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Ask the Devs an MXO question v.3
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Development

Joined: Dec 2, 2005
Messages: 21413
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Dripping-Cheese wrote:
Any plans on fixing the effects option so that it does work?
It's registered and prioritized in our bug tracking system.

I'm also going to knock the AOE effects down, anyway, at some point.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3831
Location: In your bed, pleasuring your woman.
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THANK YOU!!



Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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How exactly is Data Miner going to be changed? I only read about you bluntly saying  "It's going to Awakened". I might have missed a post..



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Hopefully that still open to feedback zippy.

Support a balanced data miner/tracker tree team mechanic not some simple integrations into all the other loadouts!

Come on, a fresh new style of gameplay with appropriate tree? Screams golden opportunity to me.


Vindicator

Joined: Aug 16, 2005
Messages: 3117
Location: The Saltpillar
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Neoteny wrote:
Will we be seeing further in-game promotional items ala UnderArmour in the future?


Why don't my questions get answered?

Rarebit hates me SMILEY




Code Dragon

Joined: Jan 30, 2006
Messages: 21
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ZippyTheSquirrel wrote:
How exactly is Data Miner going to be changed? I only read about you bluntly saying  "It's going to Awakened". I might have missed a post..
Actually, that might be all I've said was 100% sure to happen.  Well, that and the luggable detection stuff.  The other things, well, I don't know what order I'll do them in and I haven't finalized a design for any of them yet, so, uh...  hey look!  Over there!  Tyndall's fighting Morpheus on the roof of the Kalt building!



Jacked Out

Joined: Jan 18, 2006
Messages: 2491
Location: Big Sky Country
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ZOMG! Haxxors....Tyndall jacked in!


Jacked Out

Joined: Jan 18, 2006
Messages: 2491
Location: Big Sky Country
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Why is MxO so damned cool? SMILEY


Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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Ghostwise wrote:
Why is MxO so damned cool? SMILEY
Heh. Because it chooses to be!!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2130
Location: UCSB
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Neoteny wrote:
Neoteny wrote:
Will we be seeing further in-game promotional items ala UnderArmour in the future?


Why don't my questions get answered?

Rarebit hates me SMILEY


Didn't he say "That's a marketing issue."? And if he didn't, he will.



Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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OMHG, its a first. Another dev has posted in the ask a dev an MXO question!


Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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WGAnubis1 wrote:
OMHG, its a first. Another dev has posted in the ask a dev an MXO question!

OM...H G?... SMILEY

And really, don't you remember dear old HCFrog answering some of the early questions in the first Ask a Dev thread?



Development

Joined: Dec 2, 2005
Messages: 21413
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Neoteny wrote:
Neoteny wrote:
Will we be seeing further in-game promotional items ala UnderArmour in the future?

Why don't my questions get answered?

Rarebit hates me :-(

If more companies want to pay us the moneys.



Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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As of now there is two version of the enhanced consumables, one that is stackable and one that seems ever lasting.  Is it suppose to be like that, are the enhanced silver bullets suppose to be re-useable forever, or is this a bug?


Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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Oh, the ones that are stackable to 20 go away after being used once, the other ones don't.  The name of them is both the same, when you try to trade the one thats not stackable it disappears, but it can be emailed.

EDIT* I also don't think Zombie Scourge liked them very much..heh.

Message edited by HostileIntention on 11/27/2006 22:18:05.
 
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