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Sati's Playground and Stealth timers
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Jacked Out

Joined: Aug 16, 2005
Messages: 262
Location: Missoula,MT
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As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

 



Vindicator

Joined: Aug 16, 2005
Messages: 765
Location: Pittsburgh, PA
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SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

 

what exactly does the QA test again?



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
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Outlaw wrote:
SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

 

what exactly does the QA test again?
They test cypherite commanders and maybe it isn't a bug as Sky already said.



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

 

The length of the stealth suppression was brought up when the content was tested and it was determined that it was the desired duration.

The supression last as long as the encounter does.




Jacked Out

Joined: Aug 16, 2005
Messages: 262
Location: Missoula,MT
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Thanks for the clarification, I suspected they were possibly related to the box timers.

does that mean that they currently last as long as the box itself? seems to be the case with the amount of time left on the cooldown timer when I've checked. If that is the case then when the timer corrections are done these will get even longer.

Still not a big issue since you can log and clear the timer.

 

 

 
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