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Update 48 Discussion Thread
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Development

Joined: Aug 15, 2005
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This thread is for discussing Update 48, which is scheduled to release Friday, November 17, 2006.



Fansite Operator

Joined: Oct 20, 2005
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So, cq count is now viewable... Hostility has just increased exponentially on vector! Cant wait!

We can change our details? Thank you!

We are still against permanent pacification zones, temporary ones are acceptable.

We will miss /face and /follow, but as always we will adapt.

BTW Slight Typo...
/deatils:



Message edited by Ikkaku on 11/16/2006 18:23:59.



Jacked Out

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Lookin good.


Jacked Out

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Looks very nice, can't wait for this one to roll out SMILEY SMILEY


Jacked Out

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Awsome!


MC Photographer

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awsome please tell me this was a joke in there walrus SMILEY The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation by the way does this mean neos rsi is veiwable to all redpills or just machines



Development

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a) Pacification zones aren't permanent.

b) Rarebit wrote that note. Ask him if it's a joke.




Fansite Operator

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   Sweet!  Tell everyone there that they did a great job, Walrus.  Several of the bug fixes are things I reported back in the Monolith days.  Plus, it's going to be nice to have more than just Aikido sims via the Proxy disciplines. ^-^

   Edit: Oh, I'm glad that we'll be able to see Neo's partial RSI now.  I never got to see it in-game, even when a dev showed it off on the test server back when CR 2.0 was being worked on.

Message edited by Othinn1 on 11/16/2006 18:52:13.


Jacked Out

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Looks like a nice update, no luggables?


Development

Joined: Dec 2, 2005
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Walrus wrote:

a) Pacification zones aren't permanent.

b) Rarebit wrote that note. Ask him if it's a joke.

a) but they might be later if people like them

b) special requests from Paul Chadwick are definitely not jokes



Vindicator

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Hmm The Machines don't seem to be thinking very logically.  I mean if the partial rsi is available, couldn't it be tampered with?  Vial anyone?



Fansite Operator

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Rarebit wrote:


b) special requests from Paul Chadwick are definitely not jokes



   I think it's cool.  It's nice to see old story-based stuff again.  Especially ones I haven't seen in-game.


Jacked Out

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Neo's RSI is the luggable! It has to be!

Man... This is one hefty update. I mean, /drinkbottle now has a bottle. How awesome is that? Hehe, this will be good.


Fansite Operator

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ZaneZavin wrote:
Hmm The Machines don't seem to be thinking very logically.  I mean if the partial rsi is available, couldn't it be tampered with?


   Well, if the state of Neo's Insight is any indiction, it's inactive.  That was one of the purposes of the first event: gather more fragments than the other organizations in order to gain power via Neo's Insight.  Neo left it to help the organizations fight off the false Agents.

   Unfortunately most people don't see to realize this since practically everyone (including myself) thought it was some form of ressurection plan of Neo's.


Systemic Anomaly

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Hehe...Party Boy.

 
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