no matter what wiseass-ex-machina nonsense sneaker says, the hacker dot's stack ON PURPOSE. the devs made that REAL CLEAR UNLESS YOU ARE MENTALLY HANDICAPPED. I REPEAT, THE HAX DOT ATTACKS ARE STACKABLE BY DESIGN AS OF A PATCH THAT CAME -AFTER- THE DOT DMG NERFS. Sure, 9mmfu said so. To which I've already replied with:
"Ohhh, I'm sure a lot of things are considered "by design". I'll bet neurodart and sever artery are considered "by design".
Doesn't make it right. Doesn't mean it shouldn't change."
So, because I disagree with their design, I'm now "mentally handicapped"? Ouch.
from now on, to say ANYthing about ANY tree, you should first post screenshots of you pvp'ing with it. i know trikraft and sneaker are both very sharp ppl, and i also know that neither of them know hacker well. level to 50 on the usual assassination missions with howitzer THEN you can start god-moding with hacker. til then.. dots arent supposed to stack, right, sneaker? xD If you really feel like having this argument, I actually ran hacker longer before you starting playing this game All trees are at 50, and I fiddle with them from time to time. Blah blah blah, veteran argument 4tw, and all that.
Point is, simply because someone disagrees with you, doesn't make them ignorant, or necessarily wrong.
I don't see any logical reason why DoT's should stack; a higher level ability is a higher level ability, and in CR2, that means it overrides its inferiors. "So-and-so already has a higher version of X running" ring a bell?
Point is, simply because someone disagrees with you, doesn't make them ignorant, or necessarily wrong.I don't see any logical reason why DoT's should stack; a higher level ability is a higher level ability, and in CR2, that means it overrides its inferiors. "So-and-so already has a higher version of X running" ring a bell?
Man isn't that the pot calling the kettle black... Yeah about the DOT's I said it in the other post but will put it here again for you....
Okay I know I'm coming into this late but your comment that there is no reason a higher-levl DoT ability should stack on top of its lower level inferior one is off base. Dot's use to not stack at all, but if you remember they changed that due to the fact that everything went to DPS. DOT's were balanced out by the Dev's so that the damage over time woudl be proportional to other damage done by other similar hacker attacks in other trees. If I pay the IS cost to cast a logic blast and a logic barrage then I expect, if I hit to get the damage appropriate to my accuracy and damage against the defencers resistance and defense. The same falls true with all the DOT's. I am paying the memory cost for the ability and the IS cost for the cast and since everything is DPS and since DOT's have been balanced out then I should get the benefit damage. It would be like casting a logic blast 3.0, logic barrage 4.0, logic blast 2.0, and logic barrage 3.0. I paid the cost in memory and IS so should get the benefit of having the damage.
DOT's are damage abilities not state based. States usually don't stack, though some in the hacker tree do and should. Damage simply stacks period. Doesn't matter if I'm using a logic blast then a logic barrage it's damage same with DOT's
Eat a flippin antibiotic, nuff said.
AB's can be used against anything and everything, rendering their use in an argument null and void. It'd be something like arguing someone could turn on HyperSense to reduce the amount of knives that hit them, in an attempt to render any complaints about knife thrower null. That argument just doesn't work.
broin wrote: Man isn't that the pot calling the kettle black... How so? I make sure folks truley are ignorant (or, biased) by engaging them in an argument. For instance, if someone's advocating the removal of HJ, I usually discover that they generally PvP with the zerg, making them biased for its removal. Or, if someone's advocating the nerfing of various classes, I usually discover that it's because they die to them. A lot.
In my case, I call for changes based on the established game mechanics of CR2. If I see a lot of folks using a certain tree a certain way, I investigate why that is.
DOT's are damage abilities not state based. States usually don't stack, though some in the hacker tree do and should. Damage simply stacks period. Doesn't matter if I'm using a logic blast then a logic barrage it's damage same with DOT's Actually, you make a fine point here.
I'm going to hop ingame and see just how much damage a DoT will do, versus the pure damaging abilities. I'll post back here with results.
Hacking is really starting to get on my nerve. PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers. I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style.. This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...
Remag_Div wrote:Hacking is really starting to get on my nerve. PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers. I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style.. This game would be a lot better off with hacker removed, just give me MA, guns, and spies please... But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it). Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off. It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again. And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG. Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy...
CrazyJun wrote:Remag_Div wrote:Hacking is really starting to get on my nerve. PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers. I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style.. This game would be a lot better off with hacker removed, just give me MA, guns, and spies please... But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it). Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off. Snipers / MKTs are one way, but they fear hackers most (powerless, IS debuff, DOTs, .......) It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again. And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG. Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy... I love people underrating the hacker in 1on1. Makes it easier to get the CQs , but yeah, they are most effective in a team. Anyways I'm fighting solo a lot with my hacker build and hacker is definitely not a support class that have to fear 1on1 situations or have to hide behind the zerg and healers.
Remag_Div wrote:Hacking is really starting to get on my nerve. PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers. I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style.. This game would be a lot better off with hacker removed, just give me MA, guns, and spies please... But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it). Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off. Snipers / MKTs are one way, but they fear hackers most (powerless, IS debuff, DOTs, .......) It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again. And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG. Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy... I love people underrating the hacker in 1on1. Makes it easier to get the CQs , but yeah, they are most effective in a team. Anyways I'm fighting solo a lot with my hacker build and hacker is definitely not a support class that have to fear 1on1 situations or have to hide behind the zerg and healers.
Remag_Div wrote:CrazyJun wrote:Remag_Div wrote:Hacking is really starting to get on my nerve. PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers. I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style.. This game would be a lot better off with hacker removed, just give me MA, guns, and spies please... But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it). Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off. Snipers / MKTs are one way, but they fear hackers most (powerless, IS debuff, DOTs, .......) It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again. And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG. Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy... I love people underrating the hacker in 1on1. Makes it easier to get the CQs , but yeah, they are most effective in a team. Anyways I'm fighting solo a lot with my hacker build and hacker is definitely not a support class that have to fear 1on1 situations or have to hide behind the zerg and healers.
Hackers are working their way back into the mainstream. This is a good thing. What is the point of an un(der)used tree?
The issue of healers in PvP basically relates to numbers. They prevent the only chance of getting kills before dying oneself. Is that a game flaw? Not sure. Are the heals too big? Perchace. How useful is a Doctor outside of a team? Zero. I don't know how to make the tree less annoying () without rendering it useless.
I don't think DoT's stacking is broken.
I do think buffs from UGM SHOULD stack - especially with the awakened abilities (pointless otherwise).
I also think they should fix reuse timers full-stop. That would solve an awful lot of complaints.
CrazyJun wrote: I love people underrating the hacker in 1on1. Makes it easier to get the CQs I would love to see a hacker defeat me 1 on 1... I don't care how good a hacker you think you are, but 1 on 1, they suck. Anti's, Viral resist, any any combat build with novice skills can beat a hacker 1 on 1.
Remag_Div wrote:CrazyJun wrote: I love people underrating the hacker in 1on1. Makes it easier to get the CQs I would love to see a hacker defeat me 1 on 1... I don't care how good a hacker you think you are, but 1 on 1, they suck. Anti's, Viral resist, any any combat build with novice skills can beat a hacker 1 on 1. lol