6) The interaction with LESIG and Live Event character is, probably, the biggest killer of roleplatying in this game. During this "events", most player flood the area with stupid sentences, not "roleplaying" his characters and trying to take advantage of the situation. On the other side, the characters controlled by Rare usually ignore the few people who are really serious...or even put them on ignore. Beside, the events are usually scripted, with the end determined and the character can only watch(and ask Rarebit for a /handshake or a /kiss to take a screenshot of it). WoW, with the lack of this..."events", are encouraging roleplaying more than MxO.
This is an interesting perspective. A few comments:> During this "events", most player flood the area with stupid sentencesThat's what /ignore is for.> characters controlled by Rare usually ignore the few people who are really seriousI don't think that's actually the case. I may not stop whatever's going on to address someone who's role-playing well...but that's because they've got the situation well in hand. The events I'm in often include conversations that can only advance with well-considered input from the players present.> ...or even put them on ignoreI /ignore bad "RP" or other disruptive things when necessary. See above.> Beside, the events are usually scripted, with the end determinedIt seems to me that this is a separate issue. There's no reason why "scripting" and role-play should be mutually exclusive; taking that to the extreme, you'd lose the "role" and just be left with "play," hm? Our favorite actors, after all, are simply reading pre-written lines. In Live Events, even if the event design only supports one primary outcome, we're at least ad-libbing the whole way through.
Let see.
1) Ignore is useful, but there are too many(and I mean TOO MANY) players who spam the area chat to put them on ignore. Sure, you can use it to get rid of the usual idiot who talks in "leetspeak", but the amount of handles you have to introduce is so vast that you simply can't do it. Besides, that's not a solution, it's a "parchment".
2)We have a difference of opinions here. Of course, I'm not making you guilty of this. I'm not saying "Rare ignore the rpers111!!!", but with the amount of spammers, haters and the rest of player who go to the events is absolutely normal that you miss most of the good interactions out there. It's just a matter of luck...and that's bad.
3) A question: how do you determina that something is "bad rp?". I'm curious, really.
4) Scripting is, without doubt, absolutely exclusive from roleplaying. A good roleplaying season is the one with an open ending: the players are the one who determine the outcome of the history. In my opinion, an scripted end(and, in the events, the ends are usually the same) kills all the innovation and the spirit of surprise that a good history must have. Of course, acting and roleplaying are two very different things.
What can i say...what better way to get served than by the guy who your kicking in the nuts. ^^
MXO is built around the story, a "real" story. The fact that The matrix universe was written and entire timelines for a multitude of characters inclusive; shows how in depth it goes. World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline.
Thats where WoW and MXO differ.
Now i dont know WoW so i cant say much in terms of how they're events work but i'll go to COX because i played it for a while. An event happens at an important date and only at important dates. When this happens story characters (already written in the storyline, and more than likely on your front cover) fight some people. Hardly any if none roleplaying minus a few replies to questions in character if you call it that. an then? not another one for a few months. OPn top of this RP on cox happens by players and players only, they meet and talk in character some nights.
The matrix, you have new characters created and deleted from the story, it progresses without actually requiring massive changes to the game (cox furthered the story by adding a new city... not much RP to that is there?) MAIN event character talk and communicate and RPwise these include LESIG as they're still a major part of the story as we've gained and lost members of it in the real and in game. All of which have been connected with the storyline. Then we go to include the otehr silly things like prop vendors, critical missions where you meet main characters.
On that note tell me when the last time on WOW you met a dev/mod controlled... then tell me who he is what he does and what his story is? After that show me where you meet him?
First time i met the oracle she said hello She also give me a cookie...More RP.
I could go on all day and im sure theres things i've forgot and well lets be blunt if its that dissapointing...
What can i say...what better way to get served than by the guy who your kicking in the nuts. ^^MXO is built around the story, a "real" story. The fact that The matrix universe was written and entire timelines for a multitude of characters inclusive; shows how in depth it goes. World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline. Thats where WoW and MXO differ.Now i dont know WoW so i cant say much in terms of how they're events work but i'll go to COX because i played it for a while. An event happens at an important date and only at important dates. When this happens story characters (already written in the storyline, and more than likely on your front cover) fight some people. Hardly any if none roleplaying minus a few replies to questions in character if you call it that. an then? not another one for a few months. OPn top of this RP on cox happens by players and players only, they meet and talk in character some nights.The matrix, you have new characters created and deleted from the story, it progresses without actually requiring massive changes to the game (cox furthered the story by adding a new city... not much RP to that is there?) MAIN event character talk and communicate and RPwise these include LESIG as they're still a major part of the story as we've gained and lost members of it in the real and in game. All of which have been connected with the storyline. Then we go to include the otehr silly things like prop vendors, critical missions where you meet main characters.On that note tell me when the last time on WOW you met a dev/mod controlled... then tell me who he is what he does and what his story is? After that show me where you meet him?First time i met the oracle she said hello " width="15" height="15" /> She also give me a cookie...More RP.I could go on all day and im sure theres things i've forgot and well lets be blunt if its that dissapointing...
First time i met the oracle she said hello " width="15" height="15" /> She also give me a cookie...More RP.
What can i say...what better way to get served than by the guy who your kicking in the nuts.
If you say so...but I', not "kicking anybody in the nuts".
World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline.
Sure, MxO was created to sustain the creation of a continued storyline...but it failed. The W brothers doesnt' care about this game anymore...and that's not a surprise, after giants monster mades of flies, flying people with four arms and the like. And, for the record, the head of this game thinks that "(matrix) canon is not something that I worry about".
As I said in my previous post, the interaction of the MAIN events and LESIG characters are not precisely good in "RP" terms...and I can give you some names of characters whose sudden dissapareances are not, by any means, connected to the storyline. Critical missions do nothing to enforce the roleplaying. Are just that...missions.
Again: meeting dev/mod controlled characters is not enforcing roleplaying...quite the contrary.
An astonishing show of roleplaying, I'm sure...
Be my guest and go ahed, I have plenty of time.
Reading these recent posts made me think of a question. Before I ask it, keep in mind that I'm not saying that things are one way or the other, I'm just speculating and offering these examples.
How do we know that there aren't multiple endings to events? I'm not saying they're all like that, but how could we know if we can only fulfill one particular outcome and that becomes THE outcome. There's no way for anyone outside LESIG to tell if what happened at the end of the event was actually what was planned to happen from the start of the event.
Also, I may be remembering this wrong, but wasn't there a Syntax Machine event a week or two ago with a Technician that had to be protected in Datamine? And he ended up being killed. I don't think that was a "scripted" outcome. Also, I noticed in the event recap that there was some arguing about a Cyph who had been attacking the technician. Isn't that the sort of open-ended RP that everyone is talking about? People can make their own choices of how they want to affect the outcome of an event.Plus I know I've seen org vs. org events lately, especially with the Halborn vs. Carlyle stuff. The outcomes of those depend on the players as well. I was at one on Recursion where EPN was fighting the Cyphs and I thought the Cyphs had "won" and suddenly Kid and a bunch of EPN rounded the corner and drove all the Cyphs out of the area. Once more, let me restate that I wasn't really familiar with all the details as I just sort of stumbled into the event without being on either side.
But aren't these examples of what makes MxO special in comparison to other games?
Ryumanjisen wrote:3) A question: how do you determina that something is "bad rp?". I'm curious, really. In terms of interaction during MXO Live Events, what I think of as "bad RP" is usually someone mixing their own personal reactions with their "role-play" persona; mixing OOC with IC, essentially. The people who do this very often think they're the best role-players ever, but they aren't actually trying to adapt a personality other than their own in order to engage in a shared fantasy, which to me is what role-play is all about.By the way, your signature image is too big.
And I'd say that there is bad rp and there is bad rp. On the one hand, I might be immersed in awe at Agent Gray's suaveness, and still type "omg, he's just like my composition teacher in high school" or "gtg, phone call, brb".
On the other hand, there are people who get abusive ingame, and laugh it off as "Oh, that's just my rp; too bad you can't handle it". That's bad too, on a deeper level.
By the way, your signature image is too big.
No, I am not kidding. Most of the points you make are present in World of Warcraft too.1)As far as I remember, the NPC's in WoW also use your name during a quest. And you can meet pivotal characters from the Warcraft's history too. 2)Crafting...yeah. I remember Mouse(to put an example of a redpill in the movies) j using a strange device during one or two minutes to make appear in front of him a black trenchcoat...or a health pill...or a tactic booster...or a shotgun. Sorry, I think I missed that scene. On the contrary, crafting in WoW is a little more..."inmersive", but just a little.3 & 4) Again, most places for WoW are drawn directly from the Warcraft universe. In these places, you have the feeling to be a part of the warcraft history.5) Factions? Never seen something like that in the movies. Crews? Of course. LESIG? One of the main enemies of roleplaying in MxO. See the next counterpoint.6) The interaction with LESIG and Live Event character is, probably, the biggest killer of roleplatying in this game. During this "events", most player flood the area with stupid sentences, not "roleplaying" his characters and trying to take advantage of the situation. On the other side, the characters controlled by Rare usually ignore the few people who are really serious...or even put them on ignore. Beside, the events are usually scripted, with the end determined and the character can only watch(and ask Rarebit for a /handshake or a /kiss to take a screenshot of it). WoW, with the lack of this..."events", are encouraging roleplaying more than MxO.And I don't expect this thread to be engulfed in a sea of flames...I hope we can have a serious and adult discussion.
1)As far as I remember, the NPC's in WoW also use your name during a quest. And you can meet pivotal characters from the Warcraft's history too.
2)Crafting...yeah. I remember Mouse(to put an example of a redpill in the movies) j using a strange device during one or two minutes to make appear in front of him a black trenchcoat...or a health pill...or a tactic booster...or a shotgun. Sorry, I think I missed that scene. On the contrary, crafting in WoW is a little more..."inmersive", but just a little.
3 & 4) Again, most places for WoW are drawn directly from the Warcraft universe. In these places, you have the feeling to be a part of the warcraft history.
5) Factions? Never seen something like that in the movies. Crews? Of course. LESIG? One of the main enemies of roleplaying in MxO. See the next counterpoint.
And I don't expect this thread to be engulfed in a sea of flames...I hope we can have a serious and adult discussion.