Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Using "Noobier" Combat Moves at High Level?
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
Author Message


Jacked Out

Joined: Sep 6, 2005
Messages: 84
Location: Morrell North Server: Vector-Hostile
Offline

Why do some people use things like Sky-High Kick and Guard Breaker when they are at level 50? Wouldnt their roll be better used attempting a high level move?


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
Offline

Higher level moves don't necessarily mean they roll higher. They just tend to do more damage. In many cases, low level moves with lower IS costs can cause a desired state (Blinded, resistance debuff, -defense, -acc, etc) that a higher level move usually doesn't.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
Offline

Sky high kick is a great move with nice debuffs. Guard Breaker is a nice finisher if you don't have a lot of IS.



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
Offline

And using things like cheep shot it just insulting. =)



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
Offline

As said above, the debuffs you get to apply to the opponent are great for the IS cost of the lowlevel moves...

And you will find skyhigh sidekick in 90% of the loadouts MAs use because it has an awsome melee dmg resistance debuff which makes a chain move like for instance skyhigh + efk (extreme falling kick) do dmg in the 800-900 area in sum if used with the correct loadout of course....



Jacked Out

Joined: Sep 6, 2005
Messages: 84
Location: Morrell North Server: Vector-Hostile
Offline

Oh ok, great info guys SMILEY


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

As a gunner, I am never far away from Disarming shot, and even running through the lowest level NPCs you are always hit by it's debuff.

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
Offline

TimeMaker wrote:
And using things like cheep shot it just insulting. =)
Finishing with cheap shot is awesome, don't deny it. SMILEY



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
Offline

odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =)
Finishing with cheap shot is awesome, don't deny it. SMILEY

Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

Regardless where moves are in the tree you will find many uses for them for a few reasons...

1. Damage increases by level
2. Any debuffs increase based on stats/lvl
3. The timers on moves vary from others
4. Lower moves have less IS consumption

Put all these together and you can have a very good tactical advantage to your opponent if you use them right.




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2409
Location: Western Australia
Offline

TimeMaker wrote:
odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =)
Finishing with cheap shot is awesome, don't deny it. SMILEY

Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.

Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels.



Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
Offline

Arcanoloth wrote:
TimeMaker wrote:
odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =)
Finishing with cheap shot is awesome, don't deny it. SMILEY

Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.

Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels.
When im MA I use it all the time it dosnt take up much IS does quite a bit of damage for its level and de buffs them its great



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
Offline

Hindering Shot FTW, makes it easier to fight theose who interlock then jump out =)


Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
Offline

Hindering shot rules for HJers aswell hehe ...

And Overhead smash is "pretty" good, but its still does cost 25 IS ... I mostly kick in a sidekick combo cuz it also cosot 25 and seeing it has 28 DPS and the overhead only 7 ... So except the other guy outrolls me like Sh!t I stay with a sidekick combo for the sake of dmg ...


Message edited by 898989 on 07/17/2007 00:30:26.


Jacked Out

Joined: Sep 6, 2005
Messages: 84
Location: Morrell North Server: Vector-Hostile
Offline

Just a thought, most of these lower level moves do create greatly desired effects. At the same time, most of them also have timers on the effects so isnt it a waste of a turn if it turns out that your high level attack doesnt roll high enough or activate in time?
 
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Go to Page: 1 , 2  Next
Go to:   

Version 2.2.7.43