After skimming that I am stunned.
I didn't find how to make Mave Boxers...
If we can use hour own textures somehow we should be able to...
Textures are custom file format so not really, no.
I guess I wasn't clear enough in the guide, the admin abilities stuff got fixed. Sorry to all the people PMing me wanting to meatwad in PVP.
Tsusai, It's not in ltfxmap.pyc, no. But you can find some hunting through gameobjects, see Neoteny's thread. Few ones I've tested so far:
HyperSpeed 56060028Agent Anderson Death FX 070000DECode Bomb Explode 4F0000DEAssassin Corruption Wave 36314612Assassin Death Pulse 36314612 / 430A0028Relic Neo RSI 600A0028Assassin Transformation Death 41314612Morpheus Speech 590A0028Luggable Ground Effect 7C000004Twin Ghost Invisibility 14000004Annoying Bomb Beeping 610000DEBomb Sparkle (not explode) BB0000DE
The code bomb explosion was all I needed, thank you.
Can you further explain to me how to swap a certain pair of pants for another. Specifically, I want to appear to have the deep blue jeans and don't have the sleepwalkers. Can i replace the sleepwalker code with say plain black slacks?
can't find the link to the patch lol I gotta try this stuff. thankx Bayamos for telling us about it
Mathalos's patch is here.
04000D02 00020200 "resource/characters/shared/textures/Pants/jeansbluem.txa" "packmaps/char_shared_d.pkb" 011B7C94 0005552604000D04 00020200 "resource/characters/shared/textures/Pants/jeansm_bump.txa" "packmaps/char_shared_d.pkb" 012626E0 00055526
Vesuveus, you could in theory but it'd be a pain. Sleepwalker Jeans and Deep Blue Jeans are the same model, so you only need to change the texture. Because of this, everything scales properly for everyone. We can swap out hats and such with other things because they're the same size for all body types of the similar gender. If you wanted to swap out Black Plain Slacks with Blue Jeans, you'd need to find the geometry and texture of black slacks, and then replace EACH body type's version of black slacks with the proper geometry. However, there are many different geometries, all vaguely named as /muscular_male/mg_pants1.mga, /small_male/sm_pants1.mga, sm_pants2.mga, and such. It'd take a while to find the right one, and the same thing goes for the black texture.
Plus, most "regular" clothing pieces don't have specular or bump maps; the Blue Jeans do (and the SW Jeans do too). Thus, we can easily swap out SW bump/base .txas and the engine takes care of the geometry for us. And because the Blue Jeans have bump maps, you can't properly replace normal clothing items as them; since they don't have a field for us to attach the bump map texture replacement. It's always best to try and use some distinctive item as a base, Earpiece, SW Jeans, Omega Trench, Demon Army, Area K, Assassin's Mask, etc. Something that would have it's own geometry, texture, and possibly bump texture.
So, if you can get ahold of any of the SW pant versions, it'd be possible to swap them out easily with the RezMap. Another option is always to use the useropts clothing shell; however, you can't always 100% recreate your look with the shell: tattoos, hair color, facial hair color, and skin tone are a bit tricky sometimes.
Bayamos wrote:
Mathalos's patch is here. 04000D02 00020200 "resource/characters/shared/textures/Pants/jeansbluem.txa" "packmaps/char_shared_d.pkb" 011B7C94 0005552604000D04 00020200 "resource/characters/shared/textures/Pants/jeansm_bump.txa" "packmaps/char_shared_d.pkb" 012626E0 00055526Vesuveus, you could in theory but it'd be a pain. Sleepwalker Jeans and Deep Blue Jeans are the same model, so you only need to change the texture. Because of this, everything scales properly for everyone. We can swap out hats and such with other things because they're the same size for all body types of the similar gender. If you wanted to swap out Black Plain Slacks with Blue Jeans, you'd need to find the geometry and texture of black slacks, and then replace EACH body type's version of black slacks with the proper geometry. However, there are many different geometries, all vaguely named as /muscular_male/mg_pants1.mga, /small_male/sm_pants1.mga, sm_pants2.mga, and such. It'd take a while to find the right one, and the same thing goes for the black texture.Plus, most "regular" clothing pieces don't have specular or bump maps; the Blue Jeans do (and the SW Jeans do too). Thus, we can easily swap out SW bump/base .txas and the engine takes care of the geometry for us. And because the Blue Jeans have bump maps, you can't properly replace normal clothing items as them; since they don't have a field for us to attach the bump map texture replacement. It's always best to try and use some distinctive item as a base, Earpiece, SW Jeans, Omega Trench, Demon Army, Area K, Assassin's Mask, etc. Something that would have it's own geometry, texture, and possibly bump texture.So, if you can get ahold of any of the SW pant versions, it'd be possible to swap them out easily with the RezMap. Another option is always to use the useropts clothing shell; however, you can't always 100% recreate your look with the shell: tattoos, hair color, facial hair color, and skin tone are a bit tricky sometimes.
Makes sense. Thanks for the explanation, too.
Quick few notes for those reading the Guide, since I wrote it too quickly:
For useropts on-the-fly, the autoexec is not autoexec.cfg in your root folder but a _low_low.cfg or whatever found in the /auto_cfgs/ folder. For the PlayerName parameter, you need quotes around names sometimes, especially with special chars or spaces. CameraMinHardDist doesn't have to be set to 400; you can range it from 0 to whatever you want (100 = 1 meter away from the camera's focal point). You can use CameraHeightOffset on-the-fly in conjunction to get all sorts of shots and angles.
I'm playing around with some update's to Seymour's Patch. Does anyone have any requests for specific weather they'd like to see, or models as disguises/RSI captures that haven't been included, or models they'd like to fight? (I could, say, turn all Choppers except the boss into CSRs or Corruptors you can interlock, or whatever).
Been messing around with the auto_cfgs files. Here is what i've found for female items: i forget some of the names but you know what im talking about.
Glasses:148 system shades152 Commando glasses154 Raeders glasses142 awakened glassesHats162 bluesky hat174 zion berret180 White bandana181 White fedora182 white Headgear188 Commando berret190 swat helmet203 gas mask207 jewelry213 skull cap214 full skull cap face and head215 face 216 black headgear
Miscbodytype 100 is large femaleheadtypes are in number range of 120 - 138hairstyles are in and around 116
beta coat = 235 and playercoat color 0 is for beta version and 1 is eyeball version
The Spandex General, Architect and Agent Gray as RSI captures would be terrific, i don't really have the head for fiddling about with all the settings as has been clearly demonstrated, but it would help me out alot finishing my story.