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GeForce 8800GTX - Major indoor lag!?
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Ascendent Logic

Joined: Aug 21, 2005
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AHAHAHAHAHAHAAAAAAAAAAAAAAHAHAHAHAaaaaa


Went out and got a ATI 2600XT to hold me over....and ITS stuttering indoors too. q_q

HAAAAAHHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAaaaaaaffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


Jacked Out

Joined: Aug 17, 2006
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I cant belive that ATI is having issues now too...

suck.


Transcendent

Joined: Mar 9, 2007
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It's DirectX10 cards, not just specific to a company, lol.



Mainframe Invader

Joined: Dec 27, 2006
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Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)

Message edited by Croesis on 01/28/2008 16:09:45.



Ascendent Logic

Joined: Aug 21, 2005
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I wonder if it has to do with PCI express drivers instead of videodrivers?


Jacked Out

Joined: Mar 17, 2007
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I am using DirectX 9.0c and am getting little or no problem on the other games that have HDR and other High rendering programs but i Definaetly notice it on mxo and hopefully when DX10.1 comes out it will solve this prob but whatever the prob in any game will easily be elliminated in the Radeon 3870 because of its massive stream buffer and overhead core clock!!!


Systemic Anomaly

Joined: Oct 23, 2005
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sonofthree wrote:
I wonder if it has to do with PCI express drivers instead of videodrivers?

I'm running a pair of PCI-E DX9 cards, no problem.



Vindicator

Joined: Aug 24, 2005
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Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)


It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine.  As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*

For those who want to go "Oh! you're running 10.1!" It doesn't matter

"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade

Remember.  DX9 in Vista is not DX9 in XP.  Different files and the like.  To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.

Its still just the 8 series cards & their XP driver.


Message edited by LtCmdr_Tsusai on 01/29/2008 08:55:19.



Transcendent

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It's not just the 8 series, because people with ATI cards are having problems too. What all new features do the 8's or high end ATI's have compared to a 7 series? I know I upgraded both my old 7 series card and my current X1600 Pro to DirectX10 to see if it caused a problem, but nothing came up.



Code Breaker

Joined: Jan 9, 2006
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LtCmdr_Tsusai wrote:
Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)


It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine.  As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*

For those who want to go "Oh! you're running 10.1!" It doesn't matter

"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade

Remember.  DX9 in Vista is not DX9 in XP.  Different files and the like.  To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.

Its still just the 8 series cards & their XP driver.

Are you running Vista or XP SP2 Tsusai? As I ran a preliminary test with a HD3850 on XPSP2 and experienced some of the same issues as with the 8xxx series Nvidia cards.



Vindicator

Joined: Aug 24, 2005
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9mmfu wrote:
LtCmdr_Tsusai wrote:
Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)


It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine.  As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*

For those who want to go "Oh! you're running 10.1!" It doesn't matter

"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade

Remember.  DX9 in Vista is not DX9 in XP.  Different files and the like.  To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.

Its still just the 8 series cards & their XP driver.

Are you running Vista or XP SP2 Tsusai? As I ran a preliminary test with a HD3850 on XPSP2 and experienced some of the same issues as with the 8xxx series Nvidia cards.

HD3850 & XPSP2 had no lag on my end.  I moved it from one machine to another, so I could use an 8800GT in my more powerful setup, and I still have no lag on the second machine.  I use that machine for LE and missioning right now.

And to clarify, by "no lag", yes there is a initial spike when that building loads, but after 5-10 sec, its gone and doesn't come back, where the 8800GT of mine is a continual lag that won't die.

2nd post: http://forums.station.sony.com/mxo/..._id=36300018476

Message edited by LtCmdr_Tsusai on 01/29/2008 22:32:50.



Jacked Out

Joined: Mar 17, 2007
Messages: 147
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Thank you LtCmdr_Tsusai
if you could check my spec on my xfire profile and tell whether the IceQ3 3870 running on my comp wud cause any lag that wud be great!!!

ID love you and maybe pay you!


Vindicator

Joined: Aug 24, 2005
Messages: 1426
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Current MxO Rig w/ HD3850

E4500 Overclocked
Asus P5B-VM MATX MB
(2x) 1GB DDR2 800 RAM
HIS ATi 3850HD (currently overclocked because the other stuff was) http://www.newegg.com/Product/Produ...N82E16814161211
250GB SATA HDD

Previous MxO Rig w/ same 3850 (nothing was overclocked at that time)
E6750
Asus P5N-E SLI (Nvidia 650i)
(2x) 1GB DDR2 800 RAM
(2x) 80GB SATA HDD (RAID 0)

Message edited by LtCmdr_Tsusai on 01/30/2008 14:28:06.


Ascendent Logic

Joined: Aug 21, 2005
Messages: 660
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ok devs...what changes between inside and outside when it comes to rendering rules?

Are "outside" walls different from "inside" walls?
When an area is "indoors" does it attempt to render/load all textures/polygons "in" the "indoor" area.


Obviously there is something...different about inside areas when compared to outside ones. I don't mean to sound harsh, but its pretty obvious this is where the rendering engine is having an issue. Not with DX10 cards as a whole or even with the 8800 series as a whole. The bug only shows up under specific conditions and is thus most likely inside the code and not inside the drivers?

Message edited by sonofthree on 01/31/2008 17:49:31.


Jacked Out

Joined: Mar 17, 2007
Messages: 147
Location: Melbourne, Australia
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there shud be something major done about this i know alot of people wudn't want to but im thinking of starting some sort of fund to get mxo fixed of this problem even tho im getting a IceQ3 3870!
 
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