Rollguy wrote:
They stated:
Styles largely define what your combat Attributes are and what your character is capable of doing in combat. Switching Styles causes Attributes defined by the Style to switch as well, so in certain situations it’s wise to alter the order you’re executing Abilities so that your enemies cannot exploit your weaknesses.
would this not mean you attributes change so we will have several attribute combinations? Are they automatic or do we set them?
If I'm getting this correctly, you should expect to have:
- Your base attributes, which will be unchangable once set;
- Certain bonuses to attributes which vary by Style;
- Any attribute bonuses due to clothing.
Take a look at EQ2. A Barbarian starts with a Strength of 25; a High Elf with 10. Likewise, we will have certain base stats, determined by our initial personality pick and increases chosen at each level.
In EQ2, if you elect to become a Fighter, you immediately get a bonus of 5 Str, 3 Sta, 2 Agi. If you elect Rogue, 5 Agi, 3 Str, 2 Sta. So, our Barbarian Fighter will have 30 Str; a Barbarian Rogue 28 Str; a High Elven Fighter 15 Str; a High Elven Rogue 13 Str.
In MxO we have the ability to shift Styles, but this gets the idea across; if you're in Spy mode maybe more Focus and less Perception; if doing Karate more Perception and less Focus, but either way layered on top of your base stats.
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Secondly, on the $i refund: Maybe I misread, but I didn't read that as "your Ability codes will disappear, go hunt more red frags" but instead "the $i you spent increasing Sneak from 1 to 50 will be refunded, but you'll keep the Ability."
That way, armed with the experience from the QA test, you might decide that the $i you spent on Hacker abilities is now better spent on the Duelist tree and you'll be able to do so. Think of it as a skill leveling respec, or at least that's how I'm reading it.
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Thirdly, on SWG comparisons. Look, Interlock and class balancing in general, has been troubled since before launch. It *needs* fixing.
Arguably, SWG did too, if the people who complained here about SWG gameplay under the 'CU' are any indication. Whether the 'NGE' is a fix is something for some other thread, better for the SWG forums; it's off-topic here.
There is a very big difference, though, between the NGE and MxO's changes. The NGE was announced very suddenly and from all indications without warning SWG's players.
We have been told for months about this; the preparatory steps were taken well before SOE got involved. At each step the MxO team has announced their thinking; and most importantly from a customer standpoint at each step our input is solicited in these very threads.
With each announcement I'm seeing some of the best ideas from the player community incorporated, including many from the old Monolith forum threads.