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 07/11/2007 18:40:37
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Jacked Out
Joined: Sep 6, 2005
Messages: 84
Location: Morrell North Server: Vector-Hostile
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Why do some people use things like Sky-High Kick and Guard Breaker when they are at level 50? Wouldnt their roll be better used attempting a high level move?
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 07/11/2007 18:51:14
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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Higher level moves don't necessarily mean they roll higher. They just tend to do more damage. In many cases, low level moves with lower IS costs can cause a desired state (Blinded, resistance debuff, -defense, -acc, etc) that a higher level move usually doesn't.
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 07/11/2007 19:16:54
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Systemic Anomaly
Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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Sky high kick is a great move with nice debuffs. Guard Breaker is a nice finisher if you don't have a lot of IS.
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 07/11/2007 21:01:32
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Systemic Anomaly
Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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And using things like cheep shot it just insulting. =)
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 07/12/2007 00:56:18
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Jacked Out
Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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As said above, the debuffs you get to apply to the opponent are great for the IS cost of the lowlevel moves... And you will find skyhigh sidekick in 90% of the loadouts MAs use because it has an awsome melee dmg resistance debuff which makes a chain move like for instance skyhigh + efk (extreme falling kick) do dmg in the 800-900 area in sum if used with the correct loadout of course....
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 07/12/2007 21:15:28
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Jacked Out
Joined: Sep 6, 2005
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Oh ok, great info guys
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 07/14/2007 18:15:47
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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As a gunner, I am never far away from Disarming shot, and even running through the lowest level NPCs you are always hit by it's debuff.
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 07/14/2007 18:23:52
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Vindicator
Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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TimeMaker wrote:
And using things like cheep shot it just insulting. =) Finishing with cheap shot is awesome, don't deny it. 
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 07/15/2007 00:21:10
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Systemic Anomaly
Joined: Sep 15, 2005
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Location: Vector's Midian Park
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odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =) Finishing with cheap shot is awesome, don't deny it.  Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice.
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 07/15/2007 03:06:49
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Regardless where moves are in the tree you will find many uses for them for a few reasons... 1. Damage increases by level 2. Any debuffs increase based on stats/lvl 3. The timers on moves vary from others 4. Lower moves have less IS consumption Put all these together and you can have a very good tactical advantage to your opponent if you use them right.
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 07/15/2007 05:26:55
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2409
Location: Western Australia
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TimeMaker wrote:
odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =) Finishing with cheap shot is awesome, don't deny it.  Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice. Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels.
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 07/15/2007 07:43:29
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Virulent Mind
Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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Arcanoloth wrote:
TimeMaker wrote:
odj wrote:
TimeMaker wrote:
And using things like cheep shot it just insulting. =) Finishing with cheap shot is awesome, don't deny it.  Oh I wasn't denying it... Besides, headbut does a -11 ct... so that's always nice. Overhand smash reduces melee acc and defense, I don't know why more people don't use it in MA duels. When im MA I use it all the time it dosnt take up much IS does quite a bit of damage for its level and de buffs them its great
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 07/16/2007 21:05:52
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Hindering Shot FTW, makes it easier to fight theose who interlock then jump out =)
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 07/17/2007 00:29:36
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Jacked Out
Joined: Aug 28, 2006
Messages: 611
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Hindering shot rules for HJers aswell hehe ... And Overhead smash is "pretty" good, but its still does cost 25 IS ... I mostly kick in a sidekick combo cuz it also cosot 25 and seeing it has 28 DPS and the overhead only 7 ... So except the other guy outrolls me like Sh!t I stay with a sidekick combo for the sake of dmg ...
Message edited by 898989 on 07/17/2007 00:30:26.
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 07/17/2007 00:58:39
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Jacked Out
Joined: Sep 6, 2005
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Location: Morrell North Server: Vector-Hostile
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Just a thought, most of these lower level moves do create greatly desired effects. At the same time, most of them also have timers on the effects so isnt it a waste of a turn if it turns out that your high level attack doesnt roll high enough or activate in time?
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