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Hacker is the Uber class once again
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Ascendent Logic

Joined: Aug 15, 2005
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no matter what wiseass-ex-machina nonsense sneaker says, the hacker dot's stack ON PURPOSE. the devs made that REAL CLEAR UNLESS YOU ARE MENTALLY HANDICAPPED. I REPEAT, THE HAX DOT ATTACKS ARE STACKABLE BY DESIGN AS OF A PATCH THAT CAME -AFTER- THE DOT DMG NERFS.
Sure, 9mmfu said so. To which I've already replied with:

"Ohhh, I'm sure a lot of things are considered "by design". I'll bet neurodart and sever artery are considered "by design".

Doesn't make it right. Doesn't mean it shouldn't change."

So, because I disagree with their design, I'm now "mentally handicapped"? Ouch.

from now on, to say ANYthing about ANY tree, you should first post screenshots of you pvp'ing with it. i know trikraft and sneaker are both very sharp ppl, and i also know that neither of them know hacker well. level to 50 on the usual assassination missions with howitzer THEN you can start god-moding with hacker. til then.. dots arent supposed to stack, right, sneaker? xD
If you really feel like having this argument, I actually ran hacker longer before you starting playing this game SMILEY All trees are at 50, and I fiddle with them from time to time. Blah blah blah, veteran argument 4tw, and all that.

Point is, simply because someone disagrees with you, doesn't make them ignorant, or necessarily wrong.

I don't see any logical reason why DoT's should stack; a higher level ability is a higher level ability, and in CR2, that means it overrides its inferiors. "So-and-so already has a higher version of X running" ring a bell?




Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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Sneaker wrote:

Point is, simply because someone disagrees with you, doesn't make them ignorant, or necessarily wrong.

I don't see any logical reason why DoT's should stack; a higher level ability is a higher level ability, and in CR2, that means it overrides its inferiors. "So-and-so already has a higher version of X running" ring a bell?

Man isn't that the pot calling the kettle black... Yeah about the DOT's I said it in the other post but will put it here again for you....

Okay I know I'm coming into this late but your comment that there is no reason a higher-levl DoT ability should stack on top of its lower level inferior one is off base.  Dot's use to not stack at all, but if you remember they changed that due to the fact that everything went to DPS.  DOT's were balanced out by the Dev's so that the damage over time woudl be proportional to other damage done by other similar hacker attacks in other trees.  If I pay the IS cost to cast a logic blast and a logic barrage then I expect, if I hit to get the damage appropriate to my accuracy and damage against the defencers resistance and defense.  The same falls true with all the DOT's.  I am paying the memory cost for the ability and the IS cost for the cast and since everything is DPS and since DOT's have been balanced out then I should get the benefit damage.  It would be like casting a logic blast 3.0, logic barrage 4.0, logic blast 2.0, and logic barrage 3.0.   I paid the cost in memory and IS so should get the benefit of having the damage. 

DOT's are damage abilities not state based.  States usually don't stack, though some in the hacker tree do and should.   Damage simply stacks period.  Doesn't matter if I'm using a logic blast then a logic barrage it's damage same with DOT's

 


Message edited by broin on 12/21/2006 17:40:03.



Systemic Anomaly

Joined: Feb 12, 2006
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Eat a flippin antibiotic, nuff said.



Ascendent Logic

Joined: Aug 15, 2005
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Arcanoloth wrote:
Eat a flippin antibiotic, nuff said.


AB's can be used against anything and everything, rendering their use in an argument null and void. It'd be something like arguing someone could turn on HyperSense to reduce the amount of knives that hit them, in an attempt to render any complaints about knife thrower null. That argument just doesn't work.

broin wrote:
Man isn't that the pot calling the kettle black...
How so? I make sure folks truley are ignorant (or, biased) by engaging them in an argument. For instance, if someone's advocating the removal of HJ, I usually discover that they generally PvP with the zerg, making them biased for its removal. Or, if someone's advocating the nerfing of various classes, I usually discover that it's because they die to them. A lot.

In my case, I call for changes based on the established game mechanics of CR2. If I see a lot of folks using a certain tree a certain way, I investigate why that is.

DOT's are damage abilities not state based.  States usually don't stack, though some in the hacker tree do and should.   Damage simply stacks period.  Doesn't matter if I'm using a logic blast then a logic barrage it's damage same with DOT's
Actually, you make a fine point here.

I'm going to hop ingame and see just how much damage a DoT will do, versus the pure damaging abilities. I'll post back here with results.




Systemic Anomaly

Joined: Feb 12, 2006
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Sneaker wrote:
AB's can be used against anything and everything, rendering their use in an argument null and void. It'd be something like arguing someone could turn on HyperSense to reduce the amount of knives that hit them, in an attempt to render any complaints about knife thrower null. That argument just doesn't work.
Actually it does, look at Context. Antibiotics don't stop people from spamming knives in IL. They don't stop someone from stacking LUTS and Firearms Skill. They don't stop someone from using Dim Mak and WDD in subsquent rounds. What they DO is sweep negative effects. It takes 30 seconds for a Code Infection to deal its full damage, that is more then enough time to eat an Anti, and if there are 4-5 DOT's on you its even better. You have a greater chance of sweeping one, or 2, or all of them (and anti's have done this for me many times). Anti's cut the effectiveness of Ravager's in half.

Yes you can say its the same as telling people to turn on hyper sense but its not the same argument, but hyper sense doesn't fix the broken timers on knives, it doesn't prevent spamming and it sure as hell doesn't reduce the number of knives that hit (with the stupidly high accuracy of MKT's).

Antibiotics are an effective countermeasure against stacked DOT's. You can't deny it.



Jacked Out

Joined: Feb 13, 2006
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actually, arcanoloth is right. when some of these ppl still confuse resistance with defense and vice versa, you cant simply point out how anti's render dot's to be passive aggressive annoyances, at best. if anything, the hacker dot's should have their dmg increased slightly, because them stacking is what barely lets them compete.

try running hard assassination missions as a noob ravager.. while your little dot's peck away at 3 npcs at the same time, youre really multitasking, yes, but.. theres only ONE of you. and all 3 of them are chipping away at you. not quite the same. so dont forget those health pills along with your anti's. welcome to Neo Fu Online. the thing is, everyone is gonna b1tch about this or that tree until the day the game gets shut down. them's the breaks.

but when the tree on the table for discussion (i use the word loosely) happens to be hacker, the most nerfed tree of all.. you can expect a few ppl to get pissy. the nerf stick is no longer in vogue, ppl. tell ya what.. /ca cryshal and when you see me, send me a tell asking me for the abs you need to MAKE YER OWN GODDAM PILLS AND QUIT CRYIN!#$

=)

but seriously, i love you sneaker <3


Systemic Anomaly

Joined: Aug 15, 2005
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Hacking is really starting to get on my nerve.

PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers.

I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style..

This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...



Jacked Out

Joined: Jan 12, 2006
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Remag_Div wrote:
Hacking is really starting to get on my nerve.

PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers.

I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style..

This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...
Yeah, let's make it kungfu online *sigh*

But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it).

It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again.
And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG.

For stacking DOTs it is good as it is IMO. If the DOTs won't stack, it makes trees useless and everybody and it dog would load Ballista or Howi (or MKT, KFGM, Sniper). IF the DOTs won't stack, the Rav tree would deal like 1500 dmg (with no resi) in 30 secs ... great compared to a MA that can kill you in 8 secs with wooden dummy and mgk (or dim mak) (I know that WD and so on are state specials, but I can also name EFK or Sky-High-Sidekick that do a lot of dmg). You always have to think about, that the DOTs need 30s (or 15s) to deal the dmg. That's enough time to kill the hacker (or pop an anti).

What is the next people complain about? Mmmh, let me think. We had rifleman, SMGs, MAs, spys, patcher and hacker. Not much left to complain about, eh?


Systemic Anomaly

Joined: Aug 15, 2005
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CrazyJun wrote:
Remag_Div wrote:
Hacking is really starting to get on my nerve.

PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers.

I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style..

This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...

But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it).

Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off.

It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again.
And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG.

Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy...





Jacked Out

Joined: Jan 12, 2006
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Remag_Div wrote:
CrazyJun wrote:
Remag_Div wrote:
Hacking is really starting to get on my nerve.

PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers.

I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style..

This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...

But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it).

Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off.

Snipers / MKTs are one way, but they fear hackers most (powerless, IS debuff, DOTs, .......)

It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again.
And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG.

Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy...

I love people underrating the hacker in 1on1. Makes it easier to get the CQs SMILEY, but yeah, they are most effective in a team. Anyways I'm fighting solo a lot with my hacker build and hacker is definitely not a support class that have to fear 1on1 situations or have to hide behind the zerg and healers.




Systemic Anomaly

Joined: Aug 17, 2005
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CrazyJun wrote:
Remag_Div wrote:
CrazyJun wrote:
Remag_Div wrote:
Hacking is really starting to get on my nerve.

PvP seems to be a mix between Trauma Surgeons spamming area heals, debuffers, and then attackers. I never PvP anymore without an opposing Zerg sporting 3 area healers and a team of hackers.

I wish Hyper Deflect would actually DO SOMETHING. At least in CR1 and max VD it was a 50/50 chance, it seems with Deflect I get hit 80% of the time, and I don't have Zion Magic(tm) so I can't pop a pill, sweep everything, and then roll out like CR1 style..

This game would be a lot better off with hacker removed, just give me MA, guns, and spies please...

But lets get serious, the thing I have to agree with, are the area healers. IMO, the heals have to be redone (spamming 800+ heals every 4secs is a lil bit too much IMO, also TSs are easy to kill if you know how to do it).

Ganging up on them with a few Snipers/MKTs? You need to kill them in under 5 seconds before they get their godly heals off.

Snipers / MKTs are one way, but they fear hackers most (powerless, IS debuff, DOTs, .......)

It is really really funny, how people start crying about hackers again. After CR2 went live, nobody gave a sh!t on hackers and all the wannabe pre-CR2 hackers cried about the nerfs. 3/4 year later (!!!!) some peeps figured out how to use the hacker tree and people start to cry again.
And I believe that most of the peeps crying about hackers haven't used it yet. IMO it is one of the hardest trees IG.

Yeah, real hard... hackers one on one can be easily beat, only in a Zerg can they be effective. They just spam debuffs, logic cannon, area DOT's, then when your evade gets shot, hyperjump, reapply, hide behind the zerg and 800 heals. Not that hard buddy...

I love people underrating the hacker in 1on1. Makes it easier to get the CQs SMILEY, but yeah, they are most effective in a team. Anyways I'm fighting solo a lot with my hacker build and hacker is definitely not a support class that have to fear 1on1 situations or have to hide behind the zerg and healers.


 

  Hackers are working their way back into the mainstream.  This is a good thing. What is the point of an
un(der)used tree?

  The issue of healers in PvP basically relates to numbers.  They prevent the only chance of getting kills before dying oneself.  Is that a game flaw? Not sure.  Are the heals too big? Perchace.  How useful is a Doctor outside of a team? Zero.  I don't know how to make the tree less annoying (SMILEY) without rendering it useless.

  I don't think DoT's stacking is broken.

  I do think buffs from UGM SHOULD stack - especially with the awakened abilities (pointless otherwise).

 

 I also think they should fix reuse timers full-stop.  That would solve an awful lot of complaints.




Systemic Anomaly

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CrazyJun wrote:
I love people underrating the hacker in 1on1. Makes it easier to get the CQs SMILEY

I would love to see a hacker defeat me 1 on 1... I don't care how good a hacker you think you are, but 1 on 1, they suck. Anti's, Viral resist, any any combat build with novice skills can beat a hacker 1 on 1.



Jacked Out

Joined: Jun 11, 2006
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Remag_Div wrote:
CrazyJun wrote:
I love people underrating the hacker in 1on1. Makes it easier to get the CQs SMILEY

I would love to see a hacker defeat me 1 on 1... I don't care how good a hacker you think you are, but 1 on 1, they suck. Anti's, Viral resist, any any combat build with novice skills can beat a hacker 1 on 1.
lol


Systemic Anomaly

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So let me get this straight RemagDiv, you are claiming you can pwn all hackers 1v1, but yet they are also extremely overpowered?

The world will be a much better place when people actually try to make sense.



Jacked Out

Joined: Jan 12, 2006
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Renzouken wrote:
Remag_Div wrote:
CrazyJun wrote:
I love people underrating the hacker in 1on1. Makes it easier to get the CQs SMILEY

I would love to see a hacker defeat me 1 on 1... I don't care how good a hacker you think you are, but 1 on 1, they suck. Anti's, Viral resist, any any combat build with novice skills can beat a hacker 1 on 1.
lol
QFMFT Renz

Let me think about the Vector Olympics - 2nd and 3rd place "Best of the Best" -> Hacker .... yup, hacker suck in 1on1 SMILEY

Remag, give me 1 month to lvl my recursion char SMILEY

Message edited by CrazyJun on 12/26/2006 05:29:12.
 
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