Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Image Retrieval - June 05, 2008
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 3 , 4 , 5 , 6 , 7 , 8 , 9 , ...  11  Next
Author Message


Veteran Operator

Joined: Nov 29, 2007
Messages: 270
Location: The Emerald City
Offline

Nice! This construct really has me intrigued. Obviously it was built for Sati (hence the name) and it seems to be a reproduction of Mara. Makes sense. At least Sati has a sense of "home" and familiar surroundings. Perhaps it's also a haven for other programs facing deletion. This would offer an alternative choice to programs that don't want to return to the source, but also don't want to go to the Merv for help. I definately think that the Architect & the Oracle collaborated on this. Ninja's are always cool too SMILEY


Veteran

Joined: May 26, 2008
Messages: 54
Location: Recursion, Syntax and Vector Hostile
Offline

No guy ninjas?


Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
Offline

Well just recently we had the commando's white hall construct giving those Thrown and Ballistic buffs for MKT's and Gunmen. So perhaps this construct may have something for all of the Melee, MA, Martial Artist (however ya want to say it) fighters. In terms of clothing.

If the clothing rarebit is wearing is a sort of obtainable (not sure how) in the images. Then it leads further to it could be. Also Commando outfits were all Black. Rarebits out fir is all black. Except for the head piece or some other piece has that odd black flow like a scarf going.

Well one can dream for the gear most MA's have been wanting since the commando gear has been obtainable.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1011
Location: The Source
Offline

omg new clothing...new buffs...looks like win to me and farming oh wait more farming...


Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Anyone else notice what failed to happen to Rare's RSI on entering the construct?



Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
Offline

Rarebit wrote:






All is forgiven.

*stares at picture for several minutes*

Getting dizzy.. makes me wonder what you can do with normal clothes--kidding! Kidding! *runs away*



Development

Joined: Dec 2, 2005
Messages: 21413
Offline


 

 

 

 

 

 

 



Vindicator

Joined: Aug 2, 2006
Messages: 381
Offline

Will this construct have a permanent Sati sky in effect?



Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
Offline

So, wait, when you say it resets every ten seconds, does that mean it slips back into its starting "frame" or however you do it, or does the next loop start where the old one left off?



Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
Location: In the Matrix
Offline

Mathalos wrote:
Will this construct have a permanent Sati sky in effect?

Well it is Sati's Playground

so....



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1169
Offline

Don't see in in there though. SMILEY


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
Offline

Rarebit wrote:
You people are gonna make me give myself whiplash.

The headscarf FX does have some limitations, which is one reason why I'm not going to make it a player-accessible FX just yet. The length and movement are based on time rather than distance, gravity, or momentum. It also resets every ten seconds since the FX timer has to loop for the thing to keep playing. Still I think it'll be kind of fun to see in action. It animates really smoothly and the animated gif I captured just using a sequence of screenshots can't really capture its fluidity.






Looks similar to the effect of the Quicksilver Gloves and the Red Eye.  The effect traces a line based on the path of a certain point?  In the case of the Quicksilver Gloves and the Red Eye the effect is a glowing red beam, but in this instance it is a flowing strip of fabric, correct?  Very clever.  SMILEY

I know everyone's focused on "zomg ninjas!!11!", but can you confirm or deny that this construct will be an exact replica of Mara as some are wont to speculate?  Is there anything, in terms of environment and layout, that will separate it from regular old Mara?



Jacked Out

Joined: Mar 29, 2007
Messages: 150
Offline

Cadsuane wrote:
Anyone else notice what failed to happen to Rare's RSI on entering the construct?

no flag


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF



Mainframe Invader

Joined: Jan 6, 2007
Messages: 803
Offline

Roukan wrote:
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF

Don't forget the white outfit. White.. White... White.. SMILEY

 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: Previous  1  ... 3 , 4 , 5 , 6 , 7 , 8 , 9 , ...  11  Next
Go to:   

Version 2.2.7.43