/crackknuckles
Here we go
1) I supose your right in this one if looked at realisticly, you hold the knife by the blade while throwing it, and it has to spin around with the weight of the handle before it hits the opponent. But looking at it from the MxO combat system, the Sneak attacks, argueable the biggest damage dealing moves force you into IL, therefor it is forcing you into a combat situation where you are taking a penalty which I dont think is fair. So possibly reduce the Interlock Bonus, but not make it a Penalty.
2) Leg Sweep should be a bit weaker, could even argue it being a melee attack rather than knife, but I will just stick woth it being a low level abil and it has a debuff so should be a little weaker.
3) I am rather happy with Master Shadow, boith used it effectively and gotten beaten while using it so I am indifferent on this one.
And I think Staggering Throw needs a Activation Timer increase, just watching someone get ILed and a MKT donning a disguise and in a second or two you have done masses amounts of damage.
More balance is definatly needed for the spy tree. For one some of the abilities although powerful do miss quite alot.
I think that some of the spy abilities like reverse bull dog and a few others should be looked at they are high up abilities they should do alot of damage but they should also harm the person doing it for a short time, spies are mostly about getting quick kills which is why everyone goes spy but you need to hurt this class while leaving some good in it so people will not just go hahah that's a easy loadout to kill people with. I agree it's to easy sometimes to kill people, tone down the damage for all trees and make them more realistic. In my opinion Punt aswell as the other high damage abilities should all only work like MA abilities they should only work if and when a person is stated.
Also I really think that throwing knives at someone while they are interlocked is lame, it's pointless to fight someone that can sneak wait untill you are in interlock hit you 4 times kill you then jump away. That is *CENSORED* and really it's unrealistic. Solution to this would be add a accuracy bonus to the person the knives are hitting so they can get hurt but have some chance to kill the person they are in interlock with.
Don't nerf spies just make it so people are less drawn to the loadout cause it's a quick and easy killer...
In my opinion Punt aswell as the other high damage abilities should all only work like MA abilities they should only work if and when a person is stated.
Skull101 wrote:In my opinion Punt aswell as the other high damage abilities should all only work like MA abilities they should only work if and when a person is stated.You need to be in sneak and you need your opponents shield down, thats work enough for a Knifer.
I have to agree with Zudrag, massive accuracy in both IL and OoIL yet being a spy class, I believe that they should be most effective outside of interlock.
SolidRevolver wrote:
But looking at it from the MxO combat system, the Sneak attacks, argueable the biggest damage dealing moves force you into IL, therefor it is forcing you into a combat situation where you are taking a penalty which I dont think is fair. So possibly reduce the Interlock Bonus, but not make it a Penalty.
What Solid says here is that they do massive damage going into IL, which is fine, but then they just outroll everything else whilst in IL. They have exit IL abilities which also deal some damage. So in my opinon Spy classes should be strong OoIL, deal damage going into IL but should be weaker or less accurate in IL. So while high damage sneak attacks help, they should not be done without being risky to the spy. When in IL spy classes should want to get out of IL as quickly as possible.
In my mind Spies are sneaky people attacking from the darkness and disappearing into it after dealing damage, not in your face, strong IL fighters.
I also agree on the other points.
My testing has shown that leg sweep and Throat Cutting throw do almost the exact same damage under the exact same conditions.
They appear to be with in 10% damage of each other. And yes the animation of each ability has something to do with it.