as they are, they will make money and be able to continue investment.  Since I don't believe SoE makes tremendous profit due to continual investment, marketing and promotion hasn't been focused on.  But who's to say that we know how to do it better?  I don't think an MxO display in game stores will likely get the game any more attention.  It would cost money too and that marketing budget would pull from the development one.  Maybe that is their approach.  I always thought they've had an'If you build it they will come" approach to marketing.  Station Access players can still bleed into MxO and keep it alive.  I don't think SoE is pulling the plug on anything. 



Jacked Out

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Another one of these threads. SOE should do this/that. The funny thing is the start of the thread suggests cut SWG which SOE are not going to do as it brings in more money than this game does. Just because it has some bad press/reviews it does not mean it should be cut just because you are not a fanboy of it. People who play SWG could say the same thing about MXO that it does not do well and should be scrapped. I admit SWG isn't as great anymore but it is still a good game with still a good community. People should realise that MXO will never achieve great sub numbers because of how unique a game it is compared to others. Most other games are fighting trolls and elfs as wizards and etc. People who play Mxo love it for the continued story from the films and the different syle it is. EQ2 and WOW are top of the mountain and that will never change people should just enjoy what they have and realise 2 years is good going for a game based on the story it is. Im sure people who play games lie Planetside,RF Online,Dun and Drags,Archlord,Auto Assault etc all say the same thing.
 
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