Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Matrix 3D Models by Jay Demedrian
Search inside this topic:
The Matrix Online » Top » Community » Residual Self-Image Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

Phluff wrote:
Oh that is so kewl!!!  SMILEY
Thanks!

ZaneZavin wrote:
If you can, it would look even better if you rendered jacks beneath each chair.

Haven't gotten that far.

Here's a work in progress:






Ascendent Logic

Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
Offline

Hats off to you, you are very talented! Keep them coming!



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
Offline

That last one is interesting! I like the boxes, mind if I ask what the balls are supposed to be?



Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

machete wrote:
Hats off to you, you are very talented! Keep them coming!

Oh thanks!  I'll keep at it.

MatrixRefugee wrote:

That last one is interesting! I like the boxes, mind if I ask what the balls are supposed to be?

The balls were there to show distance, they are the same size.  Makes it easier for me to place things, hard to explain.  Just some method I use.


Edit:




Message edited by Demedrian on 06/12/2008 22:08:17.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
Offline

I love it


Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

Added a ramp and entrance/exit.  Still working on the other side.  The other side is just a wall right now as seen in the first image.






Message edited by Demedrian on 06/19/2008 21:49:06.



Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline





odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
Offline

Heh love those winter hats. SMILEY



Transcendent

Joined: Aug 19, 2005
Messages: 220
Offline

Very Impressive. Great work. cant wait to see your next project 



Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

This isn't Matrix related, just want to show it off...  I've remade my Buster Sword:



Oldest Version:
[LINK]

Older Version:
[LINK]

EDIT:  Got bored and started messing around in photoshop:
*Warning, Graphic*  [LINK]

Message edited by Demedrian on 07/15/2008 23:29:04.



Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

Not a lot of additions but I did add a room, a door, more lighting, adjusted height of main room, moved metal walk-ways, and changed some textures.  (The large metal door is more than halfway open.)






Vindicator

Joined: Nov 30, 2005
Messages: 2894
Location: Zion room #777
Offline

Cool Beans Demedrian. What's the storage room for??



Ascendent Logic

Joined: Oct 1, 2005
Messages: 620
Location: Eastern US
Offline

mantra777 wrote:
Cool Beans Demedrian. What's the storage room for??
It's supposed to be like a loading area inside a hovercraft.  If I had more props around the room it would look better but I've only made the box(x3).

Message edited by Demedrian on 07/22/2008 19:31:44.



Transcendent

Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
Offline

Looks pretty sweet, man. Wish I could do some of this stuff, although I don't know that I'd have the patience or attention to detail you have on some of this stuff.



Vindicator

Joined: Nov 30, 2005
Messages: 2894
Location: Zion room #777
Offline

Demedrian wrote:
mantra777 wrote:
Cool Beans Demedrian. What's the storage room for??
It's supposed to be like a loading area inside a hovercraft.  If I had more props around the room it would look better but I've only made the box(x3).

I see.  Are you putting it inside the Hovercraft that you're making too?

 
The Matrix Online » Top » Community » Residual Self-Image Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43